c语言球球半径,C/C++编程笔记:C语言开发球球大作战(源码分享),你想试试吗?...

#include //包含easyx图形库文件

#include //C语言时间头文件

#include//win32多媒体设备接口文件

#pragma comment(lib,"winmm.lib")//win32多媒体设备接口库

#define WIN_WIDTH 1024 //屏幕的宽

#define WIN_HEIGHT 640//576 //屏幕高

#define MAP_WIDTH (WIN_WIDTH*3) //地图宽度

#define MAP_HEIGHT (WIN_HEIGHT*3)//地图高度

#define FOOD_NUM 500 //食物数量

#define AI_NUM 200 //ai数量IMAGE map(MAP_WIDTH, MAP_HEIGHT);

POINT g_CameraPos;//摄像机(屏幕左上角)在地图上的位置

structBall

{bool flag; //是否被吃 活 1,死 0

COLORREF color; //颜色

float r; // float x; //坐标

floaty;int type; //食物独有属性,决定是什么类型的食物(圆?矩形?多边形?)

};struct Ball mover; //玩家

struct Ball food[FOOD_NUM]; //食物数组

struct Ball ai[AI_NUM]; //AI数量

void ChaseAlgorithom(Ball *chase, Ball *run);floatDisTance(Ball b1, Ball b2);voidGameinit()

{//设置随机数种子

srand((unsigned)time(NULL));//播放背景音乐

mciSendString("open BallGame.mp3 alias bk", 0, 0, 0);

mciSendString("play bk repeat", 0, 0, 0);//初始化食物

for (int i = 0; i < FOOD_NUM; i++)

{

food[i].x= (float)(rand() %MAP_WIDTH);

food[i].y= (float)(rand() %MAP_HEIGHT);

food[i].r= (float)(rand() % 5 + 1);

food[i].color= RGB(rand() % 256, rand() % 256, rand() % 256); //随机颜色

food[i].flag = 1;

food[i].type= rand() % 3;

}//初始化AI

for (int i = 0; i < AI_NUM; i++)

{

ai[i].color= RGB(rand() % 256, rand() % 256, rand() % 256); //rand()%256 随机取值 0-255

ai[i].flag = 1;

ai[i].x= rand() % (MAP_WIDTH - int(ai[i].r + 0.5)) + int(ai[i].r + 0.5); //AI产生的位置不会出现一个越界

ai[i].y = rand() % (MAP_HEIGHT - int(ai[i].r + 0.5)) + int(ai[i].r + 0.5);

ai[i].r= float(rand() % 10 + 10);

}

{//初始化玩家数据

mover.color =BLUE;

mover.r= 10;//玩家在窗口的位置

mover.x = rand() %WIN_WIDTH;

mover.y= rand() %WIN_HEIGHT;

mover.flag= 1;

}

}//游戏地图开始绘制位置判断

voidcomputeCameraPos()

{//以人物位置为中心计算摄像机的理论位置

g_CameraPos.x = mover.x - WIN_WIDTH / 2;

g_CameraPos.y= mover.y - WIN_HEIGHT / 2;//防止摄像机越界

if (g_CameraPos.x < 0) g_CameraPos.x = 0;if (g_CameraPos.y < 0) g_CameraPos.y = 0;if (g_CameraPos.x > MAP_WIDTH - WIN_WIDTH) g_CameraPos.x = MAP_WIDTH -WIN_WIDTH;if (g_CameraPos.y > MAP_HEIGHT - WIN_HEIGHT) g_CameraPos.y = MAP_HEIGHT -WIN_HEIGHT;

}//游戏绘制

voidGamedraw()

{

SetWorkingImage(&map);

setbkcolor(WHITE);//白色背景

cleardevice();//画食物

for (int i = 0; i < FOOD_NUM; i++)

{if (food[i].flag == 1)

{

setfillcolor(food[i].color);if (food[i].type == 0)

{

solidellipse((int)food[i].x, (int)food[i].y, (int)(food[i].x + food[i].r), (int)(food[i].y +food[i].r));

}else if (food[i].type == 1)

{

solidpie((int)food[i].x, (int)food[i].y, (int)(food[i].x + food[i].r), (int)(food[i].y + food[i].r), 0.0, 1.5);

}else{

solidcircle(int(food[i].x), int(food[i].y), int(food[i].r));

}

}else{

food[i].x= (float)(rand() %MAP_WIDTH);

food[i].y= (float)(rand() %MAP_HEIGHT);

food[i].r= (float)(rand() % 5 + 1);

food[i].color= RGB(rand() % 256, rand() % 256, rand() % 256); //随机颜色

food[i].flag = 1;

food[i].type= rand() % 3;

}

}//画AI

for (int i = 0; i < AI_NUM; i++)

{if (ai[i].flag == 1)

{

setfillcolor(ai[i].color);

solidcircle(ai[i].x, ai[i].y, ai[i].r);

}else{

ai[i].color= RGB(rand() % 256, rand() % 256, rand() % 256); //rand()%256 随机取值 0-255

ai[i].flag = 1;

ai[i].x= rand() % (MAP_WIDTH - int(ai[i].r + 0.5)) + int(ai[i].r + 0.5); //AI产生的位置不会出现一个越界

ai[i].y = rand() % (MAP_HEIGHT - int(ai[i].r + 0.5)) + int(ai[i].r + 0.5);

ai[i].r= float(rand() % 10 + 10);

