java 为游戏添加音效,如何在Java游戏播放声音?

I'm successfully playing sounds in a Java (1.5) applet game using the following code:

// get an available clip to play it

Clip clip = null;

for (Clip clipTemp : players) {

if (!clipTemp.isOpen()) {

clip = clipTemp;

break;

}

}

if (clip == null) {

// no available player found, don't play

return;

}

clip.open(audioFormat, audioByteData, 0, audioByteData.length);

clip.start();

(Players are a list of clips that I open at the start with the aim to reduce latency, a line listener closes the line when the stop event is retrieved.)

The problem I'm facing is intermittent delays of upto 1 second when playing a sound. This is pretty poor.

Is there any way to improve this? Are SourceDataLines worth considering?

解决方案

The Java Applet is streaming your clip whenever you want to play it, which is why you are getting a delay as the sound file hasn't been loaded into memory yet.

It's been awhile since I have done Java applet programming, but I do remember that I used to pre-load all my clips and then subsequent calls to play would not re-open the files.

Here is some code from one of my old projects

Clip shoot;

private loadShootWav()

{

AudioInputStream sample;

sample = AudioSystem.getAudioInputStream(this.getClass().getResource("shoot.wav"));

shoot = AudioSystem.getClip();

shoot.open(sample);

}

public void playShootSFX()

{

shoot.stop();

shoot.setFramePosition(0);

shoot.start();

}

  • 1
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值