卡通风格渲染

// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld' // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*...

2018-12-19 00:08:19

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后处理——高斯模糊

// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' Shader "Unity Shaders Book/Chapter 12/Gaussian Blur&...

2018-12-19 00:06:22

阅读数:5

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后处理——运动模糊-基于累计缓存

// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' Shader "Unity Shaders Book/Chapter 12/Motion Blur&qu...

2018-12-18 00:09:16

阅读数:6

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后处理——Bloom效果

// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' Shader "Unity Shaders Book/Chapter 12/Bloom" { ...

2018-12-18 00:06:22

阅读数:15

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后处理——边缘加测-基于Sobel算子

// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' Shader "Unity Shaders Book/Chapter 12/Edge Detection&...

2018-12-17 23:59:06

阅读数:7

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后处理——亮度、饱和度、对比度

// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' Shader "Unity Shaders Book/Chapter 12/Brightness Saturat...

2018-12-17 23:56:05

阅读数:7

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后处理——运动模糊-基于速度映射图

// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' Shader "Unity Shaders Book/Chapter 13/Motion Blur With D...

2018-12-11 23:57:55

阅读数:12

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后处理——全局雾效-基于高度变化

// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' Shader "Unity Shaders Book/Chapter 13/Fog With Depth Tex...

2018-12-11 23:49:25

阅读数:15

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后处理——边缘检测-基于深度法线纹理和Roberts算子

// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' Shader "Unity Shaders Book/Chapter 13/Edge Detection Nor...

2018-12-11 23:45:26

阅读数:5

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Glass Refraction-截图模拟玻璃效果

// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld' // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*...

2018-09-24 10:25:41

阅读数:68

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Fresnel-菲涅耳反射

// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld' // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*...

2018-09-23 10:52:27

阅读数:74

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Refraction-折射

// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld' // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*...

2018-09-23 10:40:46

阅读数:19

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Bumped Specular-完整光照的高光反射shader

// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld' // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*...

2018-09-22 00:35:04

阅读数:135

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Bumped Diffuse-完整光照的漫反射shader

// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld' // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*...

2018-09-22 00:32:54

阅读数:158

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Shader-Normal Map In World Space

// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld' // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*...

2018-08-21 08:27:57

阅读数:25

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Shader-Normal Map In Tangent Space

// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' Shader "Unity Shaders Book/Chapter 7/Normal Map In Tange...

2018-08-20 23:52:22

阅读数:18

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Shader-Specular(Blinn-Phong)

// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'// Upgrade NOTE: replaced '_World2Object' with 'unity_WorldToObject'// Upgrade NO...

2018-06-14 00:51:41

阅读数:20

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Shader-Specular

// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'// Upgrade NOTE: replaced '_World2Object' with 'unity_WorldToObject'// Upgrade NO...

2018-06-14 00:28:40

阅读数:39

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Shader-Diffuse(Half Lambert)

// Upgrade NOTE: replaced '_World2Object' with 'unity_WorldToObject'// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)...

2018-06-14 00:03:37

阅读数:37

评论数:0

Shader-Diffuse

// Upgrade NOTE: replaced '_World2Object' with 'unity_WorldToObject'// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)...

2018-06-13 23:56:04

阅读数:15

评论数:0

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