linux c 在子进程里开窗口,启动窗口画面类CSplashWnd

2.CSplashWnd功能

能够显示真彩启动画面,能在画面上显示初始化文字信息,支持jpg,gif,bmp图像文件。

paragraph.gif 3. CSplashWnd的设计

3.1 用户关心的接口

用户使用的公开接口:

public:

CSplashWnd(LPCTSTR lpszFileName);// 指定作为启动画面的图像文件,并装载

BOOL ShowSplash();//显示画面

void CloseSplash();//关闭画面

void ShowText(LPCTSTR pCh);在显示的图像上中间位置处显示初始化信息文字

3.2 其他接口

系统使用的公开接口:(用户不关心)

~CSplashWnd()

void PostNcDestroy();

私有接口:(用户不关心)

BOOL Create(CWnd* pParentWnd = NULL);

int OnCreate(LPCREATESTRUCT lpCreateStruct);

void OnPaint();

3.3 数据设计(用户不关心)

BOOL fileIsValid//指示

CPicture pic;//用于对图像文件进行操作的类

int width,height;

3.4 限制

√ 不允许继承。

√ 为简化接口,只提供从文件装载图像

3.5 需要的头文件

StdAfx.h, VC++6.0自动生成的对MFC的支持,不同的工程选项会产生不同的StdAfx.h。

afxwin.h 支持CRect类

atlbase.h 提供对IPicture (COM类)的支持。

afxpriv2.h提供对CArchiveStream类的支持。

paragraph.gif 4.类的健壮性和可调试性设计

图像文件是否有效?

需要检查文件是否有效,当装载图像文件失败时,fileIsValid为false,否则为true。这样在调用ShowSplash时将什么都不做,返回false。这时,用户应检查图像文件是否存在,文件名称拼写是否正确。

paragraph.gif 5. 用法

√ 将CSplashWnd类加入项目中

√ 在使用CSplashWnd类的文件中#include “Splash.h”

√ 在合适的位置定义一个CSplashWnd对象

√ 在想显示启动画面的地方调用ShowSplash显示于屏幕上

√ 如果想在启动画面上显示一些初始化或其他提示信息,调用ShowText。

√ 在你想关闭启动画面的地方

在你的App类InitInstance函数中,显示主窗口之前使用,进行上述步骤,这是最典型的用法,如下面代码所示。

BOOL CTsApp::InitInstance()

{

AfxEnableControlContainer();

#ifdef _AFXDLL

Enable3dControls(); // Call this when using MFC in a shared DLL

#else

Enable3dControlsStatic(); // Call this when linking to MFC statically

#endif

SetRegistryKey(_T("Local AppWizard-Generated Applications"));

LoadStdProfileSettings(); // Load standard INI file options (including MRU)

CSingleDocTemplate* pDocTemplate;

pDocTemplate = new CSingleDocTemplate(

IDR_MAINFRAME,

RUNTIME_CLASS(CTsDoc),

RUNTIME_CLASS(CMainFrame), // main SDI frame window

RUNTIME_CLASS(CTsView));

AddDocTemplate(pDocTemplate);

CCommandLineInfo cmdInfo;

ParseCommandLine(cmdInfo);

if (!ProcessShellCommand(cmdInfo))

return FALSE;

/

CSplashWnd* pCsw = new CSplashWnd("fx.jpg");//located in the local directory,or else full-path file name is needed

pCsw->ShowSplash();

Sleep(750);//delay some time to observe the p_w_picpath displayed.

pCsw->CloseSplash();

delete pCsw;

pCsw = NULL;

/

// The one and only window has been initialized, so show and update it.

m_pMainWnd->ShowWindow(SW_SHOW);

m_pMainWnd->UpdateWindow();

return TRUE;

}

6. 类代码

6.1 Splash.h

/

//Written by Liu Zhengxi

//May 5,2003

//Compiles with Visual C++ 6.0 for Windows 98 and probably Windows 2000

// too.

