android 状态机的作用,Android 状态机、状态模式 基础框架实现

一、StateMachine 要解决的问题

从设计模式的角度来讲,状态模式和策略模式类图是一样的,所以工作原理也类似。但相比较于策略模式,状态模式需要管理好状态树,以及维护状态对象的生命周期。

所以,将 Android 源代码中 WifiStateMachine 所依赖使用的状态机框架拿过来,用来生成状态树以及管理状态生命周期。

二、使用方式

dependencies {

implementation fileTree(dir: 'libs', include: ['*.jar'])

...

implementation 'com.github.hailouwang:statemachine:1.0.0'

}

三、Demo 案例

1、单状态 案例

public static void main(String args[]){

testHelloWorld();

}

static class HelloWorld extends StateMachine {

HelloWorld(String name) {

super(name);

addState(mState1);

setInitialState(mState1);

}

public static HelloWorld makeHelloWorld() {

HelloWorld hw = new HelloWorld("hlwang");

hw.start();

return hw;

}

class State1 extends State {

@Override

public boolean processMessage(Message msg) {

log("Hello World");

return HANDLED;

}

}

State1 mState1 = new State1();

}

void testHelloWorld() {

HelloWorld hw = HelloWorld.makeHelloWorld();

hw.sendMessage(hw.obtainMessage());

}

2、多状态协同 案例

构建如下状态树:

 
 

mP1 mP2

/

mS2 mS1

public static void main(String args[]){

testMoreStateTransaction();

}

static class Hsm1 extends StateMachine {

public static final int CMD_1 = 1;

public static final int CMD_2 = 2;

public static final int CMD_3 = 3;

public static final int CMD_4 = 4;

public static final int CMD_5 = 5;

public static Hsm1 makeHsm1() {

Log.d("hlwang", "makeHsm1 E");

Hsm1 sm = new Hsm1("hlwang");

sm.start();

Log.d("hlwang", "makeHsm1 X");

return sm;

}

Hsm1(String name) {

super(name);

log("ctor E");

// Add states, use indentation to show hierarchy

addState(mP1);

addState(mS1, mP1);

addState(mS2, mP1);

addState(mP2);

// Set the initial state

setInitialState(mS1);

log("ctor X");

}

class P1 extends State {

@Override

public void enter() {

log("mP1.enter");

}

@Override

public boolean processMessage(Message message) {

boolean retVal;

log("mP1.processMessage what=" + message.what);

switch (message.what) {

case CMD_2:

// CMD_2 will arrive in mS2 before CMD_3

sendMessage(obtainMessage(CMD_3));

deferMessage(message);

transitionTo(mS2);

retVal = HANDLED;

break;

default:

// Any message we don't understand in this state invokes unhandledMessage

retVal = NOT_HANDLED;

break;

}

return retVal;

}

@Override

public void exit() {

log("mP1.exit");

}

}

class S1 extends State {

@Override

public void enter() {

log("mS1.enter");

}

@Override

public boolean processMessage(Message message) {

log("S1.processMessage what=" + message.what);

if (message.what == CMD_1) {

// Transition to ourself to show that enter/exit is called

transitionTo(mS1);

return HANDLED;

} else {

// Let parent process all other messages

return NOT_HANDLED;

}

}

@Override

public void exit() {

log("mS1.exit");

}

}

class S2 extends State {

@Override

public void enter() {

log("mS2.enter");

}

@Override

public boolean processMessage(Message message) {

boolean retVal;

log("mS2.processMessage what=" + message.what);

switch (message.what) {

case (CMD_2):

sendMessage(obtainMessage(CMD_4));

retVal = HANDLED;

break;

case (CMD_3):

deferMessage(message);

transitionTo(mP2);

retVal = HANDLED;

break;

default:

retVal = NOT_HANDLED;

break;

}

return retVal;

}

@Override

public void exit() {

log("mS2.exit");

}

}

class P2 extends State {

@Override

public void enter() {

log("mP2.enter");

sendMessage(obtainMessage(CMD_5));

}

@Override

public boolean processMessage(Message message) {

log("P2.processMessage what=" + message.what);

switch (message.what) {

case (CMD_3):

break;

case (CMD_4):

break;

case (CMD_5):

transitionToHaltingState();

break;

}

return HANDLED;

}

@Override

public void exit() {

log("mP2.exit");

}

}

@Override

public void onHalting() {

log("halting");

synchronized (this) {

this.notifyAll();

}

}

P1 mP1 = new P1();

S1 mS1 = new S1();

S2 mS2 = new S2();

P2 mP2 = new P2();

}

四、备注

1、处于状态子树的状态,如果未处理请求,会将请求交给父状态继续处理。如上案例所示,S1 未处理的请求,P1 会接手处理。

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