html5缓动下拉菜单,HTML5 Canvas鼠标跟随的缓动效果

JavaScript

语言:

JaveScriptBabelCoffeeScript

确定

var canvas = document.getElementById('canvas');

var ctx = canvas.getContext('2d');

canvas.width = window.innerWidth;

canvas.height = window.innerHeight;

var balls = [];

var numBalls = 50;

var easing = 0.05;

var mouse = {

x: canvas.width / 2,

y: canvas.height / 2

};

canvas.addEventListener('mousemove', function(evt) {

mouse.x = evt.pageX - this.offsetLeft;

mouse.y = evt.pageY - this.offsetTop;

});

function Ball() {

this.x = 0;

this.y = 0;

this.radius = 20;

this.color = 'hsla(' + Math.random() * 360 + ', 100%, 50%, 1)';

}

Ball.prototype.draw = function() {

ctx.beginPath();

ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2, false);

ctx.fillStyle = this.color;

ctx.fill();

};

while (numBalls--) {

balls.push(new Ball());

}

function move(ball, i) {

if (i === 0) {

var vx = (mouse.x - ball.x) * easing;

var vy = (mouse.y - ball.y) * easing;

} else {

var ballA = balls[i - 1];

var vx = (ballA.x - ball.x) * easing;

var vy = (ballA.y - ball.y) * easing;

}

ball.x += vx;

ball.y += vy;

}

(function loop() {

requestAnimationFrame(loop);

ctx.clearRect(0, 0, canvas.width, canvas.height);

balls.forEach(function(ball, i) {

move(ball, i);

ball.draw();

})

}());

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