C++推箱子小游戏(源码)

功能尚为完善。。。
本推箱子有三个关卡,可直接按F1、F2、F3切换或在游戏设置里选关,代码通俗易懂,且尚存不少bug,精力有限,暂不更新。

// ConsoleApplication2.cpp : 定义控制台应用程序的入口点。
//

#include "stdafx.h"
#include<iostream>
#include<windows.h>
#define KEY_DOWN(vk_code) GetAsyncKeyState(vk_code) & 0x8000 ? 1 : 0    //获取按键信息
using namespace std;

void Map();
void PlayerMove();
void Menu();
void BoxMove();

//extern int Array[15][20];
//定义菜单状况
int nMenuState = 1;  
//定义选关设置
int nSetState = 1;
//定义关卡状态
int PassState = 1;
//定义选关情况
bool bslect = false;

int Array1[15][20] = {
	{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
};
int Array2[15][20] = {
	{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
};
int Array3[15][20] = {
	{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,1 },
	{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
};
int Array[15][20] = {};


struct Player {
	int P_row;
	int P_col;
	int P_rowBk;
	int P_colBk;
	Player() {
		P_row = 0;
		P_col = 0;
		P_rowBk = 0;
		P_colBk = 0;
	}
	Player(int x = 10, int y = 10) {
		P_row = x;
		P_col = y;
		P_rowBk = x;
		P_colBk = y;
	}
	void BackUp() {
		P_rowBk = P_row;
		P_colBk = P_col;
	}
	void restore() {
		P_row = P_rowBk;
		P_col = P_colBk;
	}
};
//Player splayer(1, 1); //初始化玩家坐标
Player splayer = {1,1};

struct Box {
	int box_x;
	int box_y;
	int box_xx;//用来备份坐标
	int box_yy;
	Box() {
		box_x = 0;
		box_y = 0;
		box_xx = 0;
		box_yy = 0;
	}
	Box(int x = 10, int y = 10) {
		box_x = x;
		box_y = y;
		box_xx = box_x;
		box_yy = box_y;
	}
	void BackUp() {
		box_xx = box_x;
		box_yy = box_y;
	}
	void restore() {
		box_x = box_xx;
		box_y = box_yy;
	}
};
//第一关箱子坐标初始化
Box sbox[3] = {
	{ 5,5 },
	{ 6,6 },
	{ 7,7 }
};

//坑结构体
struct Destinate {
	int Des_x;
	int Des_y;
	Destinate(int a, int b) {
		Des_x = a;
		Des_y = b;
	}
};
Destinate sdestinate[3] = {
	{ 8,8 },
	{ 9,9 },
	{ 10,10 }
};

//选关设置
void SetChoise() {
	while (1) {
		system("cls");
		if (KEY_DOWN(VK_UP)) {
			//cout << "向上被按下" << endl;
			--nSetState;
			if (nSetState < 1) { nSetState = 3; }
		}
		if (KEY_DOWN(VK_DOWN)) {
			//cout << "向下被按下" << endl;
			++nSetState;
			if (nSetState > 3) { nSetState = 1; }
		}
		
