c语言 %15s,C语言控制台2048!!!

/**

* @main.c

*/

#include

#include

#include

#include

// console width

#define CONSOLE_WIDTH 80

#define BOX_WIDTH 10

int BOX[4][4] = {

{0, 0, 0, 0},

{0, 0, 0, 0},

{0, 0, 0, 0},

{0, 0, 0, 0}};

// the console output handle

HANDLE c_handle;

void setCursorPosition(short x, short y) {

static COORD c;

c.X = x;

c.Y = y;

SetConsoleCursorPosition(c_handle, c);

}

void drawTheGameBox() {

printf("%15s■■■■■■■■■■■■■■■■■■■■■\\n", "");

printf("%15s■%8s■%8s■%8s■%8s■\\n", "", "", "", "", "");

printf("%15s■%8s■%8s■%8s■%8s■\\n", "", "", "", "", "");

printf("%15s■%8s■%8s■%8s■%8s■\\n", "", "", "", "", "");

printf("%15s■%8s■%8s■%8s■%8s■\\n", "", "", "", "", "");

printf("%15s■■■■■■■■■■■■■■■■■■■■■\\n", "");

printf("%15s■%8s■%8s■%8s■%8s■\\n", "", "", "", "", "");

printf("%15s■%8s■%8s■%8s■%8s■\\n", "", "", "", "", "");

printf("%15s■%8s■%8s■%8s■%8s■\\n", "", "", "", "", "");

printf("%15s■%8s■%8s■%8s■%8s■\\n", "", "", "", "", "");

printf("%15s■■■■■■■■■■■■■■■■■■■■■\\n", "");

printf("%15s■%8s■%8s■%8s■%8s■\\n", "", "", "", "", "");

printf("%15s■%8s■%8s■%8s■%8s■\\n", "", "", "", "", "");

printf("%15s■%8s■%8s■%8s■%8s■\\n", "", "", "", "", "");

printf("%15s■%8s■%8s■%8s■%8s■\\n", "", "", "", "", "");

printf("%15s■■■■■■■■■■■■■■■■■■■■■\\n", "");

printf("%15s■%8s■%8s■%8s■%8s■\\n", "", "", "", "", "");

printf("%15s■%8s■%8s■%8s■%8s■\\n", "", "", "", "", "");

printf("%15s■%8s■%8s■%8s■%8s■\\n", "", "", "", "", "");

printf("%15s■%8s■%8s■%8s■%8s■\\n", "", "", "", "", "");

printf("%15s■■■■■■■■■■■■■■■■■■■■■\\n", "");

}

/**

* get a random position: R

* the x : 0xff & (R >> 4)

* the y : 0x0f & R

*/

int random() {

int i = 0, j = 0, _index = 0, rrr = 0;

int rand_arr[16] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};

srand((unsigned)time(NULL));

// rand()

for(i = 0; i < 4; i ++) {

for(j = 0; j < 4; j ++) {

if(BOX[i][j] == 0) {

rand_arr[_index ++] = (0xff & i << 4) | (0xf & j);

}

}

}

if(_index == 0) {

return -1;

}

return rand_arr[rand() % _index];

}

/** the clean array.**/

int* alogs(int item[]) {

int i = 0, j = 0;

int tep[4] = {0, 0, 0, 0}, tmp[4] = {0, 0, 0, 0};

for(i = 0; i < 4; i ++) {

if(item[i] != 0) {

tep[j ++] = item[i];

}

}

for(i = 0; i < 3; i ++) {

if(tep[0] == 0) break;

if(tep[i] == tep[i + 1]) {

tep[i] *= 2;

tep[i + 1] = 0;

}

}

j = 0;

for(i = 0; i < 4; i ++) {

if(tep[i] != 0) {

tmp[j ++] = tep[i];

}

}

return (int *)(&tmp);

}

/** BOX can move.*/

int validate(int item[]) {

int i = 0;

for(i = 0; i < 3; i ++) {

if(item[i] != 0 && item[i] == item[i + 1]) return 1;

if(item[i] == 0 && item[i + 1] != 0) return 1;

}

return 0;

