1.首先创建div 并且给div加样式
给 地图(div和表格)、所有的块(蛇头,食物身体加样式)
2.创建地图
document.write("
for (var i = 0; i < 10; i++) {... }
document.write("
");3.调用createNode函数创建块
var pannel = document.getElementById("pannel");
function createNode(type) {... } //[i][b]根据type创建块(0头部 1食物 2身体)
[/b][/i] //申请一些变量以便以后调用
var allNode = new Array();//存所有吃到的身体
var fooldNode = null;//指向食物a
var headNode = null;//指向头部b
headNode = createNode(0);//创建头部A
headNode.value = 39;//给头部一个方向 37左 38上 39右 40下
fooldNode = createNode(1);//创建食物B
4.定时器
function moveNode() {...};
setInterval(moveNode, 500);启动定时器
5.
document.onkeydown = function () {通过
event.keyCode改变headNode.value
实现用户按键改变蛇头自动移动的方向}
6.核心逻辑
在第4中的 function moveNode() {...}; 定时执行此函数
实现了:1.移动所有身体
2.移动蛇头
3.创建新块并且 新块在蛇尾产生,方向与蛇尾相同
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实现源码
Title* {
padding: 0;
margin: 0;
}
td {
width: 48px;
height: 48px;
border: solid 1px darkorange;
}
div {
position: absolute;
width: 50px;
height: 50px;
}
document.write("
for (var i = 0; i < 10; i++) {
document.write("
");for (var j = 0; j < 10; j++) {
document.write("
");}
document.write("
");}
document.write("
");//创建头部
var pannel = document.getElementById("pannel");
function createNode(type) {
var div = document.createElement("div");
pannel.appendChild(div);
div.style.left = parseInt(Math.random() * 10) * 50 + "px";
div.style.top = parseInt(Math.random() * 10) * 50 + "px";
switch (type) {
case 0:
div.style.background = "red";//头
break;
case 1:
div.style.background = "blue";//食物
break;
case 2:
div.style.background = "yellow";//身体
break;
}
return div;
}
var allNode = new Array();
var fooldNode = null;
var headNode = null;
headNode = createNode(0);
headNode.value = 39;
fooldNode = createNode(1);
function moveNode() {
//移动所有身体
if (allNode.length > 0) {
for (var n = allNode.length - 1; n >= 0; n--) {
switch (parseInt(allNode[n].value)) {
case 37:
allNode[n].style.left = parseInt(allNode[n].style.left) - 50 + "px";
break;
case 38:
allNode[n].style.top = parseInt(allNode[n].style.top) - 50 + "px";
break;
case 39:
allNode[n].style.left = parseInt(allNode[n].style.left) + 50 + "px";
break;
case 40:
allNode[n].style.top = parseInt(allNode[n].style.top) + 50 + "px";
break;
}
if(n>0){
allNode[n].value = allNode[n-1].value;
}else {
allNode[n].value = headNode.value;
}
}
}
var px = parseInt(headNode.style.left);
var py = parseInt(headNode.style.top);
switch (headNode.value) {
case 37:
headNode.style.left = px - 50 + "px";
break;
case 38:
headNode.style.top = py - 50 + "px";
break;
case 39:
headNode.style.left = px + 50 + "px";
break;
case 40:
headNode.style.top = py + 50 + "px";
break;
}
//碰撞检测
if (headNode.style.left == fooldNode.style.left &&
headNode.style.top == fooldNode.style.top) {
var newbody = createNode(2);
var lastbody = null;
if (allNode.length == 0) {
lastbody = headNode;
} else {
lastbody = allNode[allNode.length - 1];
}
newbody.value = lastbody.value;
// lastbody.style.left = parseInt(lastbody.style.left)-50+"px";
switch (parseInt(lastbody.value)) {
case 37:
newbody.style.left = parseInt(lastbody.style.left) + 50 + "px";
newbody.style.top = lastbody.style.top;
break;
case 38:
newbody.style.top = parseInt(lastbody.style.top) + 50 + "px";
newbody.style.left = lastbody.style.left;
break;
case 39:
newbody.style.left = parseInt(lastbody.style.left) - 50 + "px";
newbody.style.top = lastbody.style.top;
break;
case 40:
newbody.style.top = parseInt(lastbody.style.top) - 50 + "px";
newbody.style.left = lastbody.style.left;
break;
}
allNode.push(newbody);
fooldNode.style.left = parseInt(Math.random() * 10) * 50 + "px";
fooldNode.style.top = parseInt(Math.random() * 10) * 50 + "px";
}//碰撞end
}
setInterval(moveNode, 500);
document.onkeydown = function () {
switch (event.keyCode) {
case 37:
headNode.value = 37;
break;
case 38:
headNode.value = 38;
break;
case 39:
headNode.value = 39;
break;
case 40:
headNode.value = 40;
break;
}
}