先用pip装上pygame
左下角打开终端,输入pip install pygame
安装成功
Pygamed的官方文档
测试一下好不好使(注意解释器要选装了pygame的那个)
import pygame
print(pygame.__version__)
结果如下:
代码如下:
plane_main.py
import pygame
# 从plane_sprites里面导入每个类。不需要用句点表示
from plane_sprites import *
# 继承object
class PlaneGame(object):
# python三引号允许一个字符串跨多行,写多行注释用
"""飞机大战主游戏"""
def __init__(self):
print("游戏初始化")
# create window
self.screen = pygame.display.set_mode(SCREEN_RECT.size)
# create clock
self.clock = pygame.time.Clock()
# create sprites and groups
self.__create_sprites()
# create enemy
pygame.time.set_timer(CREATE_ENEMY_EVENT, 700)
pygame.time.set_timer(HERO_FIRE_EVENT, 500)
def __create_sprites(self):
# create bg sprites and groups
bg1 = Background()
bg2 = Background(True)
self.back_group = pygame.sprite.Group(bg1, bg2)
# create enemy group
self.enemy_group = pygame.sprite.Group()
# create hero sprites and groups
self.hero = Hero()
self.hero_group = pygame.sprite.Group(self.hero)
def start_game(self):
print("game starts!")
while True:
self.clock.tick(FRAME_PER_SEC)
self.__event_handler()
self.__check_collide()
self.__update_sprites()
pygame.display.update()
def __event_handler(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
PlaneGame.__game_over()
elif event.type == CREATE_ENEMY_EVENT:
enemy = Enemy()
self.enemy_group.add(enemy)
elif event.type == HERO_FIRE_EVENT:
self.hero.fire()
keys_pressed = pygame.key.get_pressed()
if keys_pressed[pygame.K_RIGHT]:
self.hero.speed = 10
elif keys_pressed[pygame.K_LEFT]:
self.hero.speed = -10
else:
self.hero.speed = 0
def __check_collide(self):
pygame.sprite.groupcollide(self.hero.bullets, self.enemy_group, True, True)
enemies = pygame.sprite.spritecollide(self.hero, self.enemy_group, True)
if len(enemies) > 0:
self.hero.kill()
PlaneGame.__game_over()
def __update_sprites(self):
self.back_group.update()
self.back_group.draw(self.screen)
self.enemy_group.update()
self.enemy_group.draw(self.screen)
self.hero_group.update()
self.hero_group.draw(self.screen)
self.hero.bullets.update()
self.hero.bullets.draw(self.screen)
@staticmethod
def __game_over():
print("game over")
pygame.quit()
exit()
if __name__ == '__main__':
game = PlaneGame()
game.start_game()
plane_sprites.py
import random
import pygame
# 屏幕大小
SCREEN_RECT = pygame.Rect(0, 0, 480, 700)
FRAME_PER_SEC = 60
CREATE_ENEMY_EVENT = pygame.USEREVENT
HERO_FIRE_EVENT = pygame.USEREVENT + 1
class GameSprite(pygame.sprite.Sprite):
def __init__(self, image_name, speed=1):
# use father class method
super().__init__()
self.image = pygame.image.load(image_name)
self.rect = self.image.get_rect()
self.speed = speed
def update(self):
# move up
self.rect.y += self.speed
class Background(GameSprite):
def __init__(self, is_alt=False):
super().__init__("./images/background.png")
# judge weather is alternative image
if is_alt:
self.rect.y = -self.rect.height
def update(self):
super().update()
# if is out of screen, move
if self.rect.y >= SCREEN_RECT.height:
self.rect.y = -self.rect.height
class Enemy(GameSprite):
def __init__(self):
super().__init__("./images/enemy1.png")
self.speed = random.randint(1, 5)
self.rect.bottom = 0
max_x = SCREEN_RECT.width - self.rect.width
self.rect.x = random.randint(0, max_x)
def update(self):
super().update()
if self.rect.y >= SCREEN_RECT.height:
print("game over")
pygame.quit()
exit()
def __del__(self):
print("killed!")
class Hero(GameSprite):
def __init__(self):
super().__init__("./images/me1.png", 0)
self.rect.centerx = SCREEN_RECT.centerx
self.rect.bottom = SCREEN_RECT.bottom - 120
self.bullets = pygame.sprite.Group()
def update(self):
self.rect.x += self.speed
# Hero can not be out of screen
if self.rect.x < 0:
self.rect.x = 0
elif self.rect.right > SCREEN_RECT.right:
self.rect.right = SCREEN_RECT.right
def fire(self):
print("firing")
for i in (1, 2, 3):
bullet = Bullet()
bullet.rect.bottom = self.rect.y - i * 20
bullet.rect.centerx = self.rect.centerx
self.bullets.add(bullet)
class Bullet(GameSprite):
def __init__(self):
super().__init__("./images/bullet1.png", -2)
def update(self):
super().update()
if self.rect.bottom < 0:
self.kill()
def __del__(self):
print("bullet is destroyed")
这个还有若干可以改进的点,例如生命值,子弹手动发射,子弹数,子弹种类,击毁动画,敌机种类,敌机炸弹,补血,暂停界面