html表白神器,动态浮动爱心,话不多说,直接看
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>我爱你</title>
<link href="favicon.ico" rel="shortcut icon" />
<style>
body {
overflow: hidden;
margin: 0;
}
h1 {
position: fixed;
top: 50%;
left: 0;
width: 100%;
text-align: center;
transform: translateY(-50%);
font-family: 'Love Ya Like A Sister', cursive;
font-size: 40px;
color: #c70012;
padding: 0 20px;
}
h1 span {
font-size: 20px;
}
</style>
</head>
<body>
<h1 id="h1"></h1>
<canvas></canvas>
<script>
var canvas = document.querySelector("canvas"),
ctx = canvas.getContext("2d");
var ww, wh;
function onResize() {
ww = canvas.width = window.innerWidth;
wh = canvas.height = window.innerHeight;
}
ctx.strokeStyle = "red";
ctx.shadowBlur = 25;
ctx.shadowColor = "hsla(0, 100%, 60%,0.5)";
var precision = 100;
var hearts = [];
var mouseMoved = false;
function onMove(e) {
mouseMoved = true;
if(e.type === "touchmove") {
hearts.push(new Heart(e.touches[0].clientX, e.touches[0].clientY));
hearts.push(new Heart(e.touches[0].clientX, e.touches[0].clientY));
} else {
hearts.push(new Heart(e.clientX, e.clientY));
hearts.push(new Heart(e.clientX, e.clientY));
}
}
var Heart = function(x, y) {
this.x = x || Math.random() * ww;
this.y = y || Math.random() * wh;
this.size = Math.random() * 2 + 1;
this.shadowBlur = Math.random() * 10;
this.speedX = (Math.random() + 0.2 - 0.6) * 8;
this.speedY = (Math.random() + 0.2 - 0.6) * 8;
this.speedSize = Math.random() * 0.05 + 0.01;
this.opacity = 1;
this.vertices = [];
for(var i = 0; i < precision; i++) {
var step = (i / precision - 0.5) * (Math.PI * 2);
var vector = {
x: (15 * Math.pow(Math.sin(step), 3)),
y: -(13 * Math.cos(step) - 5 * Math.cos(2 * step) - 2 * Math.cos(3 * step) - Math.cos(4 * step))
}
this.vertices.push(vector);
}
}
Heart.prototype.draw = function() {
this.size -= this.speedSize;
this.x += this.speedX;
this.y += this.speedY;
ctx.save();
ctx.translate(-1000, this.y);
ctx.scale(this.size, this.size);
ctx.beginPath();
for(var i = 0; i < precision; i++) {
var vector = this.vertices[i];
ctx.lineTo(vector.x, vector.y);
}
ctx.globalAlpha = this.size;
ctx.shadowBlur = Math.round((3 - this.size) * 10);
ctx.shadowColor = "hsla(0, 100%, 60%,0.5)";
ctx.shadowOffsetX = this.x + 1000;
ctx.globalCompositeOperation = "screen"
ctx.closePath();
ctx.fill()
ctx.restore();
};
function render(a) {
requestAnimationFrame(render);
hearts.push(new Heart())
ctx.clearRect(0, 0, ww, wh);
for(var i = 0; i < hearts.length; i++) {
hearts[i].draw();
if(hearts[i].size <= 0) {
hearts.splice(i, 1);
i--;
}
}
}
onResize();
window.addEventListener("mousemove", onMove);
window.addEventListener("touchmove", onMove);
window.addEventListener("resize", onResize);
requestAnimationFrame(render);
window.onload = function starttime() {
time(h1, '2018/6/7'); // 在一起的时间
ptimer = setTimeout(starttime, 1000); // 添加计时器
}
function time(obj, futimg) {
var nowtime = new Date().getTime(); // 现在时间转换为时间戳
var futruetime = new Date(futimg).getTime(); // 未来时间转换为时间戳
var msec = nowtime - futruetime; // 毫秒 未来时间-现在时间
var time = (msec / 1000); // 毫秒/1000
var day = parseInt(time / 86400); // 天 24*60*60*1000
var hour = parseInt(time / 3600) - 24 * day; // 小时 60*60 总小时数-过去的小时数=现在的小时数
var minute = parseInt(time % 3600 / 60); // 分 -(day*24) 以60秒为一整份 取余 剩下秒数 秒数/60 就是分钟数
var second = parseInt(time % 60); // 以60秒为一整份 取余 剩下秒数
// console.log(hour+":"+minute+":"+second)
// alert(hour)
obj.innerHTML = "亲爱藏藏的<br>咱俩在一起的时间已经:<br>" + day + "天" + hour + "小时" + minute + "分" + second + "秒" + "了<br><span>一时间不知道从哪说起,<br>不管面临多大的压力,不管前面的路如何崎岖.<br>不管经历过什么,我仍坚信最浪漫的事就是和你一起慢慢变老.<br>相信中间的计时器,将永远继续下去,直至数据溢出.</span>"
return true;
}
</script>
</body>
</html>