下面的两个程序实现了这样的功能: 客户端每1s产生一个随机数, 之后将产生的随机数转为字符串类型, 发送至服务端; 服务端在接收到数据后通过printf()函数将这个随机数显示到终端. 这个程序的思路可用于PC机和ARM开发板间的数据通信.
// server.c 服务端
#include <stdio.h>
#include <stdlib.h>
#include <errno.h>
#include <unistd.h>
#include <string.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <sys/wait.h>
#include <arpa/inet.h>
#define SERVPORT 3333
#define BACKLOG 10
int main()
{
int sockfd,client_fd;
int recvbytes;
int sin_size;
char buf[50];
struct sockaddr_in my_addr;
struct sockaddr_in remote_addr;
sockfd = socket(AF_INET, SOCK_STREAM, 0);//建立socket --
my_addr.sin_family=AF_INET;//AF_INET地址族
my_addr.sin_port=htons(SERVPORT);//设定端口号(host -> networks)
my_addr.sin_addr.s_addr = INADDR_ANY;//32位IPv4地址
bzero(&(my_addr.sin_zero),8); //置前8个字节为0
if (bind(sockfd, (struct sockaddr *)&my_addr, sizeof(struct sockaddr)) == -1)
{
perror("bind 出错!");
exit(1);
}
if (listen(sockfd, BACKLOG) == -1) //监听socket连接,设置队列中最多拥有连接个数为10 --
{
perror("listen 出错!");
exit(1);
}
while(1)
{
sin_size = sizeof(struct sockaddr_in);//记录sockaddr_in结构体所占字节数
if ((client_fd = accept(sockfd, (struct sockaddr *)&remote_addr, &sin_size)) == -1) //accept()缺省是阻塞函数,阻塞到有连接请求为止 --
{
perror("accept error");
continue;
}
printf("收到一个连接来自: %s\n", inet_ntoa(remote_addr.sin_addr));
if (!fork())
{
if (send(client_fd, "连接上了 \n", 26, 0) == -1) //--
perror("send 出错!");
//receive pieces of message from host
while(1)
{
recvbytes = recv(client_fd, buf, 50, 0);
buf[recvbytes] = '\0';
if(recvbytes == 0)//indicating that the client has been off
{
printf("connection to %s closed.\n",inet_ntoa(remote_addr.sin_addr));
break;
}
printf("%s\n", buf);
sleep(1);
}
close(client_fd);
exit(0);
}
close(client_fd);
}
}
// client.c 客户端
#include <stdio.h>
#include <stdlib.h>
#include <errno.h>
#include <string.h>
#include <unistd.h>
#include <netdb.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <time.h>
#define SERVPORT 3333
#define MAXDATASIZE 100
int random_number()//generating a random number
{
int a;
srand((unsigned)time(NULL));
a = rand();
return a;
}
int main(int argc, char *argv[])
{
int sockfd, recvbytes;
int value = 0;
char buf[MAXDATASIZE];
struct hostent *host;
struct sockaddr_in serv_addr;
if(argc < 2)
{
fprintf(stderr,"Please enter the server's hostname!\n");
exit(1);
}
if((host=gethostbyname(argv[1]))==NULL)
{
herror("gethostbyname error!");
exit(1);
}
if((sockfd = socket(AF_INET, SOCK_STREAM, 0)) == -1)//建立socket --
{
perror("socket create error!");
exit(1);
}
serv_addr.sin_family=AF_INET;
serv_addr.sin_port=htons(SERVPORT);
serv_addr.sin_addr = *((struct in_addr *)host->h_addr);
bzero(&(serv_addr.sin_zero),8);
if(connect(sockfd, (struct sockaddr *)&serv_addr, sizeof(struct sockaddr)) == -1) //请求连接 --
{
perror("connect error!");
exit(1);
}
//successful connection
if((recvbytes=recv(sockfd, buf, MAXDATASIZE, 0)) ==-1)//接收数据 --
{
perror("connect 出错!");
exit(1);
}
buf[recvbytes] = '\0';
printf("收到: %s",buf);
//send pieces of message to server
while(1)
{
//generating a random number and sending it to the host
value = random_number();
sprintf(buf, "%d", value);//int to string
send(sockfd, buf, (int)strlen(buf), 0);
//every one second client sends a random number converted to string to host
sleep(1);
}
close(sockfd);//关闭连接 --
}
server端等待连接.
client端请求连接并发送数据至server端.
server端收到数据并显示到终端.
在client端结束连接.
server端提示该client端连接结束, 并继续等待新的连接请求.