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示例

在这里插入图片描述

HTML

<!DOCTYPE html>
<html>
	<head>
		<meta charset="utf-8">
		<title>ThreeJS Spinning Cube</title>
	</head>
	<body>

	</body>
</html>

CSS

body { margin: 0; }
			canvas { width: 80%; height: 80% }

JS

// create a scene, that will hold all our elements such as objects, cameras and lights.
var scene = new THREE.Scene();
scene.fog = new THREE.Fog(0, 1);

// create a camera, which defines where we're looking at.
var camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
        // position and point the camera to the center of the scene
        camera.position.x = 0;
        camera.position.y = 0;
        camera.position.z = 200;

// create a render and set the size
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );

// add the output of the renderer to the html element
document.body.appendChild( renderer.domElement );

// add light to the scene
    const color = 0xDC143C;
    const intensity = 1;
    const light = new THREE.DirectionalLight(color, intensity);
    light.position.set(-1, 2, 4);
    scene.add(light);

function createParticles() {


            var geom = new THREE.Geometry();
            var material = new THREE.PointCloudMaterial({size: 4, vertexColors: true, color: 0xffffff});

            for (var x = -5; x < 5; x++) {
                for (var y = -5; y < 5; y++) {
                    var particle = new THREE.Vector3(x * 10, y * 10, 0);
                    geom.vertices.push(particle);
                    geom.colors.push(new THREE.Color(Math.random() * 0xDC143C));
                }
            }

            var cloud = new THREE.PointCloud(geom, material);
            scene.add(cloud);
        }
// create a cube
// var geometry = new THREE.BoxGeometry( 1, 1, 1 );
// var material = new THREE.MeshLambertMaterial({color: 0xff0000});
// var cube = new THREE.Mesh( geometry, material );
// scene.add( cube );
createParticles();



function animate() {
	requestAnimationFrame( animate );
// cube.rotation.x += 0.01;
// cube.rotation.y += 0.01;
  renderer.render( scene, camera );
}
animate();
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