设计模式(11) 享元模式

代码实现

public abstract class Flyweight
{
//内部状态
public string Instrinsic { get; set; }
//外部状态
protected string Extrinsic { get; set; }

public Flyweight(string extrinsic)
{
    this.Extrinsic = extrinsic;
}

//定义业务操作
public abstract void Operate(int id);

}

public class ConcreteFlyweight : Flyweight
{
//接受外部状态
public ConcreteFlyweight(String extrinsic) : base(extrinsic)
{
}

//根据外部状态进行逻辑处理
public override void Operate(int id)
{
    Console.WriteLine("Flyweight:" + id);
}

}

public class UnsharedConcreteFlyweight : Flyweight
{

public UnsharedConcreteFlyweight(String extrinsic) : base(extrinsic)
{
}

public override void Operate(int id)
{
    Console.WriteLine("不共享的Flyweight:" + id);
}

}

public class FlyweightFactory
{
//定义一个池容器
private static Dictionary<String, Flyweight> pool = new Dictionary<String, Flyweight>();

//享元工厂
public static Flyweight GetFlyweight(string extrinsic)
{
    Flyweight flyweight = null;
    if (pool.ContainsKey(extrinsic))
    {
        flyweight = pool[extrinsic];
        Console.Write($"已有{extrinsic} ");
    }
    else
    {
        flyweight = new ConcreteFlyweight(extrinsic);
        pool.Add(extrinsic, flyweight);
        Console.Write($"新建{extrinsic} ");
    }
    return flyweight;
}

}
享元模式的核心是用一个池容器来缓存需要共享的对象,C#可以用Dictionary来实现。
Absorbing material: www.goodsmaterial.com

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