the basic of description of android system,Glossary of Android

.apk file

Android application package file. Each Android application is compiled and packaged in a single file that includes all of the application's code (.dex files), resources, assets, and manifest file. The application package file can have any name butmustuse the.apkextension. For example:myExampleAppname.apk. For convenience, an application package file is often referred to as an ".apk".

.dex file

Compiled Android application code file.

Android programs are compiled into .dex (Dalvik Executable) files, which are in turn zipped into a single .apk file on the device. .dex files can be created by automatically translating compiled applications written in the Java programming language.

Action

A description of something that an Intent sender wants done. An action is a string value assigned to an Intent. Action strings can be defined by Android or by a third-party developer. For example, android.intent.action.VIEW for a Web URL, or com.example.rumbler.SHAKE_PHONE for a custom application to vibrate the phone.

Related:Intent.

Activity

A single screen in an application, with supporting Java code, derived from theclass. Most commonly, an activity is visibly represented by a full screen window that can receive and handle UI events and perform complex tasks, because of the Window it uses to render its window. Though an Activity is typically full screen, it can also be floating or transparent.

adb

Android Debug Bridge, a command-line debugging application included with the SDK. It provides tools to browse the device, copy tools on the device, and forward ports for debugging. If you are developing in Eclipse using the ADT Plugin, adb is integrated into your development environment. SeeAndroid Debug Bridgefor more information.

Application

From a component perspective, an Android application consists of one or more activities, services, listeners, and intent receivers. From a source file perspective, an Android application consists of code, resources, assets, and a single manifest. During compilation, these files are packaged in a single file called an application package file (.apk).

Canvas

A drawing surface that handles compositing of the actual bits against a Bitmap or Surface object. It has methods for standard computer drawing of bitmaps, lines, circles, rectangles, text, and so on, and is bound to a Bitmap or Surface. Canvas is the simplest, easiest way to draw 2D objects on the screen. However, it does not support hardware acceleration, as OpenGL ES does. The base class is

Content Provider

A data-abstraction layer that you can use to safely expose your application's data to other applications. A content provider is built on theclass, which handles content query strings of a specific format to return data in a specific format. SeeContent Providerstopic for more information.

Dalvik

The Android platform's virtual machine. The Dalvik VM is an interpreter-only virtual machine that executes files in the Dalvik Executable (.dex) format, a format that is optimized for efficient storage and memory-mappable execution. The virtual machine is register-based, and it can run classes compiled by a Java language compiler that have been transformed into its native format using the included "dx" tool. The VM runs on top of Posix-compliant operating systems, which it relies on for underlying functionality (such as threading and low level memory management). The Dalvik core class library is intended to provide a familiar development base for those used to programming with Java Standard Edition, but it is geared specifically to the needs of a small mobile device.

DDMS

Dalvik Debug Monitor Service, a GUI debugging application included with the SDK. It provides screen capture, log dump, and process examination capabilities. If you are developing in Eclipse using the ADT Plugin, DDMS is integrated into your development environment. SeeUsing DDMSto learn more about the program.

Dialog

A floating window that that acts as a lightweight form. A dialog can have button controls only and is intended to perform a simple action (such as button choice) and perhaps return a value. A dialog is not intended to persist in the history stack, contain complex layout, or perform complex actions. Android provides a default simple dialog for you with optional buttons, though you can define your own dialog layout. The base class for dialogs is

Related:Activity.

Drawable

A compiled visual resource that can be used as a background, title, or other part of the screen. A drawable is typically loaded into another UI element, for example as a background image. A drawable is not able to receive events, but does assign various other properties such as "state" and scheduling, to enable subclasses such as animation objects or image libraries. Many drawable objects are loaded from drawable resource files — xml or bitmap files that describe the image. Drawable resources are compiled into subclasses ofResources.

Intent

An message object that you can use to launch or communicate with other applications/activities asynchronously. An Intent object is an instance ofIntents and Intent Filters.

Intent Filter

A filter object that an application declares in its manifest file, to tell the system what types of Intents each of its components is willing to accept and with what criteria. Through an intent filter, an application can express interest in specific data types, Intent actions, URI formats, and so on. When resolving an Intent, the system evaluates all of the available intent filters in all applications and passes the Intent to the application/activity that best matches the Intent and criteria. For more information, seeIntents and Intent Filters.

Broadcast Receiver

An application class that listens for Intents that are broadcast, rather than being sent to a single target application/activity. The system delivers a broadcast Intent to all interested broadcast receivers, which handle the Intent sequentially.

Layout Resource

An XML file that describes the layout of an Activity screen.

Manifest File

An XML file that each application must define, to describe the application's package name, version, components (activities, intent filters, services), imported libraries, and describes the various activities, and so on. SeeThe AndroidManifest.xml Filefor complete information.

Nine-patch / 9-patch / Ninepatch image

A resizeable bitmap resource that can be used for backgrounds or other images on the device. SeeNine-Patch Stretchable Imagefor more information.

