android glide设置圆角,Android 用Glide设置图片4个角为圆角

依赖: compile 'com.github.bumptech.glide:glide:3.8.0'//加载图片依赖       根据你们的实际情况选择依赖版本

xml布局:

工具类:

public class CornerTransform implements Transformation{

private BitmapPool mBitmapPool;

private float radius;

private boolean exceptLeftTop, exceptRightTop, exceptLeftBottom, exceptRightBotoom;

/**

* 除了那几个角不需要圆角的

*

* @param leftTop

* @param rightTop

* @param leftBottom

* @param rightBottom

*/

public void setExceptCorner(boolean leftTop, boolean rightTop, boolean leftBottom, boolean rightBottom) {

this.exceptLeftTop = leftTop;

this.exceptRightTop = rightTop;

this.exceptLeftBottom = leftBottom;

this.exceptRightBotoom = rightBottom;

}

public CornerTransform(Context context, float radius) {

this.mBitmapPool = Glide.get(context).getBitmapPool();

this.radius = radius;

}

@Override

public Resourcetransform(Resourceresource, int outWidth, int outHeight) {

Bitmap source = resource.get();

int finalWidth, finalHeight;

float ratio; //输出目标的宽高或高宽比例

if (outWidth > outHeight) { //输出宽度>输出高度,求高宽比

ratio = (float) outHeight / (float) outWidth;

finalWidth = source.getWidth();

finalHeight = (int) ((float) source.getWidth() * ratio); //固定原图宽度,求最终高度

if (finalHeight > source.getHeight()) { //求出的最终高度>原图高度,求宽高比

ratio = (float) outWidth / (float) outHeight;

finalHeight = source.getHeight();

finalWidth = (int) ((float) source.getHeight() * ratio);//固定原图高度,求最终宽度

}

} else if (outWidth < outHeight) { //输出宽度 < 输出高度,求宽高比

ratio = (float) outWidth / (float) outHeight;

finalHeight = source.getHeight();

finalWidth = (int) ((float) source.getHeight() * ratio);//固定原图高度,求最终宽度

if (finalWidth > source.getWidth()) { //求出的最终宽度 > 原图宽度,求高宽比

ratio = (float) outHeight / (float) outWidth;

finalWidth = source.getWidth();

finalHeight = (int) ((float) source.getWidth() * ratio);

}

} else { //输出宽度=输出高度

finalHeight = source.getHeight();

finalWidth = finalHeight;

}

//修正圆角

this.radius *= (float) finalHeight / (float) outHeight;

Bitmap outBitmap = this.mBitmapPool.get(finalWidth, finalHeight, Bitmap.Config.ARGB_8888);

if (outBitmap == null) {

outBitmap = Bitmap.createBitmap(finalWidth, finalHeight, Bitmap.Config.ARGB_8888);

}

Canvas canvas = new Canvas(outBitmap);

Paint paint = new Paint();

//关联画笔绘制的原图bitmap

BitmapShader shader = new BitmapShader(source, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);

//计算中心位置,进行偏移

int width = (source.getWidth() - finalWidth) / 2;

int height = (source.getHeight() - finalHeight) / 2;

if (width != 0 || height != 0) {

Matrix matrix = new Matrix();

matrix.setTranslate((float) (-width), (float) (-height));

shader.setLocalMatrix(matrix);

}

paint.setShader(shader);

paint.setAntiAlias(true);

RectF rectF = new RectF(0.0F, 0.0F, (float) canvas.getWidth(), (float) canvas.getHeight());

canvas.drawRoundRect(rectF, this.radius, this.radius, paint); //先绘制圆角矩形

if (exceptLeftTop) { //左上角不为圆角

canvas.drawRect(0, 0, radius, radius, paint);

}

if (exceptRightTop) {//右上角不为圆角

canvas.drawRect(canvas.getWidth() - radius, 0, radius, radius, paint);

}

if (exceptLeftBottom) {//左下角不为圆角

canvas.drawRect(0, canvas.getHeight() - radius, radius, canvas.getHeight(), paint);

}

if (exceptRightBotoom) {//右下角不为圆角

canvas.drawRect(canvas.getWidth() - radius, canvas.getHeight() - radius, canvas.getWidth(), canvas.getHeight(), paint);

}

return BitmapResource.obtain(outBitmap, this.mBitmapPool);

}

@Override

public String getId() {

return this.getClass().getName();

}

}

在activity或Fragment或适配器中调用:

CornerTransform transformation = new CornerTransform(context, dip2px(context, 10));

//只是绘制左上角和右上角圆角

transformation.setExceptCorner(false, false, false, false);

Glide.with(context)

.load(HttpContants.URL + list.get(position).getImage())

.asBitmap()

.skipMemoryCache(true)

.placeholder(R.drawable.background4)

.error(R.drawable.background4)

.transform(transformation)

.into(holder.ivImgShop);

还有一个方法:

public static int dip2px(Context context, float dpValue) {

final float scale = context.getResources().getDisplayMetrics().density;

return (int) (dpValue * scale + 0.5f);

}

特别注意:设置4个角为圆角的方法

e43cc3e2f16b6e5597faa975377bb6de.png

注意:注释只看红色字体的,代码中的备注是我当时复制的时候带的,我修改代码后没有改注释,只可参考。

参考资料:https://blog.csdn.net/mchenys/article/details/80284132

多种形状资料链接:https://github.com/wasabeef/glide-transformations(没看过)

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