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#include <vtkActor.h>
#include <vtkCleanPolyData.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointSource.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkPointSource> pointSource;
pointSource->SetNumberOfPoints(10000);
pointSource->SetRadius(1.0);
pointSource->Update();
auto pts = pointSource->GetNumberOfPoints();
vtkNew<vtkCleanPolyData> cleanPolyData;
cleanPolyData->SetInputConnection(pointSource->GetOutputPort());
cleanPolyData->SetTolerance(0.1);
cleanPolyData->Update();
auto cleanPts = cleanPolyData->GetOutput()->GetNumberOfPoints();
std::cout << "Original points" << pts << std::endl;
std::cout << "Cleaned points " << cleanPts << std::endl;
std::cout << "Reduction "
<< (1.0 - static_cast<double>(cleanPts) / pts) * 100.0 << "%"
<< std::endl;
vtkNew<vtkPolyDataMapper> inputMapper;
inputMapper->SetInputConnection(pointSource->GetOutputPort());
vtkNew<vtkActor> inputActor;
inputActor->SetMapper(inputMapper);
inputActor->GetProperty()->SetColor(colors->GetColor3d("Lime").GetData());
inputActor->GetProperty()->SetPointSize(3);
vtkNew<vtkPolyDataMapper> cleanedMapper;
cleanedMapper->SetInputConnection(cleanPolyData->GetOutputPort());
vtkNew<vtkActor> cleanedActor;
cleanedActor->SetMapper(cleanedMapper);
cleanedActor->GetProperty()->SetColor(colors->GetColor3d("Lime").GetData());
cleanedActor->GetProperty()->SetPointSize(3);
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(600, 300);
renderWindow->SetWindowName("DownsamplePointCloud");
vtkNew<vtkRenderWindowInteractor> interactor;
interactor->SetRenderWindow(renderWindow);
double leftViewport[4] = {0.0, 0.0, 0.5, 1.0};
double rightViewport[4] = {0.5, 0.0, 1.0, 1.0};
vtkNew<vtkRenderer> leftRenderer;
renderWindow->AddRenderer(leftRenderer);
leftRenderer->SetViewport(leftViewport);
leftRenderer->SetBackground(colors->GetColor3d("van_dyke_brown").GetData());
vtkNew<vtkRenderer> rightRenderer;
renderWindow->AddRenderer(rightRenderer);
rightRenderer->SetViewport(rightViewport);
rightRenderer->SetBackground(colors->GetColor3d("ultramarine").GetData());
leftRenderer->AddActor(inputActor);
rightRenderer->AddActor(cleanedActor);
leftRenderer->ResetCamera();
rightRenderer->ResetCamera();
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}