ImageView自定义可旋转、移动、缩放控件

可以将整个ImageView(或者说整个View)在父布局里面移动,旋转,放大缩小

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.view.MotionEvent;

/**
 * 整个ImageView的移动
 * @author PanX
 */
public class CaptureView extends androidx.appcompat.widget.AppCompatImageView {
    private int mode;
    private final int NONE = -1;
    private final int TRANSLATION = 0;
    private final int SCALE = 1;
    private float oldDist = 1;
    private float mCurrSlope;
    private float x1;
    private float y1;
    private float x2;
    private float y2;
    private int nOldLeft;
    private int nOldTop;
    private int nOldRight;
    private int nOldBottom;
    private int points;
    private float rotation = 0;

    private float newDist;
    private Paint mPaint;


    public CaptureView(Context context) {
        super(context);
        mPaint = new Paint();
        mPaint.setColor(Color.BLUE);
        mPaint.setAntiAlias(true);  //抗锯齿
        mPaint.setTextSize(30);
    }

    public CaptureView(Context context, AttributeSet attrs) {
        super(context, attrs);
    }


    @Override
    public boolean onTouchEvent(MotionEvent event) {
        points = event.getPointerCount();
        switch (event.getAction() & MotionEvent.ACTION_MASK) {
            case MotionEvent.ACTION_MOVE:
                move(event);
                break;
            case MotionEvent.ACTION_POINTER_DOWN:
                mode = SCALE;
                oldDist = spacing(event);
                nOldLeft = getLeft();
                nOldTop = getTop();
                nOldRight = getRight();
                nOldBottom = getBottom();
                break;
            case MotionEvent.ACTION_DOWN:
                mode = TRANSLATION;
                break;
            case MotionEvent.ACTION_UP:
                mode = NONE;
                break;
        }
        return true;
    }

    private void move(MotionEvent event) {
        switch (mode) {
            case TRANSLATION:
                setX(event.getRawX() - getWidth() / 2);//直接移动X轴
                setY(event.getRawY() - getHeight() / 2);//直接移动Y轴
                break;
            case SCALE:
                //设置中心轴X、Y
                setPivotX(getWidth() / 2);
                setPivotY(getHeight() / 2);
                //缩放
                float tmpDist = spacing(event);
                newDist = tmpDist;
                float scale = newDist / oldDist;
                scaleX(scale);
                scaleY(scale);
                //旋转
                //原理:判断是不是不止一个触摸点,然后将每次移动的斜率加在总的斜率rotation里面,然后将其进行旋转
                if (points > 1) {
                    mCurrSlope = caculateSlope(event);
                }
                setRotation(mCurrSlope + rotation);
                rotation = mCurrSlope + rotation;
                if (rotation > 180) {//特殊情况下避免数据越界,每±180度减回去,形成闭环
                    rotation = -180;
                } else if (rotation < -180) {
                    rotation = 180;
                }
                break;
        }
    }

    // 触碰两点间距离
    private float spacing(MotionEvent event) {
        if (event.getPointerCount() > 1) {
            float x = event.getX(0) - event.getX(1);
            float y = event.getY(0) - event.getY(1);
            return (float) Math.abs(Math.sqrt(x * x + y * y));
        } else {
            return newDist;
        }
    }

    /**
     * 计算斜率y2-y1,x2-x1相当于直角三角形的两个直边
     *
     * @param event
     * @return 只计算前两个触控点的斜率
     */
    private float caculateSlope(MotionEvent event) {
        x1 = event.getX(0);
        y1 = event.getY(0);
        x2 = event.getX(1);
        y2 = event.getY(1);
        return (y2 - y1) / (x2 - x1);

    }

    //x 倍率
    public void scaleX(float n) {
        int oldWidth = nOldRight - nOldLeft;
        int count = (int) (oldWidth * (1 - n) / 2); //改变量
        if (oldWidth - 2 * count >= 100) {
            setLeft(nOldLeft + count);
            setRight(nOldRight - count);
        }
    }

    public void scaleY(float n) {
        int oldHeight = nOldBottom - nOldTop;
        int count = (int) (oldHeight * (1 - n) / 2); //改变量
        if (oldHeight - 2 * count >= 100) {
            setTop(nOldTop + count);
            setBottom(nOldBottom - count);
        }
    }
}

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