html5 loader,jquery.html5loader

jQuery.html5Loader can preload images, html5 video and audio sources, css, scripts and text files.

This plugin needs a JSON file to get the files that must be preloaded (you can use also use a javascript object as well), and it provides an easy API to give you the the amount of file loaded in percentage.

Introduction

jQuery.html5Loader can preload images, SVGs, html5 video and audio sources, css, scripts and text files.

This plugin needs a JSON file to get the files that must be preloaded (you can use also use a javascript object as well), and it provides an easy API to give you the right amount of files loaded in percentage.

All the javascript and css files will be automatically loaded and injected into the DOM

Installation

$ bower install jquery.html5loader

Features

smart: it loads just the sources supported by the client running the script.

flexible: it returns the current percentage and the object/element loaded, so you could be free to show this info as you prefer

fun: inside the package you could find some preloading animation examples, customizable and ready to use

Demos

Production websites using jQuery.html5loader

USAGE

1 Create a JSON file like this, containing all the files you need to preload ( size in bytes ):

{

"files": [

{

"type":"SCRIPT",

"source":"../path/to/your/script.js",

"size":4.096,

"stopExecution":true

},

{

"type":"SCRIPT",

"source":"../path/to/your/script.js",

"size":4.096,

"stopExecution":false

},

{

"type":"IMAGE",

"source":"../path/to/your/image.jpg",

"size":620

},

{

"type": "CSS",

"source": "../files/test.css",

"size": 16.819

},

{

"type":"TEXT",

"source":"../path/to/your/text.txt",

"size":44

},

{

"source": {

"svg": "../files/yin-yang.svg",

"fallback": "../files/yin-yang.jpg"

},

"type": "IMAGE",

"size": 2338

},

{

"type":"VIDEO",

"sources": {

"webm":{

"source":"../path/to/your/video.webm",

"size":5054.976

},

"ogg":{

"source":"../path/to/your/video.ogg",

"size":2932.736

},

"h264":{

"source":"../path/to/your/video.mp4",

"size":9285.632

},

"vp9": {

"source":"../path/to/your/video.webm",

"size":9285.632

}

}

}

},

{

"type":"AUDIO",

"sources": {

"mp3":{

"source":"../path/to/your/audio.mp3",

"size":9285.632

},

"ogg":{

"source":"../path/to/your/audio.ogg",

"size":2089.688

},

"opus": {

"source": "../path/to/your/audio.opus",

"size":2000.20

},

"wav": {

"source": "../path/to/your/audio.wav",

"size":2000.20

},

"m4a": {

"source": "../path/to/your/audio.m4a",

"size":2000.20

}

}

}

]

}

2 Import the plugin into your page:

3 Initialize the plugin setting the callback functions:

$.html5Loader({

filesToLoad: '../js/files.json', // this could be a JSON or simply a javascript object

onBeforeLoad: function () {},

onComplete: function () {},

onElementLoaded: function ( obj, elm) { },

onUpdate: function ( percentage ) {}

});

API

Methods

stopExecution: default false, do not execute the javascript files when they'll be preloaded, this option could be overridden into the json per each javascript file

mediaBufferSizeToPreload: default 0.2, decide the the buffer size before considering the media preloaded

forceMediaPreload: default true, let the browser decide when the media file has been buffered enough to be played by listening the canplaythrough event

onBeforeLoad It is triggered right before the plugin starts loading all the files

onComplete It is triggered when the plugin finishes to load all the sources

onMediaError This function is called in case there's an error during the preloadingobj original object passed to the plugin

elm html output (for type "SCRIPT" and "TEXT" this value is just a string)

stopExecution (false by default) : default behavior for all the script files, they won't execute when loaded. This behavior can be changed by each script object passed to the plugin

onElementLoaded It is triggered anytime a new element of your files list gets loaded, (ATTENTION IF AN ELEMENT IS NOT SUPPORTED IT WILL NEVER PASS TROUGH THIS FUNCTION).obj original object passed to the plugin

elm html output (for type "SCRIPT" and "TEXT" this value is just a string)

onUpdate it is triggered anytime new bytes are loadedpercentage the percentage currently loaded

Loading Segments

It is also possible to load groups of files in sequence by wrapping them in arrays. This could be handy if you need need to preload components with dependencies. e.g Backbone's dependence on underscore.

{

"files": [

[

{

"type":"SCRIPT",

"source":"../path/to/underscore.js",

"size":13.9

}

],

[

{

"source": "../path/to/backbone.js",

"type": "SCRIPT",

"size": 37.5

},

{

"source": "../path/to/three.js",

"type": "SCRIPT",

"size": 150.3

}

]

]

}

Loading SVGs

You can also load SVG files providing a fallback image. jQuery.html5Loader will detect automatically if the device supports the SVGs otherwise it will just preload the fallback image.

"files":[

{

"source": {

"svg": "../files/yin-yang.svg",

"fallback": "../files/yin-yang.jpg"

},

"type": "IMAGE",

"size": 2338

}

]

KNOWN ISSUES

Internet Explorer 9 and 10 do not return any value using the method canPlayType on a video or audio element ( http://modernizr.com/docs/#audio ). For these browsers we don't preload any HTML5 media format

on mobile devices and on the iPad we cannot load any video or audio element because these devices can't preload those kind of elements until the user start dealing with them

TODO List

Write down a valid crossbrowser unit test

CHANGELOG

v1.8.0

added: SVGs preloading support

added: segments preloading

updated: the nprogress example

v1.7.0

added: better tablet detection tests

added: grunt

bugfix: skip media elements loading on mobile/tablet devices

v1.6.9

added: mediaBufferSizeToPreload option

added: forceMediaPreload option

v1.6.8

small refactor

added: new media file codecs tests

video: vp9

audio: opus, wav, m4a

added: stopExecution option

added: stopExecution option via json

added: nprogress demo

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