}

}//绘制玩家

setfillcolor(RED);

fillcircle(mover.x, mover.y, mover.r);//绘制玩家名称

settextcolor(BLACK);

setbkmode(TRANSPARENT);

settextstyle(20, 0, "楷体");char pname[] = "微信公众号:C语言编程学习基地";int twidth = textwidth(pname) / 2;//计算文字宽度为了居中显示在玩家中央

outtextxy(mover.x -twidth, mover.y, pname);//恢复默认工作区,即窗口

SetWorkingImage();//更新摄像机位置

computeCameraPos();//把地图显示到窗口上

putimage(0, 0, WIN_WIDTH, WIN_HEIGHT, &map, g_CameraPos.x, g_CameraPos.y);

}//玩家移动,参数为玩家移动的速度(单位像素)

void Gamemove(intspeed)

{//获取键盘按键

if (GetAsyncKeyState(VK_UP) & 0x8000)

{if (mover.y - mover.r > 0)

{

mover.y-=speed;

}

}if (GetAsyncKeyState(VK_DOWN) & 0x8000)

{if (mover.y + mover.r

{

mover.y+=speed;

}

}if (GetAsyncKeyState(VK_LEFT) & 0x8000)

{if (mover.x - mover.r > 0)

{

mover.x-=speed;

}

}if (GetAsyncKeyState(VK_RIGHT) & 0x8000)

{if (mover.x + mover.r

{

mover.x+=speed;

}

}//作弊测试,按空格不断增大,A缩小

if (GetAsyncKeyState(VK_SPACE) & 0x8000)

{

mover.r+= 3;

}if (GetAsyncKeyState('A') & 0x8000)

{if (mover.r > 1)

mover.r-= 1;

}

}//玩家吃食物

voidEatFood()

{for (int i = 0; i < FOOD_NUM; i++)

{if (food[i].flag == 1 && DisTance(food[i], mover)

{

food[i].flag= 0;

mover.r+= food[i].r / 4;

}

}

}//玩家吃Ai,Ai吃玩家

voidEatAi()

{for (int i = 0; i < AI_NUM; i++)

{if (ai[i].flag == 0)continue;//玩家吃Ai

if (DisTance(ai[i], mover) < mover.r - ai[i].r / 3)

{

ai[i].flag= 0;

mover.r+= ai[i].r / 4;break;//吃到一个就退出

}//ai吃玩家

else if (DisTance(ai[i], mover) < ai[i].r - mover.r / 3)

{

mover.x= rand() %MAP_WIDTH;

mover.y= rand() %MAP_HEIGHT;

ai[i].r+= mover.r / 4;

mover.r= 10;break;

}

}

}//AI吃食物,AI吃Ai

voidAiEatFood()

{for (int i = 0; i < AI_NUM; i++)

{if (ai[i].flag == 0)continue;//ai吃食物

for (int j = 0; j < FOOD_NUM; j++)

{if (food[j].flag == 1 && DisTance(ai[i], food[j])

{

food[j].flag= 0;

ai[i].r+= food[i].r / 4;

}

}//Ai吃Ai

for (int k = i + 1; k < AI_NUM; k++)

{if (ai[k].flag == 1)

{if (DisTance(ai[i], ai[k]) < ai[k].r - ai[i].r / 3)

{

ai[i].flag= 0;

ai[k].r+= ai[i].r / 4;

}else if (DisTance(ai[i], ai[k]) < ai[i].r - ai[k].r / 3)

{

ai[k].flag= 0;

ai[i].r+= ai[k].r / 4;

}

}

}

}

}//Ai移动算法,追逐比自己半径小的球

voidAiMove()

{for (int i = 0; i < AI_NUM; i++)

{double min_DISTANCE = MAP_WIDTH;//最大搜索距离

int min = -1;//用来保存找到目标小球的下标

if (ai[i].flag == 1)

{//AI靠近AI

for (int k = i + 1; k < AI_NUM; k++)

{if (ai[i].r > ai[k].r&&ai[k].flag == 1)

{//如果能吃,且距离达到要求则更新距离,并保存下标

if (DisTance(ai[i], ai[k])

{

min_DISTANCE=DisTance(ai[i], ai[k]);

min=k;

}

}

}

}//如果找到目标,则去追逐

if ((min != -1))

{

ChaseAlgorithom(&ai[i], &ai[min]);

}

}

}voidJudeEat()

{

EatFood();

EatAi();

AiEatFood();

AiMove();

}intmain()

{

initgraph(WIN_WIDTH, WIN_HEIGHT,1);

Gameinit();

DWORD t1, t2;

t1= t2 =GetTickCount();while (1)

{

Gamedraw();

Gamemove(1);if (t2 - t1 > 50)

{

JudeEat();

t1=t2;

}

t2=GetTickCount();

}

getchar();

closegraph();return 0;

}//追逐算法

void ChaseAlgorithom(Ball *chase, Ball *run)

{if (rand() % 2 == 0)

{if (chase->x < run->x)

{

chase->x += 2;

}else{

chase->x -= 2;

}

}else{if (chase->y < run->y)

{

chase->y += 2;

}else{

chase->y -= 2;

}

}

}//求两点之间的距离

floatDisTance(Ball b1, Ball b2)

{return sqrt((b1.x - b2.x)*(b1.x - b2.x) + (b1.y - b2.y)*(b1.y -b2.y));

}

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