html audio设置volume,HTML audio tag volume

I embedded a background audio into my website which autoplays on visit.

The source of the audio is a online stream hotlink.

I already managed to do that and it's working well.

Now I want to turn down the volume of the stream because the audio should just stay in the background and entertain the visitors instead of giving them ear cancer due to loudness.

I already searched the forums but I always found solutions for turning the volume of a video.

I also searched for the parameters of the audio tag but there seems no volume parameter for the audio tag.

Don't worry about legalities. The stream I use for the website has no copyright and I am permitted to use it on my website.

好的,以下是一个简单的 audio HAL 2.0 接口的示例: ```c++ #include <hardware/hardware.h> #include <hardware/audio.h> // 定义音频硬件抽象层(HAL)接口 struct audio_hw_device { struct hw_device_t common; // 添加音频通道(Audio Channel)接口 void (*register_audio_channel)(struct audio_hw_device* dev, audio_channel_t* channel); void (*unregister_audio_channel)(struct audio_hw_device* dev, audio_channel_t* channel); // 保留音频 HAL 1.0 接口 int (*set_voice_volume)(struct audio_hw_device* dev, float volume); int (*set_master_volume)(struct audio_hw_device* dev, float volume); int (*set_mode)(struct audio_hw_device* dev, audio_mode_t mode); int (*set_mic_mute)(struct audio_hw_device* dev, bool state); int (*set_parameters)(struct audio_hw_device* dev, const char* kvpairs); char* (*get_parameters)(struct audio_hw_device* dev, const char* keys); int (*set_input_device)(struct audio_hw_device* dev, audio_devices_t device); int (*set_output_device)(struct audio_hw_device* dev, audio_devices_t device); int (*init_check)(const struct audio_hw_device* dev); }; // 定义音频通道(Audio Channel)接口 struct audio_channel { audio_channel_handle_t handle; void (*set_config)(struct audio_channel* channel, audio_config_t* config); void (*get_config)(struct audio_channel* channel, audio_config_t* config); }; // 定义音频硬件抽象层(HAL)模块 struct audio_module { struct hw_module_t common; }; // 定义音频硬件抽象层(HAL)模块方法 struct audio_module_methods { int (*open)(const struct hw_module_t* module, const char* name, struct hw_device_t** device); int (*close)(struct hw_device_t* device); }; // 定义音频硬件抽象层(HAL)模块实例 struct audio_module HAL_MODULE_INFO_SYM = { .common = { .tag = HARDWARE_MODULE_TAG, .module_api_version = AUDIO_MODULE_API_VERSION_2_0, // 升级到音频模块 API 版本 2.0 .hal_api_version = HARDWARE_HAL_API_VERSION, .id = "audio.default", .name = "Default audio HW HAL", .author = "The Android Open Source Project", .methods = &audio_module_methods, }, }; // 定义音频硬件抽象层(HAL)模块方法实现 static struct audio_hw_device* open_audio_device(const struct hw_module_t* module, const char* name, uint32_t device) { struct audio_hw_device* dev; dev = (struct audio_hw_device*)calloc(1, sizeof(struct audio_hw_device)); dev->common.tag = HARDWARE_DEVICE_TAG; dev->common.version = AUDIO_DEVICE_API_VERSION_2_0; // 升级到音频设备 API 版本 2.0 dev->common.module = (struct hw_module_t*)module; dev->register_audio_channel = NULL; dev->unregister_audio_channel = NULL; dev->set_voice_volume = NULL; dev->set_master_volume = NULL; dev->set_mode = NULL; dev->set_mic_mute = NULL; dev->set_parameters = NULL; dev->get_parameters = NULL; dev->set_input_device = NULL; dev->set_output_device = NULL; dev->init_check = NULL; return dev; } static int close_audio_device(struct audio_hw_device* dev) { free(dev); return 0; } static struct audio_module_methods audio_module_methods = { .open = open_audio_device, .close = close_audio_device, }; ``` 这段代码演示了如何定义一个简单的 audio HAL 2.0 接口,它在 audio HAL 1.0 接口的基础上新增了音频通道(Audio Channel)接口。通过音频通道接口,音频 HAL 驱动程序可以管理多个音频通道,每个通道可以使用不同的音频格式和采样率。这样,音频 HAL 驱动程序可以更灵活地处理音频数据,提高音频性能。在实现音频 HAL 2.0 接口时,需要注意兼容性问题,以确保它与 Android 系统的其他组件正常运行。
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值