/

#ifndef _SPLASH

#define _SPLASH

#include #include // Splash.h : header file // / // Splash Screen class #pragma once /// // Picture object—encapsulates IPicture //Written by Paul DiLascia. //used to display picture // // declare CPicture class // class CPicture { public: BOOL Render(CDC* pDC,CRect rc,LPCRECT prcMFBounds=NULL) const; CPicture(); ~CPicture(); // Load from various resources BOOL Load(UINT nIDRes); BOOL Load(LPCTSTR pszPathName); BOOL Load(CFile& file); BOOL Load(CArchive& ar); BOOL Load(IStream* pstm); // render to device context CSize GetImageSize(CDC* pDC=NULL) const; operator IPicture*() { return m_spIPicture; } void GetHIMETRICSize(OLE_XSIZE_HIMETRIC& cx, OLE_YSIZE_HIMETRIC& cy) const { cx = cy = 0; const_cast(this)->m_hr = m_spIPicture->get_Width(&cx); ASSERT(SUCCEEDED(m_hr)); const_cast(this)->m_hr = m_spIPicture->get_Height(&cy); ASSERT(SUCCEEDED(m_hr)); } void Free() { if (m_spIPicture) { m_spIPicture.Release(); } } protected: CComQIPtrm_spIPicture; // ATL smart pointer to IPicture HRESULT m_hr; // last error code }; /// // //declare CSplashWnd // class CSplashWnd : public CWnd { // Construction public: CSplashWnd(LPCTSTR lpszFileName); // Operations public: BOOL ShowSplash(); BOOL PreTranslateAppMessage(MSG* pMsg); void ShowText(LPCTSTR lpStr); void CloseSplash(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSplashWnd) //}}AFX_VIRTUAL // Implementation public: ~CSplashWnd(); virtual void PostNcDestroy(); private: BOOL Create(CWnd* pParentWnd = NULL); // Generated message map functions private: //{{AFX_MSG(CSplashWnd) afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); afx_msg void OnPaint(); //}}AFX_MSG DECLARE_MESSAGE_MAP() private: int height;//the height of the displayed picture int width;//the width of the displayed picture CPicture pic;//used to operate the picture BOOL fileIsValid; }; #endif

6.2 Splash.cpp

///

//Written by Liu Zhengxi

//May 5,2003

//Compiles with Visual C++ 6.0 for Windows 98 and probably Windows 2000

// too.

/

//

// Splash.cpp : implementation file

//

#include

#include

#include

#include "stdafx.h" // e. g. stdafx.h

#include "Splash.h" // e.g. splash.h

#ifdef _DEBUG

#define new DEBUG_NEW

#undef THIS_FILE

static char BASED_CODE THIS_FILE[] = __FILE__;

#endif

/

// CSplashWnd class

//constructor

//Load p_w_picpath from the given file

//

CSplashWnd::CSplashWnd(LPCTSTR lpszFileName)

{

fileIsValid = pic.Load(lpszFileName);

if(fileIsValid)

{

CSize cz = pic.GetImageSize(NULL);

width = cz.cx;

height = cz.cy;

}

}

//nothing to do

//deconstructor

//

CSplashWnd::~CSplashWnd()

{

}

//message map

//

BEGIN_MESSAGE_MAP(CSplashWnd, CWnd)

//{{AFX_MSG_MAP(CSplashWnd)

ON_WM_CREATE()

ON_WM_PAINT()

ON_WM_TIMER()

//}}AFX_MSG_MAP

END_MESSAGE_MAP()

//ShowSplash

//to display the given p_w_picpath on screen

//

BOOL CSplashWnd::ShowSplash()

{

if(fileIsValid)

{

if (!Create(AfxGetMainWnd()))

return false;

else

{

UpdateWindow();

return true;

}

}

else

{

return false;

}

}

//PreTranslateAppMessage

//

BOOL CSplashWnd::PreTranslateAppMessage(MSG* pMsg)

{

// If we get a keyboard or mouse message, hide the splash screen.

if (pMsg->message == WM_KEYDOWN ||

pMsg->message == WM_SYSKEYDOWN ||

pMsg->message == WM_LBUTTONDOWN ||

pMsg->message == WM_RBUTTONDOWN ||

pMsg->message == WM_MBUTTONDOWN ||

pMsg->message == WM_NCLBUTTONDOWN ||

pMsg->message == WM_NCRBUTTONDOWN ||

pMsg->message == WM_NCMBUTTONDOWN)

{

CloseSplash();

return TRUE; // message handled here

}

return FALSE; // message not handled

}

//Create

//make a popup splash window

//

BOOL CSplashWnd::Create(CWnd* pParentWnd /*= NULL*/)

{

return CreateEx(0,

AfxRegisterWndClass(0, AfxGetApp()->LoadStandardCursor(IDC_ARROW)),

NULL, WS_POPUP | WS_VISIBLE, 0, 0, width, height, pParentWnd->GetSafeHwnd(), NULL);

}

//CloseSplash

//Quit the splash window

//

void CSplashWnd::CloseSplash()

{

// Destroy the window, and update the mainframe.

