canvas 雪花

此博客围绕Canvas绘制雪花展开。Canvas是前端开发中用于图形绘制的重要工具,通过它可实现雪花的绘制效果,在前端页面中增添生动元素,为用户带来更好的视觉体验。
<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
    <style>
        :root,
        body {
            margin: 0;
            padding: 0;
            width: 100%;
            height: 100%;
        }

        canvas {
            background-color: black;
        }
    </style>
</head>

<body>
    <canvas id="canvas"></canvas>
    <script>
        /*@type:HTMLCanvasElement*/
        const canvas = document.getElementById('canvas')
        canvas.width = window.innerWidth
        canvas.height = window.innerHeight

        const ctx = canvas.getContext('2d')
        ctx.beginPath()

        // 绘制线
        function show() {
            ctx.save()
            ctx.translate(100, 100)
            
            ctx.lineCap = 'round'
            ctx.lineWidth = 5
            ctx.strokeStyle = "white"

            // 第一根线
            ctx.moveTo(-20, 0)
            ctx.lineTo(20, 0)

            /*
                sin60 = 对边/斜边 => 对边 = sin60*斜边 => y = sin60%半径
                sin30 = 对边/斜边 => 对边 = sin30*斜边 => x = sin30%半径
            */

            var disY = Math.sin(60 * Math.PI / 180) * 20
            var disX = Math.sin(30 * Math.PI / 180) * 20

            // 第二根线
            ctx.moveTo(-disX, -disY)
            ctx.lineTo(disX, disY)
            // 第三根线
            ctx.moveTo(-disX, disY)
            ctx.lineTo(disX, -disY)

            ctx.stroke()
            ctx.restore()
        }
        // show()

        function Snow(x, y, scale, rotate, speedX, speedY, speedR) {
            this.x = x;
            this.y = y;
            this.scale = scale;
            this.rotate = rotate;
            this.speedX = speedX;
            this.speedY = speedY;
            this.speedR = speedR;
        }
        Snow.prototype.render = function () {
            ctx.beginPath()
            ctx.save()
            ctx.translate(this.x, this.y)
            ctx.scale(this.scale, this.scale)
            ctx.rotate(this.rotate * Math.PI / 180)

            ctx.lineCap = 'round'
            ctx.lineWidth = 5
            ctx.strokeStyle = "white"

            // 第一根线
            ctx.moveTo(-20, 0)
            ctx.lineTo(20, 0)
            var disY = Math.sin(60 * Math.PI / 180) * 20
            var disX = Math.sin(30 * Math.PI / 180) * 20

            // 第二根线
            ctx.moveTo(-disX, -disY)
            ctx.lineTo(disX, disY)
            // 第三根线
            ctx.moveTo(-disX, disY)
            ctx.lineTo(disX, -disY)

            ctx.stroke()
            ctx.restore()
        }

        // var snow = new Snow(100, 100, 1, 10, 10, 10, 10)
        // snow.render()
        const sonwArr = []
        init()
        function init() {
            let len = 100
            for (var i = 0; i < len; i++) {
                let x = Math.random() * canvas.width;
                let scale = Math.random() + 0.5;
                let rotate = Math.random() * 60;
                let speedX = Math.random() + 1;
                let speedY = Math.random() + 5;
                let speedR = Math.random() * 4 + 2;  // 旋转速度
                // console.log(x, 0, scale, rotate, speedX, speedY, speedR)
                ( function(x, y, scale, rotate, speedX, speedY, speedR){
                    setTimeout(function () {
                        let snow = new Snow(x, y, scale, rotate, speedX, speedY, speedR)
                        snow.render()
                        sonwArr.push(snow)
                    }, Math.random() * 8000)
                }(x, 0, scale, rotate, speedX, speedY, speedR))

            }
            snowing()
        }

        function snowing() {
            setInterval(() => {
                ctx.clearRect(0, 0, canvas.width, canvas.height)
                for (var i = 0; i < sonwArr.length; i++) {
                    sonwArr[i].x = (sonwArr[i].x + sonwArr[i].speedX) % canvas.width
                    sonwArr[i].y = (sonwArr[i].y + sonwArr[i].speedY) % canvas.height
                    sonwArr[i].rotate = (sonwArr[i].rotate + sonwArr[i].rotate ) % 30

                    sonwArr[i].render()
                }
            }, 30);
        }


    </script>
</body>

</html>
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