- 引入XR相关包和新Input系统包:
using UnityEngine.InputSystem; using UnityEngine.XR.Interaction.Toolkit;
- 声明相应的actionmap:
public List<InputActionReference> other_ref = null; public List<InputActionReference> grip_ref = null;
- 声明相应的需要操作的对象,我这里是挂在VR Controller下的手部模型动画:
public Animator left_anime_controller; public Animator right_anime_controller;
- Awake触发功能函数:
private void Awake()
{