game.h
#ifndef __GAME_H__
#define __GAME_H__
#include <string.h>
#include <stdlib.h>
#include <time.h>
#include <stdio.h>
#define ROW 3
#define COL 3
void InitBoard(char board[ROW][COL], int row, int col);//棋盘初始化
void DisplayBoard(char board[ROW][COL], int row, int col);//显示棋盘
void PlayerMove(char board[ROW][COL], int row, int col);//玩家走
void ComputerMove(char board[ROW][COL], int row, int col);//电脑走
char IsWin(char board[ROW][COL], int row, int col);//判断输赢
#endif //__GAME_H__
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col)//棋盘初始化
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)//显示棋盘
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("%c |",board[i][j]);
}
printf("\n");
for (j = 0; j < col; j++)
{
if (i < (row - 1))
{
printf("--|");
}
}
printf("\n");
}
}
void PlayerMove(char board[ROW][COL], int row, int col)//玩家走
{
int x = 0;
int y = 0;
while (1)
{
printf("请输入坐标>\n");
scanf("%d%d",&x,&y);
if ((x >= 0 && x <= row) && (y >= 0 && y <= col))
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = 'x';
break;
}
else
{
printf("此处已走过,请重新下棋\n");
}
}
else
{
printf("输入有误,请重新输入\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)//电脑走
{
while (1)
{
int x = rand() % 3;
int y = rand() % 3;
if (board[x][y] == ' ')
{
board[x][y] = '0';
break;
}
}
}
static int is_full(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')//棋盘还有空位置
{
return 0;
}
}
}
return 1; //棋盘已满
}
char IsWin(char board[ROW][COL], int row, int col)//判断输赢
{
int i = 0;
int j = 0;
for (i = 0; i<row; i++)
{
for (j = 0; j<col; j++)
{
//横向三子赢了
if ((board[i][j] == board[i][j + 1] && board[i][j + 1] == board[i][j + 2] && board[i][j] != ' ') ||
(board[i][j] == board[i][j - 1] && board[i][j - 1] == board[i][j + 1] && board[i][j] != ' ') ||
(board[i][j] == board[i][j - 1] && board[i][j - 1] == board[i][j - 2] && board[i][j] != ' '))
{
return board[i][j];
}
if ((board[i][j] == board[i + 1][j] && board[i + 1][j] == board[i + 2][j] && board[i][j] != ' ') ||
(board[i][j] == board[i + 1][j] && board[i + 1][j] == board[i - 1][j] && board[i][j] != ' ') ||
(board[i][j] == board[i - 1][j] && board[i - 1][j] == board[i - 2][j] && board[i][j] != ' '))
{
return board[i][j];
}
//斜向三子赢了
if ((board[i][j] == board[i - 1][j + 1] && board[i - 1][j + 1] == board[i + 1][j - 1] && board[i][j] != ' ') ||
(board[i][j] == board[i - 1][j + 1] && board[i - 1][j + 1] == board[i + 1][j - 1] && board[i][j] != ' ') ||
(board[i][j] == board[i + 1][j - 1] && board[i + 1][j - 1] == board[i + 2][j - 2] && board[i][j] != ' '))
{
return board[i][j];
}
if ((board[i][j] == board[i + 1][j + 1] && board[i + 1][j + 1] == board[i + 2][j + 2] && board[i][j] != ' ') ||
(board[i][j] == board[i - 1][j - 1] && board[i - 1][j - 1] == board[i + 1][j + 1] && board[i][j] != ' ') ||
(board[i][j] == board[i - 1][j - 1] && board[i - 1][j - 1] == board[i - 2][j - 2] && board[i][j] != ' '))
{
return board[i][j];
}
}
}
if (is_full(board, row, col))
{
return 'Q'; //平局
}
return ' '; //继续游戏
}
test.c
#define _CRT_SECURE_NO_WARNINGS 1
//三子棋
/*
1.初始化棋盘
2.显示棋盘
3.玩家走
4.电脑走
5判断输赢
*/
#include "game.h"
void menu() //打印菜单
{
printf("*****************************\n");
printf("*** 欢迎进入三子棋界面 ****\n");
printf("*****************************\n");
printf("**** 1 play 0 exit ****\n");
printf("*****************************\n");
}
void game()
{
char win = 0;
int c;
char board[ROW][COL] = { 0 };
InitBoard(board, ROW, COL);
DisplayBoard(board, ROW, COL);
printf("1 玩家先走 2 电脑先走 0 退出游戏\n");
scanf("%d", &c);
switch (c)
{
case 1:
printf("玩家先走:\n");
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
win = IsWin(board, ROW, COL);
if (win != ' ')
{
break;
}
case 2:
printf("电脑先走:\n");
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
win = IsWin(board, ROW, COL);
if (win != ' ')
{
break;
}
}
while (1)
{
printf("玩家走>\n");
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
win = IsWin(board, ROW, COL);
if (win != ' ')
{
break;
}
printf("电脑走>\n");
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
win = IsWin(board, ROW, COL);
if (win != ' ')
{
break;
}
}
if (win == 'x')
{
printf("玩家赢了\n");
}
else if (win == '0')
{
printf("电脑赢了\n");
}
else
{
printf("平局\n");
}
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("您的输入有误,请重新输入!\n");
}
} while (input);
}
int main()
{
test();
system("pause");
return 0;
}