Related:Resources.

OpenGL ES

Android provides OpenGL ES libraries that you can use for fast, complex 3D images. It is harder to use than a Canvas object, but better for 3D objects. Theandpackages expose OpenGL ES functionality.

Resources

Nonprogrammatic application components that are external to the compiled application code, but which can be loaded from application code using a well-known reference format. Android supports a variety of resource types, but a typical application's resources would consist of UI strings, UI layout components, graphics or other media files, and so on. An application uses resources to efficiently support localization and varied device profiles and states. For example, an application would include a separate set of resources for each supported local or device type, and it could include layout resources that are specific to the current screen orientation (landscape or portrait). For more information about resources, seeResources and Assets. The resources of an application are always stored in theres/*subfolders of the project.

Service

An object of classthat runs in the background (without any UI presence) to perform various persistent actions, such as playing music or monitoring network activity.

Related:Activity

Surface

An object of typerepresenting a block of memory that gets composited to the screen. A Surface holds a Canvas object for drawing, and provides various helper methods to draw layers and resize the surface. You should not use this class directly; useinstead.

Related:Canvas

SurfaceView

A View object that wraps a Surface for drawing, and exposes methods to specify its size and format dynamically. A SurfaceView provides a way to draw independently of the UI thread for resource-intensive operations (such as games or camera previews), but it uses extra memory as a result. SurfaceView supports both Canvas and OpenGL ES graphics. The base class is

Related:Surface

Theme

A set of properties (text size, background color, and so on) bundled together to define various default display settings. Android provides a few standard themes, listed in(starting with "Theme_").

URIs in Android

Android uses URI strings as the basis for requesting data in a content provider (such as to retrieve a list of contacts) and for requesting actions in an Intent (such as opening a Web page in a browser). The URI scheme and format is specialized according to the type of use, and an application can handle specific URI schemes and strings in any way it wants. Some URI schemes are reserved by system components. For example, requests for data from a content provider must use thecontent://. In an Intent, a URI using anhttp://scheme will be handled by the browser.

View

An object that draws to a rectangular area on the screen and handles click, keystroke, and other interaction events. A View is a base class for most layout components of an Activity or Dialog screen (text boxes, windows, and so on). It receives calls from its parent object (see viewgroup, below)to draw itself, and informs its parent object about where and how big it would like to be (which may or may not be respected by the parent). For more information, see

Viewgroup

A container object that groups a set of child Views. The viewgroup is responsible for deciding where child views are positioned and how large they can be, as well as for calling each to draw itself when appropriate. Some viewgroups are invisible and are for layout only, while others have an intrinsic UI (for instance, a scrolling list box). Viewgroups are all in thepackage, but extend

Related:View

Widget

One of a set of fully implemented View subclasses that render form elements and other UI components, such as a text box or popup menu. Because a widget is fully implemented, it handles measuring and drawing itself and responding to screen events. Widgets are all in thepackage.

Window

In an Android application, an object derived from the abstract classthat specifies the elements of a generic window, such as the look and feel (title bar text, location and content of menus, and so on). Dialog and Activity use an implementation of this class to render a window. You do not need to implement this class or use windows in your application.

基于STM32F407,使用DFS算法实现最短迷宫路径检索,分为三种模式:1.DEBUG模式,2. 训练模式,3. 主程序模式 ,DEBUG模式主要分析bug,测量必要数据,训练模式用于DFS算法训练最短路径,并将最短路径以链表形式存储Flash, 主程序模式从Flash中….zip项目工程资源经过严格测试可直接运行成功且功能正常的情况才上传,可轻松复刻,拿到资料包后可轻松复现出一样的项目,本人系统开发经验充足(全领域),有任何使用问题欢迎随时与我联系,我会及时为您解惑,提供帮助。 【资源内容】:包含完整源码+工程文件+说明(如有)等。答辩评审平均分达到96分,放心下载使用!可轻松复现,设计报告也可借鉴此项目,该资源内项目代码都经过测试运行成功,功能ok的情况下才上传的。 【提供帮助】:有任何使用问题欢迎随时与我联系,我会及时解答解惑,提供帮助 【附带帮助】:若还需要相关开发工具、学习资料等,我会提供帮助,提供资料,鼓励学习进步 【项目价值】:可用在相关项目设计中,皆可应用在项目、毕业设计、课程设计、期末/期中/大作业、工程实训、大创等学科竞赛比赛、初期项目立项、学习/练手等方面,可借鉴此优质项目实现复刻,设计报告也可借鉴此项目,也可基于此项目来扩展开发出更多功能 下载后请首先打开README文件(如有),项目工程可直接复现复刻,如果基础还行,也可在此程序基础上进行修改,以实现其它功能。供开源学习/技术交流/学习参考,勿用于商业用途。质量优质,放心下载使用。
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值