		switch (nSetState) {
		case 1: cout << "********游戏选关设置********" << endl;
				cout << "    -> 1、关卡一" << endl;
				cout << "       2、关卡二" << endl;
				cout << "       3、关卡三" << endl;
				system("pause");
				break;
		case 2: cout << "********游戏选关设置********" << endl;
				cout << "       1、关卡一" << endl;
				cout << "    -> 2、关卡二" << endl;
				cout << "       3、关卡三" << endl;
				system("pause");
				break;
		case 3: cout << "********游戏选关设置********" << endl;
				cout << "       1、关卡一" << endl;
				cout << "       2、关卡二" << endl;
				cout << "    -> 3、关卡三" << endl;
				system("pause");
				break;
		}
		if (KEY_DOWN(VK_RETURN)) {
			if (1 == nSetState) {
				memcpy(Array, Array1, sizeof(Array));
				splayer.P_row = 1;
				splayer.P_col = 1;
				PassState = 1;
				for (int i = 0; i < 3; i++) {
					sbox[i].box_x = 5 + i;
					sbox[i].box_y = 5 + i;
					sdestinate[i].Des_x = 8 + i;
					sdestinate[i].Des_y = 8 + i;
				}
			}
			else if (2 == nSetState) {
				memcpy(Array, Array2, sizeof(Array));
				splayer.P_row = 1;
				splayer.P_col = 1;
				PassState = 2;
				for (int i = 0; i < 3; i++) {
					sbox[i].box_x = 5 + i;
					sbox[i].box_y = 5 + i;
					sdestinate[i].Des_x = 3 + i;
					sdestinate[i].Des_y = 3;
				}
			}
			else if (3 == nSetState) {
				memcpy(Array, Array3, sizeof(Array));
				splayer.P_row = 1;
				splayer.P_col = 1;
				PassState = 3;
				memcpy(Array, Array3, sizeof(Array));
				for (int i = 0; i < 3; i++) {
					sbox[i].box_x = 10;
					sbox[i].box_y = 7 + i;
					sdestinate[i].Des_x = 2 + i;
					sdestinate[i].Des_y = 2;
				}
			}
			bslect = true;
			break;
		}
	}
}
//判断玩家移动
void PlayerMove() {
	splayer.BackUp();
	if (KEY_DOWN(VK_UP)) {
		--splayer.P_row;
	}
	if (KEY_DOWN(VK_DOWN)) {
		++splayer.P_row;
	}
	if (KEY_DOWN(VK_LEFT)) {
		--splayer.P_col;
	}
	if (KEY_DOWN(VK_RIGHT)) {
		++splayer.P_col;
	}
	if (1 == Array[splayer.P_row][splayer.P_col]) {//判断玩家是否越墙
		splayer.restore();
	}
}
//判断箱子移动
void BoxMove() {
	for (int i = 0; i < 3; i++) {
		sbox[i].BackUp();
	}
	int skew_x = 0; //临时偏移量
	int skew_y = 0;
	for (int s = 0; s < 3; s++) {  //利用坐标偏移量求箱子新位置
		if (splayer.P_row == sbox[s].box_x && splayer.P_col == sbox[s].box_y) {
			skew_x = sbox[s].box_x - splayer.P_rowBk;
			skew_y = sbox[s].box_y - splayer.P_colBk;
			sbox[s].box_x = sbox[s].box_x + skew_x;
			sbox[s].box_y = sbox[s].box_y + skew_y;
			/*sbox[s].restore();*/
		}
	}
	for (int a = 0; a < 3; a++) {
		for (int b = 0; b < 3; b++) {
			if (a != b && (sbox[a].box_x == sbox[b].box_x && sbox[a].box_y == sbox[b].box_y)) {
				splayer.restore();
				sbox[a].restore();
			}
		}
	}
	for (int s = 0; s < 3; s++) {  //判断箱子是否越界
		if (1 == Array[sbox[s].box_x][sbox[s].box_y]) {
			splayer.restore();
			sbox[s].restore();
		}
	}
}

//判断胜利
void JudgeWin() {
	int nCorrectNum = 0; //判断箱子推到正确位置的数量
	for (int i = 0; i < 3; i++) {
		for (int j = 0; j < 3; j++) {
			if (sdestinate[i].Des_x == sbox[j].box_x && sdestinate[i].Des_y == sbox[j].box_y) {
				++nCorrectNum;
				break;
			}
		}
		if (3 <= nCorrectNum) {
			//system("cls");
			cout << "You Win!" << endl;
			++PassState;
			if (2 == PassState) {
				memcpy(Array, Array2, sizeof(Array));
				//更新玩家位置
				splayer.P_row = 1;
				splayer.P_col = 1;
				//更新箱子和坑状态
				for (int i = 0; i < 3; i++) {
					sbox[i].box_x = 5 + i;
					sbox[i].box_y = 5 + i;
					sdestinate[i].Des_x = 3 + i;
					sdestinate[i].Des_y = 3;
				}
			}
			if (3 == PassState) {
				splayer.P_row = 1;
				splayer.P_col = 1;
				memcpy(Array, Array3, sizeof(Array));
				for (int i = 0; i < 3; i++) {
					sbox[i].box_x = 10;
					sbox[i].box_y = 7 + i;
					sdestinate[i].Des_x = 2 + i;
					sdestinate[i].Des_y = 2;
				}
			}

			//system("pause");
			break;
		}
		/*system("pause");*/
	}
	
}

//打印游戏菜单
void Menu() {
	if (KEY_DOWN(VK_UP)) {
		//cout << "向上被按下" << endl;
		--nMenuState;
		if (nMenuState < 1) { nMenuState = 3; }
	}

	if (KEY_DOWN(VK_DOWN)) {
		//cout << "向下被按下" << endl;
		++nMenuState;
		if (nMenuState > 3) { nMenuState = 1; }
	}

	switch (nMenuState) {
	case 1: system("cls");
		cout << "********游戏界面菜单********" << endl;
		cout << "    -> 1、游戏开始" << endl;
		cout << "       2、游戏设置" << endl;
		cout << "       3、退出游戏" << endl << endl;
		cout << "  ->按小键盘↑↓←→移动<- " << endl;
		cout << "  ->按F1 F2 F3可切换关卡<- " << endl;
		system("pause");
		break;
	case 2: system("cls");
		cout << "********游戏界面菜单********" << endl;
		cout << "       1、游戏开始" << endl;
		cout << "    -> 2、游戏设置" << endl;
		cout << "       3、退出游戏" << endl << endl;
		cout << "  ->按小键盘↑↓←→移动<- " << endl;
		cout << "  ->按F1 F2 F3可切换关卡<- " << endl;
		system("pause");
		break;
	case 3: system("cls");
		cout << "********游戏界面菜单********" << endl;
		cout << "       1、游戏开始" << endl;
		cout << "       2、游戏设置" << endl;
		cout << "    -> 3、退出游戏" << endl << endl;
		cout << "  ->按小键盘↑↓←→移动<- " << endl;
		cout << "  ->按F1 F2 F3可切换关卡<- " << endl;
		system("pause");
		break;
	}
}

