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Shader-Normal Map In World Space

// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld' // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*...

2018-08-21 08:27:57

阅读数:7

评论数:0

Shader-Normal Map In Tangent Space

// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' Shader "Unity Shaders Book/Chapter 7/Normal Map In Tange...

2018-08-20 23:52:22

阅读数:2

评论数:0

Shader-Specular(Blinn-Phong)

// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'// Upgrade NOTE: replaced '_World2Object' with 'unity_WorldToObject'// Upgrade NO...

2018-06-14 00:51:41

阅读数:7

评论数:0

Shader-Specular

// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'// Upgrade NOTE: replaced '_World2Object' with 'unity_WorldToObject'// Upgrade NO...

2018-06-14 00:28:40

阅读数:13

评论数:0

Shader-Diffuse(Half Lambert)

// Upgrade NOTE: replaced '_World2Object' with 'unity_WorldToObject'// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)...

2018-06-14 00:03:37

阅读数:12

评论数:0

Shader-Diffuse

// Upgrade NOTE: replaced '_World2Object' with 'unity_WorldToObject'// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)...

2018-06-13 23:56:04

阅读数:7

评论数:0

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