设计模式——中介者模式
中介模式,用一个中介对象来封装一系列的对象交互。中介使各对象不需要显示地相互引用,从而使其耦合松散,而且可以独立地改变他妈之间的交互
//抽象中介类
abstract class Mediator
{
public abstract void Send(string message, Colleague colleague);//定义一个抽象的发送消息方法,得到同事对象和发送消息
}
//具体中介者类
class ConcreteMediator : Mediator
{
private ConcreteColleague1 colleague1;
private ConcreteColleague2 colleague2;
public ConcreteColleague1 Colleague1 //需要了解所有的具体同事对象
{
set { colleague1 = value; }
}
public ConcreteColleague2 Colleague2
{
set { colleague2 = value; }
}
public override void Send(string message, Colleague colleague)
{
if (colleague == colleague1)
{
colleague2.Notify(message); //重写发消息的方法,根据对象做出选择判断,通知对象
}
else
{
colleague1.Notify(message);
}
}
}
//抽象同事类
abstract class Colleague
{
protected Mediator mediator;
public Colleague(Mediator mediator)//构造方法,得到中介者对象
{
this.mediator = mediator;
}
}
class ConcreteColleague1 : Colleague
{
public ConcreteColleague1(Mediator mediator) : base(mediator)
{
}
public void Send(string message)
{
mediator.Send(message,this); //发消息时通常是中介者发送出去的
}
public void Notify(string message)
{
Console.WriteLine("同事1得到消息:"+message);
}
}
class ConcreteColleague2 : Colleague
{
public ConcreteColleague2(Mediator mediator) : base(mediator)
{
}
public void Send(string message)
{
mediator.Send(message, this);
}
public void Notify(string message)
{
Console.WriteLine("同事2得到消息:" + message);
}
}
static void Main(string[] args)
{
ConcreteMediator m = new ConcreteMediator();
ConcreteColleague1 c1 = new ConcreteColleague1(m); //让两个具体同事类认识中介者对象
ConcreteColleague2 c2 = new ConcreteColleague2(m);
m.Colleague1 = c1; //让中介者认识各个具体同事类对象
m.Colleague2 = c2;
c1.Send("吃过饭了吗?"); //具体同事类对象的发送信息都是通过中介者转发的
c1.Send("没有呢,你打算请客?");
}