android 动态渐变,【Android】动态渐变色的扇形

看到CSDN这一论坛的问题,好奇地去把它解决了。看了一下时间都是一年前了。

0818b9ca8b590ca3270a3433284dd417.png

0818b9ca8b590ca3270a3433284dd417.png

MyActivity.java

package com.example.abcd;

import android.annotation.SuppressLint;

import android.app.Activity;

import android.content.Context;

import android.graphics.Canvas;

import android.graphics.Color;

import android.graphics.DashPathEffect;

import android.graphics.Matrix;

import android.graphics.Paint;

import android.graphics.Paint.Style;

import android.graphics.Path;

import android.graphics.PathEffect;

import android.graphics.RectF;

import android.graphics.Shader;

import android.graphics.SweepGradient;

import android.os.Bundle;

import android.view.View;

public class MyActivity extends Activity{

@Override

protected void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

setContentView(new SampleView(this));

}

@SuppressLint("DrawAllocation")

private static class SampleView extends View {

private Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);

private float mRotate;

private Matrix mMatrix = new Matrix();

private Shader mShader;

public SampleView(Context context) {

super(context);

setFocusable(true);

setFocusableInTouchMode(true);

float x = 160;

float y = 100;

mShader = new SweepGradient(x, y, new int[] {0xFF09F68C,

0xFFB0F44B,

0xFFE8DD30,

0xFFF1CA2E,

0xFFFF902F,

0xFFFF6433}, null);

mPaint.setShader(mShader);

mPaint.setStyle(Style.STROKE);

PathEffect effect = new DashPathEffect(new float[] { 2, 3, 2,3}, 1);

mPaint.setPathEffect(effect);

mPaint.setStrokeWidth(40);

}

public void getArc(Canvas canvas,float o_x,float o_y,float r,

float startangel,float endangel,Paint paint){

RectF rect = new RectF(o_x - r, o_y - r, o_x + r, o_y + r);

Path path = new Path();

path.moveTo(o_x,o_y);

path.lineTo((float)(o_x+r*Math.cos(startangel*Math.PI/180))

, (float)(o_y+r*Math.sin(startangel*Math.PI/180)));

path.lineTo((float)(o_x+r*Math.cos(endangel*Math.PI/180))

, (float)(o_y+r*Math.sin(endangel*Math.PI/180)));

path.addArc(rect, startangel, endangel-startangel);

canvas.clipPath(path);

canvas.drawCircle(o_x, o_y, r, paint);

}

@Override

protected void onDraw(Canvas canvas) {

Paint paint = mPaint;

float x = 160;

float y = 100;

canvas.drawColor(Color.WHITE);

mMatrix.setRotate(mRotate, x, y);

mShader.setLocalMatrix(mMatrix);

mRotate += 3;

if (mRotate >= 360) {

mRotate = 0;

}

invalidate();

getArc(canvas,x,y,80,135,405,paint);

}

}

}

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