#include "HelloWorldScene.h"
#include "SimpleAudioEngine.h"
USING_NS_CC;
Scene* HelloWorld::createScene()//定义静态函数problemLoading(),返回一个场景对象
{
return HelloWorld::create();
}
//定义静态函数problemLoading,用于在加载文件时打印错误信息
static void problemLoading(const char* filename)
{
printf("Error while loading: %s\n", filename);
printf("Depending on how you compiled you might have to add 'Resources/' in front of filenames in HelloWorldScene.cpp\n");
}
//定义初始化函数init()
bool HelloWorld::init()
{
//
// 1. super init first//首先调用父类的init()函数进行初始化
if ( !Scene::init() )
{
return false;
}
auto visibleSize = Director::getInstance()->getVisibleSize();//获取屏幕的可见尺寸
Vec2 origin = Director::getInstance()->getVisibleOrigin();//获取屏幕的原点
/
// 2. add a menu item with "X" image, which is clicked to quit the program
// you may modify it.
// add a "close" icon to exit the progress. it's an autorelease object(添加一个菜单项用于退出程序)
auto closeItem = MenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
if (closeItem == nullptr ||
closeItem->getContentSize().width <= 0 ||
closeItem->getContentSize().height <= 0)
{
problemLoading("'CloseNormal.png' and 'CloseSelected.png'");
}
else
{
float x = origin.x + visibleSize.width - closeItem->getContentSize().width/2;
float y = origin.y + closeItem->getContentSize().height/2;
closeItem->setPosition(Vec2(x,y));
}
// create menu, it's an autorelease object(创建一个菜单对象,并将菜单项添加到菜单中)
auto menu = Menu::create(closeItem, NULL);
menu->setPosition(Vec2::ZERO);
this->addChild(menu, 1);
/
// 3. add your codes below...
// add a label shows "Hello World"(添加一个标签,显示"helloworld")
// create and initialize a label
auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 24);
if (label == nullptr)
{
problemLoading("'fonts/Marker Felt.ttf'");
}
else
{
// position the label on the center of the screen
label->setPosition(Vec2(origin.x + visibleSize.width/2,
origin.y + visibleSize.height - label->getContentSize().height));
// add the label as a child to this layer
this->addChild(label, 1);
}
// add "HelloWorld" splash screen"(添加一个精灵对象,显示"helloworld.png"图片)
auto sprite = Sprite::create("HelloWorld.png");
if (sprite == nullptr)
{
problemLoading("'HelloWorld.png'");
}
else
{
// position the sprite on the center of the screen
sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
// add the sprite as a child to this layer
this->addChild(sprite, 0);
}
return true;
}
//调用 Director::getInstance()->end() 函数关闭场景并退出应用程序。
void HelloWorld::menuCloseCallback(Ref* pSender)
{
//Close the cocos2d-x game scene and quit the application
Director::getInstance()->end();
/*To navigate back to native iOS screen(if present) without quitting the application ,do not use Director::getInstance()->end() as given above,instead trigger a custom event created in RootViewController.mm as below*/
//EventCustom customEndEvent("game_scene_close_event");
//_eventDispatcher->dispatchEvent(&customEndEvent);
}
调用函数的层级关系:Scene–>createScene–>create–>init