打字游戏c语言easyx,打字小游戏(天降字母)Visual Studio+EasyX

#include

#include

#include

#include

#include

#include

#include

#pragma comment(lib,"WinMM.Lib")

// 欢迎界面

void welcome()

{

// 输出屏幕提示

cleardevice();

IMAGE img;

loadimage(&img, L"E:\\代码\\作业\\c语言作业\\photo\\start.jpg", 1200, 800);

putimage(0, 0, &img);

setcolor(WHITE);

//setfont(16, 0, "宋体");

// 实现闪烁的“按任意键继续”

int c = 255;

TCHAR s[] = _T("黑体");

settextstyle(50, 0, s);

while (!kbhit())

{

setcolor(RGB(c, 0, 0));

TCHAR ax[] = _T("按任意键继续");

outtextxy(690, 630,ax);

c -= 8;

if (c < 0) c = 255;

Sleep(20);

}

getch();

cleardevice();

}

void regulation1()

{

cleardevice();

IMAGE img;

loadimage(&img, L"E:\\代码\\作业\\c语言作业\\photo\\规则new.jpg", 1200, 800);

putimage(0,0,&img);

/* setcolor(WHITE);

TCHAR s[] = _T("黑体");

settextstyle(50, 0, s);

TCHAR ch[] = _T("游戏规则:");

outtextxy(110, 50, ch);

TCHAR ch1[] = _T("按Esc键退出");

outtextxy(110, 110, ch1);

TCHAR ch2[] = _T("字母掉落到红线则失去一条命");

outtextxy(110, 170, ch2);

TCHAR ch3[] = _T("玩家共有三条命,用尽则游戏结束");

outtextxy(110, 230, ch3); */

getch();

cleardevice();

}

// 退出界面

void goodbye(time_t end,time_t start,int flag)

{

time_t timep;

int i = end - start;

char a[10] = {'\0'};

TCHAR s[100] = {0};

char ff[10] = {0};

TCHAR fff[100] = { 0 };

cleardevice();

setcolor(RED);

IMAGE img;

loadimage(&img, L"E:\\代码\\作业\\c语言作业\\photo\\GAMEOVER.jpg", 1200, 800);

putimage(0, 0, &img);

//setfont(48, 0, "黑体");

TCHAR style[] = _T("黑体");

settextstyle(40, 0, style);

TCHAR ch[] = _T("游戏时间:");

outtextxy(104, 180,ch);

TCHAR chf[] = _T("失败次数:");

outtextxy(854, 180,chf);

sprintf(a, "%d", i);

sprintf(ff, "%d", flag);

#ifdef UNICODE

MultiByteToWideChar(CP_ACP, 0, a, -1, s, 100);

#else

strcpy(a, s);

#endif

#ifdef UNICODE

MultiByteToWideChar(CP_ACP, 0, ff, -1, fff, 100);

#else

strcpy(ff, fff);

#endif

//s = (TCHAR*)a;

outtextxy(200, 220, s);

outtextxy(950, 220, fff);

getch();

}

//键盘

void keybroad()

{

int i,k,j,m;

char one[] = {'q','w','e','r','t','y','u','i','o','p'};

char two[] = {'a','s','d','f','g','h','j','k','l'};

char three[] = { 'z', 'x', 'c', 'v', 'b', 'n', 'm' };

char four[] = {'~','!','@','#','$','%','^','&','*','(',')','_','+'};

char five[] = {'`','1','2','3','4','5','6','7','8','9','0','-','='};

char oneend[] = { '{', '}', '|' }; //800 start

char oneend1[] = { '[', ']', '\\' };

char three1[] = {':','"'};

char three2[] = { ';','\'' };

char h1[] = {'','?'};

char h2[] = {',','.','/'};

setcolor(WHITE);

rectangle(220, 600, 290, 640); //Tab (220,600),(290,640)

line(220, 600, 220 - 3, 603);

line(220 - 3, 603, 220 - 3, 643);

line(220, 640, 220 - 3, 643);

line(290, 640, 293, 643);

line(220 - 3, 643, 293, 643);

line(290, 600, 293, 603);

line(293, 603, 293, 643);

TCHAR ch[] = _T("Arial");

settextstyle(20, 0, ch);

