cocos2dx中的scene.cpp

#include "HelloWorldScene.h"
#include "SimpleAudioEngine.h"

USING_NS_CC;

Scene* HelloWorld::createScene()//定义静态函数problemLoading(),返回一个场景对象
{
    return HelloWorld::create();
}

//定义静态函数problemLoading,用于在加载文件时打印错误信息
static void problemLoading(const char* filename)
{
    printf("Error while loading: %s\n", filename);
    printf("Depending on how you compiled you might have to add 'Resources/' in front of filenames in HelloWorldScene.cpp\n");
}

//定义初始化函数init()
bool HelloWorld::init()
{
    //
    // 1. super init first//首先调用父类的init()函数进行初始化
    if ( !Scene::init() )
    {
        return false;
    }

    auto visibleSize = Director::getInstance()->getVisibleSize();//获取屏幕的可见尺寸
    Vec2 origin = Director::getInstance()->getVisibleOrigin();//获取屏幕的原点

    /
    // 2. add a menu item with "X" image, which is clicked to quit the program
    //    you may modify it.

    // add a "close" icon to exit the progress. it's an autorelease object(添加一个菜单项用于退出程序)
    auto closeItem = MenuItemImage::create(
                                           "CloseNormal.png",
                                           "CloseSelected.png",
                                           CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));

    if (closeItem == nullptr ||
        closeItem->getContentSize().width <= 0 ||
        closeItem->getContentSize().height <= 0)
    {
        problemLoading("'CloseNormal.png' and 'CloseSelected.png'");
    }
    else
    {
        float x = origin.x + visibleSize.width - closeItem->getContentSize().width/2;
        float y = origin.y + closeItem->getContentSize().height/2;
        closeItem->setPosition(Vec2(x,y));
    }

    // create menu, it's an autorelease object(创建一个菜单对象,并将菜单项添加到菜单中)
    auto menu = Menu::create(closeItem, NULL);
    menu->setPosition(Vec2::ZERO);
    this->addChild(menu, 1);

    /
    // 3. add your codes below...

    // add a label shows "Hello World"(添加一个标签,显示"helloworld")
    // create and initialize a label

    auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 24);
    if (label == nullptr)
    {
        problemLoading("'fonts/Marker Felt.ttf'");
    }
    else
    {
        // position the label on the center of the screen
        label->setPosition(Vec2(origin.x + visibleSize.width/2,
                                origin.y + visibleSize.height - label->getContentSize().height));

        // add the label as a child to this layer
        this->addChild(label, 1);
    }

    // add "HelloWorld" splash screen"(添加一个精灵对象,显示"helloworld.png"图片)
    auto sprite = Sprite::create("HelloWorld.png");
    if (sprite == nullptr)
    {
        problemLoading("'HelloWorld.png'");
    }
    else
    {
        // position the sprite on the center of the screen
        sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));

        // add the sprite as a child to this layer
        this->addChild(sprite, 0);
    }
    return true;
}

//调用 Director::getInstance()->end() 函数关闭场景并退出应用程序。
void HelloWorld::menuCloseCallback(Ref* pSender)
{
    //Close the cocos2d-x game scene and quit the application
    Director::getInstance()->end();

    /*To navigate back to native iOS screen(if present) without quitting the application  ,do not use Director::getInstance()->end() as given above,instead trigger a custom event created in RootViewController.mm as below*/

    //EventCustom customEndEvent("game_scene_close_event");
    //_eventDispatcher->dispatchEvent(&customEndEvent);


}

调用函数的层级关系:Scene–>createScene–>create–>init

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