void Map() {
	while (1) {
		system("cls");
		PlayerMove();
		BoxMove();
		JudgeWin();
		if (4 == PassState) {
			cout << "恭喜通关" << endl;
			PassState = 1;
			memcpy(Array, Array1, sizeof(Array));
			//更新玩家位置
			splayer.P_row = 1;
			splayer.P_col = 1;
			//更新箱子和坑状态
			for (int i = 0; i < 3; i++) {
				sbox[i].box_x = 5 + i;
				sbox[i].box_y = 5 + i;
				sdestinate[i].Des_x = 8 + i;
				sdestinate[i].Des_y = 8 + i;
			}
			system("pause");
			break;
		}
		if (KEY_DOWN(VK_F1)) {
			memcpy(Array, Array1, sizeof(Array));
			PassState = 1;
			//更新玩家位置
			splayer.P_row = 1;
			splayer.P_col = 1;
			//更新箱子和坑状态
			for (int i = 0; i < 3; i++) {
				sbox[i].box_x = 5 + i;
				sbox[i].box_y = 5 + i;
			}
		}
		if (KEY_DOWN(VK_F2)) {
			memcpy(Array, Array2, sizeof(Array));
			PassState = 2;
			//更新玩家位置
			splayer.P_row = 1;
			splayer.P_col = 1;
			//更新箱子和坑状态
			for (int i = 0; i < 3; i++) {
				sbox[i].box_x = 3 + i;
				sbox[i].box_y = 5;
				sdestinate[i].Des_x = 3 + i;
				sdestinate[i].Des_y = 3;
			}
		}
		if (KEY_DOWN(VK_F3)) {
			memcpy(Array, Array3, sizeof(Array));
			PassState = 3;
			//更新玩家位置
			splayer.P_row = 1;
			splayer.P_col = 1;
			//更新箱子和坑状态
			for (int i = 0; i < 3; i++) {
				sbox[i].box_x = 10;
				sbox[i].box_y = 7 + i;
				sdestinate[i].Des_x = 2 + i;
				sdestinate[i].Des_y = 2;
			}
		}
		//打印地图
		for (int i = 0; i < 15; i++) {
			for (int j = 0; j < 20; j++) {
				bool bDrawBox = false;  //判断箱子
				for (int m = 0; m < 3; m++) {
					if (i == sbox[m].box_x && j == sbox[m].box_y) {
						bDrawBox = true;
						break;
					}
				}
				bool bDrawDes = false;  //判断坑
				for (int m = 0; m < 3; m++) {
					if (i == sdestinate[m].Des_x && j == sdestinate[m].Des_y) {
						bDrawDes = true;
						break;
					}
				}
				if (1 == Array[i][j]) {
					cout << "■";
				}
				else if (i == splayer.P_row && j == splayer.P_col) {
					cout << "♀";
				}
				else if (true == bDrawBox) {  //将true放在前面,不然出现全是箱子都不知道怎么错的……
					cout << "箱";
				}
				else if (true == bDrawDes) {
					cout << "坑";
				}
				else {
					cout << "  ";
				}
			}
			cout << endl;
		}
		system("pause");
	}
}



int _tmain(int argc, _TCHAR* argv[])
{
	memcpy(Array, Array1, sizeof(Array));
	while (1) {
		//if (KEY_DOWN(VK_RETURN)){ 
		//	if (1 == nMenuState) {
		//		Map();
		//	}
		//	else if (2 == nMenuState) {
		//		SetChoise();
		//	/*	cout << "wwww";
		//		system("pause");*/
		//	}
		//	else if (3 == nMenuState)
		//		return 0;
		//}
		if (3 == nMenuState && KEY_DOWN(VK_RETURN)) {  //可以
			return 0;
		}
		else if (2 == nMenuState && KEY_DOWN(VK_RETURN)) {
			SetChoise();
			if (bslect) {
				Map();
			}
		}
		else if (1 == nMenuState && KEY_DOWN(VK_RETURN)) {
			Map();
		}
		//if (KEY_DOWN(VK_RETURN) && 3 == nMenuState) {  //KEY_DOWN(VK_RETURN)不能进行与或运算  ??
		//	return 0;
		//}
		//else if (KEY_DOWN(VK_RETURN) && 1 == nMenuState) {
		//	Map();
		//}
		else {
			Menu();
		}
	}
	//Map();
	system("pause");
	return 0;
}




代码效果:
在这里插入图片描述
在这里插入图片描述
在这里插入图片描述

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