UI双指缩放代码

`public class CloneImage : MonoBehaviour, IPointerClickHandler,IBeginDragHandler,IDragHandler
{
    // Start is called before the first frame update
    private float fingerX = 0;
    private float fingerY = 0;
    private float DistanceNow = 0;
    private float DistanceLast = 0;
    private float MaxDistance = 3;
    private float MinDistance = 1;
    private float TheDistance = 2;
    public Image mask;
    RectTransform rt;
    Vector3 offset = Vector3.zero;

    void Start()
    {
        rt = GetComponent<RectTransform>();

    }

    // Update is called once per frame
    void Update()
    {
       
        FingerControl();
    }
    public void OnPointerClick(PointerEventData eventData)
    {
        if (Input.touchCount <=1)
        {
            eventData.pointerPress.gameObject.SetActive(false);
            mask.gameObject.SetActive(false);
        }
          
    }
    void FingerControl() //两个手指放大图片的方法
    {
        if (Input.touchCount > 1 && (Input.
            GetTouch(0).phase == TouchPhase.Moved || Input.GetTouch(1).phase == TouchPhase.Moved))
        {
            DistanceNow = Vector2.Distance(Input.GetTouch(0).position, Input.GetTouch(1).position); //获得两个手指的坐标点距离
            if (DistanceNow > DistanceLast)
            {
                TheDistance += Vector2.Distance(Input.GetTouch(0).deltaPosition, Input.GetTouch(1).deltaPosition) * 0.01F; //图像尺寸的变化量
            }
            else
            {
                TheDistance -= Vector2.Distance(Input.GetTouch(0).deltaPosition, Input.GetTouch(1).deltaPosition) * 0.01F; //图像尺寸的变化量
            }
            DistanceLast = DistanceNow; //实时更新两个手指间距
            if (TheDistance <= MinDistance) //限定最小尺寸
            {
                TheDistance = MinDistance;
            }
            if (TheDistance >= MaxDistance) //限定最大尺寸
            {
                TheDistance = MaxDistance;
            }
            transform.localScale = new Vector3(TheDistance, TheDistance, 0);
        }
      

    }

    public void OnBeginDrag(PointerEventData eventData)
    {
        //if (RectTransformUtility.ScreenPointToWorldPointInRectangle(rt, eventData.position, eventData.enterEventCamera, out Vector3 globalMousePos))
        //{
        //    //计算偏移量
        //   offset = rt.position - globalMousePos;
        //}

    }
    public void OnDrag(PointerEventData eventData)
    {
        //if (RectTransformUtility.ScreenPointToWorldPointInRectangle(rt, eventData.position, eventData.pressEventCamera, out Vector3 globalMousePos))
        //{
        //    // 加上偏移量保证相对位置不变
        //    rt.position = globalMousePos + offset;
        //}

    }
}
    
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