目标:熟悉SDL2库的使用,编写程序播放pcm音频文件。
代码:
#include <stdio.h>
#include "SDL2/SDL.h"
#define PCM_FILE "../output.pcm"
// 缓冲区管理
unsigned int audio_len = 0;
unsigned char *audio_chunk = NULL;
unsigned char *audio_pos = NULL;
void read_audio_data(void *udata, uint8_t *stream, int len) {
SDL_memset(stream, 0, len);
if (audio_len == 0) return ;
len = (len > audio_len)? audio_len:len;
SDL_MixAudio(stream, audio_pos, len, SDL_MIX_MAXVOLUME);
audio_pos += len;
audio_len -= len;
}
void play_pcm(const char *pcmfile) {
FILE *fp = fopen(pcmfile, "r");
if (fp == NULL) {
printf("failed to open pcmfile\n");
return ;
}
// 1. 初始xx子系统
if (SDL_Init(SDL_INIT_AUDIO)) {
printf("init audio subsystem failed\n");
return ;
}
// 2. 初始化音频参数
SDL_AudioSpec spec;
spec.freq = 44100;
spec.channels = 2;
spec.format = AUDIO_S16SYS; // signed 16bit
spec.silence = 0; // 静音值
spec.samples = 2048; // 采样次数
spec.callback = read_audio_data; // 回调函数
// 3. 打开音频设备
if (SDL_OpenAudio(&spec, NULL) < 0) {
printf("failed to open audio\n");
return ;
}
// 4. 创建数据缓冲区
int buffer_size = spec.samples * spec.channels \
* SDL_AUDIO_BITSIZE(spec.format) / 8;
char pcm_buffer[buffer_size];
// 5. 启动播放
SDL_PauseAudio(0);
while (1) {
if (fread(pcm_buffer, 1, buffer_size, fp) != buffer_size) {
break;
}
// 设置数据缓冲区
audio_chunk = (uint8_t *)pcm_buffer;
audio_len = buffer_size;
audio_pos = audio_chunk;
// 等待回调完成(声卡播放缓冲区数据)
while (audio_len > 0) {
// SDL_Delay(1);
}
}
fclose(fp);
SDL_Quit();
}
int main(int argc, char const* argv[])
{
play_pcm(PCM_FILE);
return 0;
}
编译测试:gcc play_pcm.c -I /sdl_include_path -L /sdl_lib_path -lSDL2
播放效果:有SDL_Delay(1)时会感觉有几处顿了一下,流畅度不如ffplay直接播放;缓冲区处理可以优化一下,可采用管道和多线程。