android button抗锯齿,[FMX] Android 下为你的程序开启抗锯齿

先看一张图:HQ-0 是简单设置 Form 的 Quality 为 HighQuality 的结果,HQ-1 是做了进一步设置的结果,DQ 是默认的效果,大家可以看到,HQ-0 和默认的没有抗锯齿的效果没啥区别。

16171d2beb9b84d023dd2e27198d033e.png

那么,问题的关键在那里呢?

问题的关键就在你设置完品质选项后,还需要调用一个函数,缺少它,更改品质的代码不会起作用。

Delphi/Pascal

uses FMX.Context.GLES.Android;

...

TCustomAndroidContext.RecreateSharedContext;//在更改完品质属性后需要调用这句,FMX默认没调用,所以没启作用

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usesFMX.Context.GLES.Android;

...

TCustomAndroidContext.RecreateSharedContext;//在更改完品质属性后需要调用这句,FMX默认没调用,所以没启作用

好了,加上这句代码重建共享的上下文后,你的窗体上所有的东西就会抗锯齿了。

下面是一段测试的源码,在界面上旋转一个按钮,一个 Label 和一个 CheckBox,然后在按钮的 OnClick 和 Form 的 OnPaint 添加下面的代码:

Delphi/Pascal

unit Unit1;

interface

uses

System.SysUtils, System.Types, System.UITypes, System.Classes,

System.Variants,

FMX.Types, FMX.Controls, FMX.Forms, FMX.Graphics, FMX.Dialogs, FMX.Objects,

FMX.Controls.Presentation, FMX.StdCtrls;

type

TForm1 = class(TForm)

btnChangeQuality: TButton;

Label1: TLabel;

CheckBox1: TCheckBox;

procedure Button1Click(Sender: TObject);

procedure FormPaint(Sender: TObject; Canvas: TCanvas; const ARect: TRectF);

private

{ Private declarations }

public

{ Public declarations }

end;

var

Form1: TForm1;

implementation

uses FMX.Context.GLES.Android;

{$R *.fmx}

procedure TForm1.Button1Click(Sender: TObject);

begin

if Quality = TCanvasQuality.HighPerformance then

Quality := TCanvasQuality.HighQuality

else

Quality := TCanvasQuality.HighPerformance;

case Quality of

TCanvasQuality.SystemDefault:

Label1.Text := 'Default';

TCanvasQuality.HighPerformance:

Label1.Text := 'HighPerformance';

TCanvasQuality.HighQuality:

Label1.Text := 'HighQuality';

end;

if CheckBox1.IsChecked then

TCustomAndroidContext.RecreateSharedContext;

Invalidate;

end;

procedure TForm1.FormPaint(Sender: TObject; Canvas: TCanvas;

const ARect: TRectF);

begin

Canvas.BeginScene();

try

Canvas.StrokeThickness := 20;

Canvas.Stroke.Color := TAlphaColors.Black;

Canvas.Stroke.Kind := TBrushKind.Solid;

Canvas.DrawLine(PointF(0, 0), PointF(Width, Height), 1);

finally

Canvas.EndScene;

end;

end;

end.

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unitUnit1;

interface

uses

System.SysUtils,System.Types,System.UITypes,System.Classes,

System.Variants,

FMX.Types,FMX.Controls,FMX.Forms,FMX.Graphics,FMX.Dialogs,FMX.Objects,

FMX.Controls.Presentation,FMX.StdCtrls;

type

TForm1=class(TForm)

btnChangeQuality:TButton;

Label1:TLabel;

CheckBox1:TCheckBox;

procedureButton1Click(Sender:TObject);

procedureFormPaint(Sender:TObject;Canvas:TCanvas;constARect:TRectF);

private

{Privatedeclarations}

public

{Publicdeclarations}

end;

var

Form1:TForm1;

implementation

usesFMX.Context.GLES.Android;

{$R*.fmx}

procedureTForm1.Button1Click(Sender:TObject);

begin

ifQuality=TCanvasQuality.HighPerformancethen

Quality:=TCanvasQuality.HighQuality

else

Quality:=TCanvasQuality.HighPerformance;

caseQualityof

TCanvasQuality.SystemDefault:

Label1.Text:='Default';

TCanvasQuality.HighPerformance:

Label1.Text:='HighPerformance';

TCanvasQuality.HighQuality:

Label1.Text:='HighQuality';

end;

ifCheckBox1.IsCheckedthen

TCustomAndroidContext.RecreateSharedContext;

Invalidate;

end;

procedureTForm1.FormPaint(Sender:TObject;Canvas:TCanvas;

constARect:TRectF);

begin

Canvas.BeginScene();

try

Canvas.StrokeThickness:=20;

Canvas.Stroke.Color:=TAlphaColors.Black;

Canvas.Stroke.Kind:=TBrushKind.Solid;

Canvas.DrawLine(PointF(0,0),PointF(Width,Height),1);

finally

Canvas.EndScene;

end;

end;

end.

然后,在手机上运行程序,分别在 HighPerformance 模式下,选中 CheckBox,然后再点击 Button 切换到 HighQuality 模式,就能看出效果的对比了。

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