#include
#define COL 10
#define ROW 10
#define BOOL int
#define TRUE 1
#define FALSE 0
typedef struct plot
{
int col;
int row;
}Plot;
//迷宫用二维数组来存储,Maze[1][0]为起点,Maze[6][7]为终点,值为1表示墙
int Maze[COL][ROW] = { {1,1,1,1,1,1,1,1,1,1},
{0,0,0,0,0,0,1,0,0,1},
{1,1,0,1,1,0,1,0,1,1},
{1,1,0,1,0,0,0,0,0,1},
{1,0,0,1,1,0,1,1,0,1},
{1,0,1,0,0,0,1,1,1,1},
{1,0,1,0,1,1,0,0,0,1},
{1,0,1,0,1,1,0,1,0,1},
{1,0,1,0,0,0,0,1,0,0},
{1,1,1,1,1,1,1,1,1,1}};
int head = 0, rear = 0;
int level = 2;
Plot flag_queue[COL * ROW];
void get_path(int x, int y);
void width_flag(int x, int y);
void en_queue(int x, int y);
void out_queue();
BOOL queue_not_empty();
void print_path();
void print_maze();
int main()
{
width_flag(8, 9);
get_path(1, 0);
print_path();
print_maze();
return 0;
}
void get_path(int x, int y)
{
int i = 0;
level = Maze[x][y];
while(level>1)
{
flag_queue[i].col = x;
flag_queue[i].row = y;
i++;
level--;
if(x>0 && Maze[x-1][y]==level)
x--;
else if(y+1
y++;
else if(x+1
x++;
else
y--;
}
level = i;
}
void width_flag(int x, int y)
{
en_queue(x, y);
while(queue_not_empty())
{
x = flag_queue[head].col;
y = flag_queue[head].row;
level = Maze[x][y] + 1;
if(x>0 && Maze[x-1][y]==0)
en_queue(x-1, y);
if(y+1
en_queue(x, y+1);
if(x+1
en_queue(x+1, y);
if(y>0 && Maze[x][y-1]==0)
en_queue(x, y-1);
out_queue();
}
}
void en_queue(int x, int y)
{
Maze[x][y] = level;
flag_queue[rear % (COL * ROW)].col = x;
flag_queue[rear % (COL * ROW)].row = y;
rear = (rear + 1) % (COL * ROW);
}
void out_queue()
{
head = (head + 1) % (COL * ROW);
}
BOOL queue_not_empty()
{
if(head==rear)
return FALSE;
else
return TRUE;
}
void print_path()
{
int i;
printf("\nStart->");
for(i=0; i
printf("(%d,%d)->", flag_queue[i].col, flag_queue[i].row);
printf("end\n\n");
}
void print_maze()
{
int i,j;
for(i=0; i
{
for(j=0; j
printf("%3d",Maze[i][j]);
printf("\n");
}
}