1、打包ab包的方法,路径为工程目录下StreamingAssets文件夹
using UnityEditor; using System.IO; using UnityEngine; public class AssetBundleBuild { [MenuItem("AssetsBundle/Build AssetBundles")] static void BuildAllAssetBundles() { string dir = Application.streamingAssetsPath+"/AssetBundle"; if (Directory.Exists(dir) == false) { Directory.CreateDirectory(dir);//在工程下创建AssetBundles目录 } BuildPipeline.BuildAssetBundles(dir, BuildAssetBundleOptions.ChunkBasedCompression, BuildTarget.StandaloneWindows64); } }
2、加载的方法
using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; public class jietu : MonoBehaviour { // Start is called before the first frame update public GameObject cba; private Transform canvasTrans; void Start() { //canvasTrans = GameObject.Find("2D画布").transform; string nn = ""; AssetBundle ab = AssetBundle.LoadFromFileAsync(Application.streamingAssetsPath + "/AssetBundle/sculpture.u3d.unity3d", 0).assetBundle; for (int i = 0; i < ab.GetAllAssetNames().Length; i++) { nn = ab.GetAllAssetNames()[i]; cba = Instantiate(ab.LoadAsset<GameObject>(nn)); //ClickBuild(); } }
unity 打包ab包的方法,加载的方法
最后发布:2020-11-24 18:21:27首次发布:2020-11-24 18:21:27