Python 中国象棋源码 V1

Pygame 做的中国象棋,一直以来喜欢下象棋,写了 python 就拿来做一个试试,水平有限,电脑走法水平低,需要在下次版本中更新电脑走法,希望源码能帮助大家更好的学习 python。总共分为四个文件,chinachess.py 为主文件,constants.py 数据常量,pieces.py 棋子类,走法,computer.py 电脑走法计算。
链接:pan.baidu.com/s/1e1lzDiLT…
提取码:cskj
在这里插入图片描述
chinachess.py 为主文件

import pygame
import time
import constants
import pieces
import computer

class MainGame():
    window = None
    Start_X = constants.Start_X
    Start_Y = constants.Start_Y
    Line_Span = constants.Line_Span
    Max_X = Start_X + 8 * Line_Span
    Max_Y = Start_Y + 9 * Line_Span

    player1Color = constants.player1Color
    player2Color = constants.player2Color
    Putdownflag = player1Color
    piecesSelected = None

    button_go = None
    piecesList = []

    def start_game(self):
        MainGame.window = pygame.display.set_mode([constants.SCREEN_WIDTH, constants.SCREEN_HEIGHT])
        pygame.display.set_caption("天青-中国象棋")
        MainGame.button_go = Button(MainGame.window, "重新开始", constants.SCREEN_WIDTH - 100, 300)  # 创建开始按钮
        self.piecesInit()

        while True:
            time.sleep(0.1)
            # 获取事件
            MainGame.window.fill(constants.BG_COLOR)
            self.drawChessboard()
            #MainGame.button_go.draw_button()
            self.piecesDisplay()
            self.VictoryOrDefeat()
            self.Computerplay()
            self.getEvent()
            pygame.display.update()
            pygame.display.flip()

    def drawChessboard(self):
        mid_end_y = MainGame.Start_Y + 4 * MainGame.Line_Span
        min_start_y = MainGame.Start_Y + 5 * MainGame.Line_Span
        for i in range(0, 9):
            x = MainGame.Start_X + i * MainGame.Line_Span
            if i==0 or i ==8:
                y = MainGame.Start_Y + i * MainGame.Line_Span
                pygame.draw.line(MainGame.window, constants.BLACK, [x, MainGame.Start_Y], [x, MainGame.Max_Y], 1)
            else:
                pygame.draw.line(MainGame.window, constants.BLACK, [x, MainGame.Start_Y], [x, mid_end_y], 1)
                pygame.draw.line(MainGame.window, constants.BLACK, [x, min_start_y], [x, MainGame.Max_Y], 1)

        for i in range(0, 10):
            x = MainGame.Start_X + i * MainGame.Line_Span
            y = MainGame.Start_Y + i * MainGame.Line_Span
            pygame.draw.line(MainGame.window, constants.BLACK, [MainGame.Start_X, y], [MainGame.Max_X, y], 1)

        speed_dial_start_x =  MainGame.Start_X + 3 * MainGame.Line_Span
        speed_dial_end_x =  MainGame.Start_X + 5 * MainGame.Line_Span
        speed_dial_y1 = MainGame.Start_Y + 0 * MainGame.Line_Span
        speed_dial_y2 = MainGame.Start_Y + 2 * MainGame.Line_Span
        speed_dial_y3 = MainGame.Start_Y + 7 * MainGame.Line_Span
        speed_dial_y4 = MainGame.Start_Y + 9 * MainGame.Line_Span

        pygame.draw.line(MainGame.window, constants.BLACK, [speed_dial_start_x, speed_dial_y1], [speed_dial_end_x, speed_dial_y2], 1)
        pygame.draw.line(MainGame.window, constants.BLACK, [speed_dial_start_x, speed_dial_y2],
                         [speed_dial_end_x, speed_dial_y1], 1)
        pygame.draw.line(MainGame.window, constants.BLACK, [speed_dial_start_x, speed_dial_y3],
                         [speed_dial_end_x, speed_dial_y4], 1)
        pygame.draw.line(MainGame.window, constants.BLACK, [speed_dial_start_x, speed_dial_y4],
                         [speed_dial_end_x, speed_dial_y3], 1)

    def piecesInit(self):
        MainGame.piecesList.append(pieces.Rooks(MainGame.player2Color, 0,0))
        MainGame.piecesList.append(pieces.Rooks(MainGame.player2Color,  8, 0))
        MainGame.piecesList.append(pieces.Elephants(MainGame.player2Color,  2, 0))
        MainGame.piecesList.append(pieces.Elephants(MainGame.player2Color,  6, 0))
        MainGame.piecesList.append(pieces.King(MainGame.player2Color, 4, 0))
        MainGame.piecesList.append(pieces.Knighs(MainGame.player2Color,  1, 0))
        MainGame.piecesList.append(pieces.Knighs(MainGame.player2Color,  7, 0))
        MainGame.piecesList.append(pieces.Cannons(MainGame.player2Color,  1, 2))
        MainGame.piecesList.append(pieces.Cannons(MainGame.player2Color, 7, 2))
        MainGame.piecesList.append(pieces.Mandarins(MainGame.player2Color,  3, 0))
        MainGame.piecesList.append(pieces.Mandarins(MainGame.player2Color, 5, 0))
        MainGame.piecesList.append(pieces.Pawns(MainGame.player2Color, 0, 3))
        MainGame.piecesList.append(pieces.Pawns(MainGame.player2Color, 2, 3))
        MainGame.piecesList.append(pieces.Pawns(MainGame.player2Color, 4, 3))
        MainGame.piecesList.append(pieces.Pawns(MainGame.player2Color, 6, 3))
        MainGame.piecesList.append(pieces.Pawns(MainGame.player2Color, 8, 3))

        MainGame.piecesList.append(pieces.Rooks(MainGame.player1Color,  0, 9))
        MainGame.piecesList.append(pieces.Rooks(MainGame.player1Color,  8, 9))
        MainGame.piecesList.append(pieces.Elephants(MainGame.player1Color, 2, 9))
        MainGame.piecesList.append(pieces.Elephants(MainGame.player1Color, 6, 9))
        MainGame.piecesList.append(pieces.King(MainGame.player1Color,  4, 9))
        MainGame.piecesList.append(pieces.Knighs(MainGame.player1Color, 1, 9))
        MainGame.piecesList.append(pieces.Knighs(MainGame.player1Color, 7, 9))
        MainGame.piecesList.append(pieces.Cannons(MainGame.player1Color,  1, 7))
        MainGame.piecesList.append(pieces.Cannons(MainGame.player1Color,  7, 7))
        MainGame.piecesList.append(pieces.Mandarins(MainGame.player1Color,  3, 9))
        MainGame.piecesList.append(pieces.Mandarins(MainGame.player1Color,  5, 9))
        MainGame.piecesList.append(pieces.Pawns(MainGame.player1Color, 0, 6))
        MainGame.piecesList.append(pieces.Pawns(MainGame.player1Color, 2, 6))
        MainGame.piecesList.append(pieces.Pawns(MainGame.player1Colo
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