CountDownLatch源码阅读分析

最近有点着迷,countDownLatch还是比较简单的。也是Doug Lea之笔,其实思想都差不多。

构造器方法

public CountDownLatch(int count) {
        if (count < 0) throw new IllegalArgumentException("count < 0");
        this.sync = new Sync(count);
    }

看看他的aqs

private static final class Sync extends AbstractQueuedSynchronizer {
        private static final long serialVersionUID = 4982264981922014374L;

        Sync(int count) {
            setState(count);
        }

        int getCount() {
            return getState();
        }
		
		//先盲猜一下 await方法,肯定会调这个方法。
        protected int tryAcquireShared(int acquires) {
            return (getState() == 0) ? 1 : -1;
        }
		
		//盲猜countDown方法会调这个方法。往下看
        protected boolean tryReleaseShared(int releases) {
            // Decrement count; signal when transition to zero
            for (;;) {
                int c = getState();
                if (c == 0)
                    return false;
                int nextc = c-1;
                if (compareAndSetState(c, nextc))
                    return nextc == 0;
            }
        }
    }

await方法

本来先读的countDown方法,后面发现得先写这个,因为其实await要阻塞,park,而countDown相当于去unpark。

public void await() throws InterruptedException {
        sync.acquireSharedInterruptibly(1);
    }

acquireSharedInterruptibly 方法

public final void acquireSharedInterruptibly(int arg)
            throws InterruptedException {
        //说明await方法是可以被打断的
        if (Thread.interrupted())
            throw new InterruptedException();
        if (tryAcquireShared(arg) < 0)
            doAcquireSharedInterruptibly(arg);
    }

tryAcquireShared 方法

说明之前的猜想正确,如果 == 0 await方法直接返回,不等于0的话,
doAcquireSharedInterruptibly就是阻塞他。

protected int tryAcquireShared(int acquires) {
            return (getState() == 0) ? 1 : -1;
        }

doAcquireSharedInterruptibly方法

之前读写锁都写过了不做过多说明。只写一下unpark之后的操作。

private void doAcquireSharedInterruptibly(int arg)
        throws InterruptedException {
        final Node node = addWaiter(Node.SHARED);
        boolean failed = true;
        try {
            for (;;) {
                final Node p = node.predecessor();
                //unpark之后再次进入循环,这个时候p == head成立
                if (p == head) {
                	//此时state == 0,然后r=1,进入代码块中return
                    int r = tryAcquireShared(arg);
                    if (r >= 0) {
                        setHeadAndPropagate(node, r);
                        p.next = null; // help GC
                        failed = false;
                        return;
                    }
                }
                if (shouldParkAfterFailedAcquire(p, node) &&
                    parkAndCheckInterrupt())
                    throw new InterruptedException();
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }

countDown方法

public void countDown() {
        sync.releaseShared(1);
    }

releaseShared方法

public final boolean releaseShared(int arg) {
        if (tryReleaseShared(arg)) {
            doReleaseShared();
            return true;
        }
        return false;
    }

tryReleaseShared 方法

protected boolean tryReleaseShared(int releases) {
            // Decrement count; signal when transition to zero
            for (;;) {
                int c = getState();
                //如果这个总数 == 0,直接返回false
                if (c == 0)
                    return false;
                // cas去减一。
                int nextc = c-1;
                if (compareAndSetState(c, nextc))
                    return nextc == 0;
            }
        }

doReleaseShared 方法

aqs的方法,首先当state == 0的时候,进入这个方法。

 private void doReleaseShared() {
        /*
         * Ensure that a release propagates, even if there are other
         * in-progress acquires/releases.  This proceeds in the usual
         * way of trying to unparkSuccessor of head if it needs
         * signal. But if it does not, status is set to PROPAGATE to
         * ensure that upon release, propagation continues.
         * Additionally, we must loop in case a new node is added
         * while we are doing this. Also, unlike other uses of
         * unparkSuccessor, we need to know if CAS to reset status
         * fails, if so rechecking.
         */
        for (;;) {
            Node h = head;
            //如果aqs队列被初始化了
            if (h != null && h != tail) {
                int ws = h.waitStatus;
            //如果ws == -1,说明后面还有人排队
                if (ws == Node.SIGNAL) {
                    if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0))
                        continue;            // loop to recheck cases		
             //这个方法就是唤醒他的下一个节点,读写锁源码解读过
                    unparkSuccessor(h);
                }
             //如果ws == 0,说明后面没人排队直接把这个改成-3。
             //下一轮循环就返回了
                else if (ws == 0 &&
                         !compareAndSetWaitStatus(h, 0, Node.PROPAGATE))
                    continue;                // loop on failed CAS
            }
            if (h == head)                   // loop if head changed
                break;
        }
    }

总结

总的来说,CountDownLatch比ReentrantLock ReentrantReadWriteLock简单很多,没那么绕,其实原理也差不多,就是入队出队,unpark,park,cas乐观锁去改值。

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