//捕获Android的系统返回键
public class MainCamera : MonoBehaviour {
public GameObject dialog;
// Use this for initialization
void Start () { }
// Update is called once per frame void Update ()
{
if (Application.platform == RuntimePlatform.Android && (Input.GetKeyDown (KeyCode.Escape))) { dialog.SetActive (true);}
}
public void IsQuit (bool quit) { if (quit) { Application.Quit (); } }
}