DestroyWindow();

}

//do nothing

//

void CSplashWnd::PostNcDestroy()

{

}

//OnCreate

//put the splash window on center

//

int CSplashWnd::OnCreate(LPCREATESTRUCT lpCreateStruct)

{

if (CWnd::OnCreate(lpCreateStruct) == -1)

return -1;

// Center the window.

CenterWindow();

return 0;

}

//OnPaint

//Display the given p_w_picpath

//

void CSplashWnd::OnPaint()

{

CPaintDC dc(this);

CRect rc(0,0,0,0);;

pic.Render(&dc, rc);

}

//ShowText

//sometimes if we show what we are doing (I display the information on the center of //the picture ), the customer will be more //patient

//

//

void CSplashWnd::ShowText(LPCTSTR lpStr)

{

Invalidate();

CPaintDC dc(this);

dc.SetBkMode(TRANSPARENT);

SIZE sz;

sz = (SIZE)dc.GetTextExtent(lpStr,strlen(lpStr));

dc.TextOut((width-sz.cx)/2,height/2,lpStr);

}

// MSDN Magazine — October 2001

// If this code works, it was written by Paul DiLascia.

// If not, I don''t know who wrote it.

// Compiles with Visual C++ 6.0 for Windows 98 and probably Windows 2000

// too.

// Set tabsize = 3 in your editor.

//

// CPicture implementation

//

CPicture::CPicture()

{

}

CPicture::~CPicture()

{

}

//

// Load from resource. Looks for "IMAGE" type.

//

BOOL CPicture::Load(UINT nIDRes)

{

// find resource in resource file

HINSTANCE hInst = AfxGetResourceHandle();

HRSRC hRsrc = ::FindResource(hInst,

MAKEINTRESOURCE(nIDRes),

"IMAGE"); // type

if (!hRsrc)

return FALSE;

// load resource into memory

DWORD len = SizeofResource(hInst, hRsrc);

BYTE* lpRsrc = (BYTE*)LoadResource(hInst, hRsrc);

if (!lpRsrc)

return FALSE;

// create memory file and load it

CMemFile file(lpRsrc, len);

BOOL bRet = Load(file);

FreeResource(hRsrc);

return bRet;

}

//

// Load from path name.

//

BOOL CPicture::Load(LPCTSTR pszPathName)

{

CFile file;

if (!file.Open(pszPathName, CFile::modeRead|CFile::shareDenyWrite))

return FALSE;

BOOL bRet = Load(file);

file.Close();

return bRet;

}

//

// Load from CFile

//

BOOL CPicture::Load(CFile& file)

{

CArchive ar(&file, CArchive::load | CArchive::bNoFlushOnDelete);

return Load(ar);

}

//

// Load from archive—create stream and load from stream.

//

BOOL CPicture::Load(CArchive& ar)

{

CArchiveStream arcstream(&ar);

return Load((IStream*)&arcstream);

}

//

// Load from stream (IStream). This is the one that really does it: call

// OleLoadPicture to do the work.

//

BOOL CPicture::Load(IStream* pstm)

{

Free();

HRESULT hr = OleLoadPicture(pstm, 0, FALSE,

IID_IPicture, (void**)&m_spIPicture);

ASSERT(SUCCEEDED(hr) && m_spIPicture);

return TRUE;

}

//

// Get p_w_picpath size in pixels. Converts from HIMETRIC to device coords.

//

CSize CPicture::GetImageSize(CDC* pDC) const

{

if (!m_spIPicture)

return CSize(0,0);

LONG hmWidth, hmHeight; // HIMETRIC units

m_spIPicture->get_Width(&hmWidth);

m_spIPicture->get_Height(&hmHeight);

CSize sz(hmWidth,hmHeight);

if (pDC==NULL) {

CWindowDC dc(NULL);

dc.HIMETRICtoDP(&sz); // convert to pixels

} else {

pDC->HIMETRICtoDP(&sz);

}

return sz;

}

//

// Render to device context. Covert to HIMETRIC for IPicture.

//

BOOL CPicture::Render(CDC* pDC, CRect rc, LPCRECT prcMFBounds) const

{

ASSERT(pDC);

if (rc.IsRectNull()) {

CSize sz = GetImageSize(pDC);

rc.right = sz.cx;

rc.bottom = sz.cy;

}

long hmWidth,hmHeight; // HIMETRIC units

GetHIMETRICSize(hmWidth, hmHeight);

m_spIPicture->Render(*pDC, rc.left, rc.top, rc.Width(), rc.Height(),

0, hmHeight, hmWidth, -hmHeight, prcMFBounds);

return TRUE;

}

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