android 画图编辑状态,Android通过onDraw实现在View中绘图操作

package com.example.zidingyi;

import android.content.Context;

import android.graphics.Canvas;

import android.graphics.Color;

import android.graphics.Paint;

import android.view.View;

public class DrawView extends View {

float paintX =400;

float paintY =600;

public DrawView(Context context) {

super(context);

// TODO Auto-generated constructor stub

}

/**

* 这个方法会在初始化后背调用一次,invaildate()的时候会被调用

*/

@Override

protected void onDraw(Canvas canvas) {

super.onDraw(canvas);

Paint paint=new Paint();//设置一个笔

paint.setAntiAlias(true);//设置没有锯齿

paint.setColor(Color.RED);//设置笔的颜色

canvas.drawCircle(paintX, paintY, 50, paint);//距离画圆

}

}

package com.example.zidingyi;

import android.os.Bundle;

import android.app.Activity;

import android.content.Context;

import android.graphics.Canvas;

import android.graphics.Color;

import android.graphics.Paint;

import android.view.Menu;

import android.view.MotionEvent;

import android.view.View;

import android.view.View.OnTouchListener;

import android.widget.LinearLayout;

import android.widget.Toast;

public class MainActivity extends Activity {

private LinearLayout layout;

@Override

public void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

setContentView(R.layout.activity_main);

layout = (LinearLayout)  findViewById(R.id.layout);//找到这个空间

final DrawView drawView = new DrawView(this);//创建自定义的控件

drawView.setMinimumHeight(300);

drawView.setMinimumWidth(500);

layout.addView(drawView);//讲自定义的控件进行添加

//设置一个触摸事件

drawView.setOnTouchListener(new OnTouchListener() {

@Override

public boolean onTouch(View v, MotionEvent event) {

//改变之前的X,Y

drawView.paintX=event.getX();

drawView.paintY=event.getY();

//调用重新绘制

drawView.invalidate();

return true;

}

});

}

}

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
private float refX; //手指移动时上一刻在X轴上的位置 private float refY; //Y private float initialX; //触摸屏幕时,按下去时的X轴上位置 private float initialY; //Y private float centerX; //画圆时圆心点X轴位置 private float centerY; //Y轴位置 private float circleRadius = 1; //半径 aaaaaa private RectF ovalRect; //用于画椭圆时的矩形类 private Point point; //用于画点的“点”类 private Rect rect; //用于画正方形/矩形的矩形类 private Point[] trianglePoints = new Point[3]; //用于画三角形时存储三角形的三个点 private Point[] points = new Point[3]; private Paint paint; //画笔 private Path path; //图像路径 private Bitmap mBitmap; //用来实现双缓冲的Bitmap private Canvas mCanvas; //用来实现双缓冲的Canvas private DisplayMetrics dm; private int drawType = DrawType.Scrawl; //画图类型 private boolean isClear = false; //onDraw方法用来判断当前是否是清除图像 public DrawView(Context context, AttributeSet attrs) { super(context, attrs); createCanvas(); //设置画笔属性 paint = new Paint(); paint.setAntiAlias(true); paint.setColor(Color.RED); paint.setStyle(Paint.Style.STROKE); paint.setStrokeWidth(5); paint.setStrokeCap(Paint.Cap.ROUND); //设置笔刷圆形样式 paint.setPathEffect(new CornerPathEffect(20)); //实例“路径”对象 path = new Path(); } @Override public boolean onTouchEvent(MotionEvent event) { float currentX = event.getX(); float currentY = event.getY(); //如果是随意涂鸦 if(drawType == DrawType.Scrawl){ switch(event.getAction()){ case MotionEvent.ACTION_DOWN: //手按下屏幕的时候 paint.setPathEffect(new CornerPathEffect(20)); //设置圆滑效果 path.moveTo(currentX, currentY); //将画笔移动到此,设置路径的第一个点 refX = currentX; refY = currentY; break; case MotionEvent.ACTION_MOVE: //手指在屏幕上移动的时候 path.lineTo(currentX, currentY); //为路径添加一个点 refX = currentX; refY = currentY; break; case MotionEvent.ACTION_UP: //手指提起来的时候 mCanvas.drawPath(path, paint); paint.setPathEffect(new CornerPathEffect(0)); //画完后取消圆滑效果,否则在画矩形等图形的时候边角也会是圆角 path.reset(); //清空Path的任何直线和曲线,让它变成空,以便下次使用 break; } invalidate(); //这个方法请求View进行重绘,所以会调用onDraw方法
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值