3dMax Lab for game design

【This experiment was also used in a small game I made myself, and the link is as follows to redirect to YouTube:
Horror Game (Unity)

Design Sketch

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Scene Display

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Three views: front view, side view, and top view

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Modeling process

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Animation Production

Story Background: The protagonist is playing on a computer in a small cabin in a dream. Just as a game finishes and they are about to leave, they notice that the character in the game hasn’t disappeared. Instead, it jumps out of the screen and follows them, hauntingly and relentlessly. The two of them then live happily ever after together?
Shot 1: Frames 0~50
The camera moves closer to the computer screen.
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Shot 2: Frames 51~150
The game ends in defeat, and the protagonist receives a warning, as if being watched. The protagonist looks around suspiciously, glancing left and right.
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Shot 3: Frames 151~210
The protagonist stands up, and the light behind them disappears. They turn on a flashlight to look around. On the left side of the desk, it appears that an eyeball has fallen. The protagonist, startled, quickly exits the room.
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Shot 4: Frames 211~238
Upon exiting the room, the protagonist sees a note on the wall on the right side of the hallway: “I am behind you.” They turn around, and it seems someone is at the end of the corridor.
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Final Shot: Frames 239~300

A creepy figure stands at the end of the hallway, appearing uncomfortable and swaying. The fan blows cold air onto the protagonist’s face, and the chandelier slowly sways, turning red. The figure’s head falls off, and they finally make eye contact with the protagonist, both smiling. Jump scare & new friend.
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