/**
* --装饰器设计模式
* 1.抽象组件:需要装饰的抽象对象(接口或抽象对象)
* 2.具体组件:需要装饰的对象
* 3.抽象装饰类:包含对抽象组件的引用以及装饰者共有的方法
* 4.具体装饰类:被装饰的对象
* @author Administrator
*
*/
public class DecorateTest02 {
public static void main(String[] args) {
Drink coffee=new Coffee();
Drink suger=new Suger(coffee);
System.out.println(suger.info()+"-->"+suger.cost());
Drink milk=new Milk(coffee);
System.out.println(milk.info()+"-->"+milk.cost());
milk=new Milk(suger);
System.out.println(milk.info()+"-->"+milk.cost());
}
}
//抽象组件
interface Drink{
double cost(); //费用
String info(); //说明
}
//具体组件
class Coffee implements Drink{
private String name="原味咖啡";
@Override
public double cost() {
return 10;
}
@Override
public String info() {
return name;
}
}
//抽象装饰类
abstract class Decorate implements Drink{
private Drink drink;
public Decorate(Drink drink) {
this.drink=drink;
}
@Override
public double cost() {
return this.drink.cost();
}
@Override
public String info() {
return this.drink.info();
}
}
//具体装饰类
class Milk extends Decorate{
public Milk(Drink drink) {
super(drink);
}
public double cost() {
return super.cost()*4;
}
public String info() {
return super.info()+"加入了牛奶";
}
}
class Suger extends Decorate{
public Suger(Drink drink) {
super(drink);
}
public double cost() {
return super.cost()*2;
}
public String info() {
return super.info()+"加入了蔗糖";
}
}
装饰器设计模式:咖啡
最新推荐文章于 2021-09-29 21:29:48 发布