//获取2个向量的叉乘结果,即平行四边形的面积
double vecAB[3]={7.0,2.0,0.0};
double vecAC[3]={5.0,-1.0,0.0};
double vecCross[3];
UF_VEC3_cross(vecAB,vecAC,vecCross);
double tolerance;
UF_MODL_ask_distance_tolerance(&tolerance);
//得到点到平面的距离
double distance;
UF_VEC3_distance_to_plane(vecCross,vecAB,vecCross,tolerance,&distance);
//得到AB之间的距离
double pnt1[3]={3,4,0};
double pnt2[3]={10,6,0};
double pnt3[3]={8,3,0};
double distanceLine;
UF_VEC3_distance(pnt1,pnt2,&distanceLine);
char msg[256];
sprintf(msg,"%f",distance/distanceLine);
uc1601(msg,1);
a1Xb1 = |a1||b1|sin(a) =平行四边形的面积
三角形面积S = AB*H/2
A1xB1/2 = AB*H/2
H = A1xB1/AB