}

int keydownControlx(int key) {

int i = 0, j = 0;

int *p;

int tp[4] = {0, 0, 0, 0};

switch(key) {

case 72: // up

j = 0;

for(i = 0; i < 4; i ++) {

tp[0] = BOX[0][i];

tp[1] = BOX[1][i];

tp[2] = BOX[2][i];

tp[3] = BOX[3][i];

p = alogs(tp);

if(!validate(tp)) j ++;

BOX[0][i] = p[0];

BOX[1][i] = p[1];

BOX[2][i] = p[2];

BOX[3][i] = p[3];

}

return j != 4;

case 80: // down

j = 0;

for(i = 0; i < 4; i ++) {

tp[0] = BOX[3][i];

tp[1] = BOX[2][i];

tp[2] = BOX[1][i];

tp[3] = BOX[0][i];

p = alogs(tp);

if(!validate(tp)) j ++;

BOX[3][i] = p[0];

BOX[2][i] = p[1];

BOX[1][i] = p[2];

BOX[0][i] = p[3];

}

return j != 4;

case 75: // left

j = 0;

for(i = 0; i < 4; i ++) {

tp[0] = BOX[i][0];

tp[1] = BOX[i][1];

tp[2] = BOX[i][2];

tp[3] = BOX[i][3];

p = alogs(tp);

if(!validate(tp)) j ++;

BOX[i][0] = p[0];

BOX[i][1] = p[1];

BOX[i][2] = p[2];

BOX[i][3] = p[3];

}

return j != 4;

case 77: // right

j = 0;

for(i = 0; i < 4; i ++) {

tp[0] = BOX[i][3];

tp[1] = BOX[i][2];

tp[2] = BOX[i][1];

tp[3] = BOX[i][0];

p = alogs(tp);

if(!validate(tp)) j ++;

BOX[i][3] = p[0];

BOX[i][2] = p[1];

BOX[i][1] = p[2];

BOX[i][0] = p[3];

}

return j != 4;

default: return 0;

}

return 0;

}

int main() {

int i = 0, j = 0, r = 0;

/** set the cursor, visible or invisible.*/

CONSOLE_CURSOR_INFO cci = {1, 0};

/** get the console output handle.*/

c_handle = GetStdHandle(STD_OUTPUT_HANDLE);

// hide the cursor.

SetConsoleCursorInfo(c_handle, &cci);

//

SetConsoleTextAttribute(c_handle, 0x3);

//system("color 30");

drawTheGameBox();

r = random();

if(rand() % 2 == 0) {

BOX[0xff & ( r >> 4)][0xf & r] = 2;

} else {

BOX[0xff & ( r >> 4)][0xf & r] = 4;

}

for(i = 0; i < 4; i ++) {

for(j = 0; j < 4; j ++) {

if(BOX[i][j] == 0) continue;

setCursorPosition(17 + j * 8 + 2 + (j * 2), i * 4 + (i + 2));

//SetConsoleTextAttribute(c_handle, BOX[i][j]);

printf("%d", BOX[i][j]);

}

}

// begin

while(1) {

Sleep(100);

// key down.

while (_kbhit())

{

// the key down fun.

if(!keydownControlx(_getch())) continue;

// clear the console and redraw.

system("cls");

SetConsoleTextAttribute(c_handle, 0x3);

drawTheGameBox();

for(i = 0; i < 4; i ++) {

for(j = 0; j < 4; j ++) {

if(BOX[i][j] == 0) continue;

setCursorPosition(17 + j * 8 + 2 + (j * 2), i * 4 + (i + 2));

//SetConsoleTextAttribute(c_handle, BOX[i][j]);

printf("%d", BOX[i][j]);

}

}

r = random();

if( r == -1 ) { // game over

//SetConsoleTextAttribute(c_handle, 0xff0000);

setCursorPosition(27, 10);

printf("GAME ORVER!!!!!!!");

}

if(rand() % 2 == 0) {

BOX[0xff & ( r >> 4)][0xf & r] = 2;

} else {

BOX[0xff & ( r >> 4)][0xf & r] = 4;

}

Sleep(100);

setCursorPosition(17 + (0xf & r) * 8 + 2 + ((0xf & r) * 2), (0xff & ( r >> 4)) * 4 + ((0xff & ( r >> 4)) + 2));

//SetConsoleTextAttribute(c_handle, BOX[0xff & ( r >> 4)][0xf & r]);

printf("%d", BOX[0xff & ( r >> 4)][0xf & r]);

}

}

return 0;

}

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