TCHAR tab[]= _T("Tab");

outtextxy(230, 610, tab);

rectangle(220, 650, 300, 690); //CapsLock (220,650),(300,690)

line(220, 650, 220 - 3, 653);

line(220 - 3, 653, 220 - 3, 693);

line(220, 690, 220 - 3, 693);

line(300, 690, 303, 693);

line(220 - 3, 693, 303, 693);

line(300, 650, 303, 653);

line(303, 653, 303, 693);

settextstyle(17, 0, ch);

TCHAR CapsLock[] = _T("CapsLock");

outtextxy(230, 660, CapsLock);

rectangle(870, 550, 940, 590); //Backspace (870,550),(940,590)

line(870, 550, 870 - 3, 553);

line(870 - 3, 553, 870 - 3, 593);

line(870, 590, 870 - 3, 593);

line(940, 590, 943, 593);

line(870 - 3, 593, 943, 593);

line(940, 550, 943, 553);

line(943, 553, 943, 593);

settextstyle(16, 0, ch);

TCHAR Backspace[] = _T("Backspace");

outtextxy(875, 560, Backspace);

rectangle(220, 700, 330, 740); //Shift (220,700),(330,740)

line(220, 700, 220 - 3, 703);

line(220 - 3, 703, 220 - 3, 743);

line(220, 740, 220 - 3, 743);

line(330, 740, 333, 743);

line(220 - 3, 743, 333, 743);

line(330, 700, 333, 703);

line(333, 703, 333, 743);

settextstyle(20, 0, ch);

TCHAR Shift[] = _T("Shift");

outtextxy(230, 710, Shift);

for (i = 220; i < 860; i = i + 50) // 键盘第零行13个键

{

rectangle(i, 550, i + 40, 590); //键盘第一个字母坐标(220,550),(260,590)

line(i, 550, i - 3, 553);

line(i - 3, 553, i - 3, 593);

line(i, 590, i - 3, 593);

line(i + 40, 590, i + 43, 593);

line(i - 3, 593, i + 43, 593);

line(i + 40, 550, i + 43, 553);

line(

#include"head.h" void PlayMusic(const char* FileName) { char cmdString[50] = "open "; strcat_s(cmdString, FileName); strcat_s(cmdString, " alias bkmusic"); mciSendString(cmdString, NULL, 0, NULL); //打开音乐 mciSendString("play bkmusic repeat", NULL, NULL, NULL); //循环播放次音乐 } int main() { PlayMusic("111.mp3 ");//播放 initgraph(600,480); int Easy = 0, General = 0, Hard = 0, *EasyScore = &Easy;, *GeneralScore = &General;, *HardScore = &Hard; Enter_Interface(EasyScore,GeneralScore,HardScore); system("pause"); return 0; } //开始界面 void Enter_Interface(int*EasyScore, int*GeneralScore, int*HardScore) { char s[5]; cleardevice();//清屏 IMAGE bk; loadimage(&bk;,"sk1.jpg",600,480); putimage(0,0,&bk;); setbkmode(TRANSPARENT); int r = rand() % 256; int g = rand() % 256; int b = rand() % 256; settextstyle(48, 0, "楷体"); setcolor(RGB(r, g, b)); // outtextxy(125, 130, "按对应数字进入游戏"); setcolor(RED); settextstyle(64, 0, "新宋体"); BeginBatchDraw(); IMAGE bk; for(int y=0;y<40;y++) { putimage(0,0,&bk;); outtextxy(172, y, "字"); outtextxy(172+64, y, "母"); outtextxy(172+64+64, y, "游"); outtextxy(172+64+64+64, y, "戏"); FlushBatchDraw(); Sleep(50);//设置延时 } EndBatchDraw(); //outtextxy(172, 40, "字母游戏"); setcolor(WHITE); settextstyle(40, 0, "宋体"); outtextxy(125, 130, "按对应字母进入游戏"); settextstyle(30, 0, "宋体"); outtextxy(202, 194, "1、简单"); outtextxy(202, 283, "2、一般"); outtextxy(202, 372, "3、困难"); settextstyle(24, 0, "新宋体"); outtextxy(334, 259, "最高分:"); _itoa_s(*EasyScore, s, 10);//将整形数据转为字符串 outtextxy(440, 259, s); outtextxy(334, 348, "最高分:"); _itoa_s(*GeneralScore, s, 10); outtextxy(440, 348, s); outtextxy(334, 437, "最高分:"); _itoa_s(*HardScore, s, 10); outtextxy(440, 437, s); char choose;
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值