数据结构邻接矩阵图C语言

#include <iostream>
using namespace std;
#define maxSize 100
#define Elemtype int
typedef struct {
    Elemtype vexs[maxSize];
    int arcs[maxSize][maxSize];
    int numVexs;
    int numArcs;
}adjacenryMatrixGraph;

void initAdjacenryMatrixGraph(adjacenryMatrixGraph &G) {
    G.numArcs = 0;
    G.numVexs = 0;
}

void outputAdjacenryMatrixGraph(adjacenryMatrixGraph G) {
    for(int i = 0; i < G.numVexs; i ++) {
        for(int j = 0; j < G.numVexs; j ++) {
            if(j != G.numVexs - 1) cout << G.arcs[i][j] << " ";
            else cout << G.arcs[i][j] << endl;
        }
    }
    cout << endl;
}

int getVexIndexAdjacenryMatrixGraph(adjacenryMatrixGraph G, Elemtype e) {
    for(int i = 0; i < G.numVexs; i ++) {
        if(e == G.vexs[i]) return i;
    }
    return -1;
}

Elemtype getIndexVexAdjacenryMatrixGraph(adjacenryMatrixGraph G, int index) {
    if(index < G.numVexs) {
        return G.vexs[index];
    }
    else return -1;
}

void createAdjacenryMatrixGraph(adjacenryMatrixGraph &G) {
    cout << "please cin number of vexs: ";
    int numberVexs;
    cin >> numberVexs;
    cout << "please cin every vexs: ";
    G.numVexs = numberVexs;
    for(int i = 0; i < numberVexs; i ++) {
        cin >> G.vexs[i];
    }
    Elemtype firstVex;
    Elemtype lastVex;
    cout << "please cin two vexs where the edge is connected: ";
    cin >> firstVex >> lastVex;
    int firstIndex;
    int lastIndex;
    while(firstVex != -1 && lastVex != -1) {
        firstIndex = getVexIndexAdjacenryMatrixGraph(G, firstVex);
        lastIndex = getVexIndexAdjacenryMatrixGraph(G, lastVex);
        if(firstIndex == -1 || lastVex == -1) {
            cout << "cin ERROR, please cin again!!!" << endl;
            continue;
        }
        else {
            G.arcs[firstIndex][lastIndex] = 1;
            G.arcs[lastIndex][firstIndex] = 1;
            G.numArcs ++;
            cout << "please cin two vexs where the edge is connected: ";
            cin >> firstVex >> lastVex;
        }
    }
}

bool adjacentAdjacenryMatrixGraph(adjacenryMatrixGraph G, Elemtype a, Elemtype b) {
    int firstIndex = getVexIndexAdjacenryMatrixGraph(G, a);
    int lastIndex = getVexIndexAdjacenryMatrixGraph(G, b);
    if(firstIndex == -1 || lastIndex == -1) {
        cout << "not exits" << endl;
        return false;
    }
    else if(G.arcs[firstIndex][lastIndex] == 1) {
        cout << "exits" << endl;
        return true;
    }
    else {
        cout << "not exits" << endl;
        return false;
    }
}

void listNeighborsAdjacenryMatrixGraph(adjacenryMatrixGraph G, Elemtype a) {
    int index = getVexIndexAdjacenryMatrixGraph(G, a);
    if(index == -1) {
        cout << "cin vex ERROR";
        return ;
    }
    else {
        cout << "The point adjacent to the point: ";
        for(int i = 0; i < G.numVexs; i ++) {
            if(G.arcs[index][i] == 1) {
                Elemtype res = getIndexVexAdjacenryMatrixGraph(G, i);
                if(res != -1) {
                    cout << res << " ";
                }
            }
        }
        cout << endl;
        return ;
    }
}

bool insertVexAdjacenryMatrixGraph(adjacenryMatrixGraph &G, Elemtype e) {
    if(G.numVexs == maxSize - 1) {
        cout << "this adj filled" << endl;
        return false;
    }
    else {
        G.vexs[G.numVexs - 1] = e;
        G.numVexs ++;
        return true;
    }
}

bool deleteVexAdjacenryMatrixGraph(adjacenryMatrixGraph &G, Elemtype e) {
    int index = getVexIndexAdjacenryMatrixGraph(G, e);
    if(index == -1) {
        cout << "vex not exits" << endl;
        return false;
    }
    else {
        for(int i = 0; i < G.numVexs; i ++) {
            if(G.arcs[index][i] == 1) G.numArcs --;
        }
        for(int i = 0; i < G.numVexs; i ++) {
            for(int j = 0; j < G.numVexs; j ++) {
                if(i > index && j > index)
                    G.arcs[i - 1][j - 1] = G.arcs[i][j];
                else if(i > index)
                    G.arcs[i - 1][j] = G.arcs[i][j];
                else if(j > index)
                    G.arcs[i][j - 1] = G.arcs[i][j];
            }
        }
        for(int i = index; i < G.numVexs; i++) {
            G.vexs[i]=G.vexs[i+1];
        }
        G.numVexs--;
    }
}

bool insertArcAdjacenryMatrixGraph(adjacenryMatrixGraph &G, Elemtype a, Elemtype b) {
    int firstIndex = getVexIndexAdjacenryMatrixGraph(G, a);
    int lastIndex = getVexIndexAdjacenryMatrixGraph(G, b);
    if(firstIndex == -1 || lastIndex == -1) {
        cout << "vexs has not exits" << endl;
        return false;
    }
    else {
        if(G.arcs[firstIndex][lastIndex] == 1) {
            cout << "this edge has exits" << endl;
            return false;
        }
        else {
            G.arcs[firstIndex][lastIndex] = 1;
            G.arcs[lastIndex][firstIndex] = 1;
            G.numArcs ++;
            return true;
        }
    }
}

bool deleteArcAdjacenryMatrixGraph(adjacenryMatrixGraph &G, Elemtype a, Elemtype b) {
    int firstIndex = getVexIndexAdjacenryMatrixGraph(G, a);
    int lastIndex = getVexIndexAdjacenryMatrixGraph(G, b);
    if(firstIndex == -1 || lastIndex == -1) {
        cout << "vexs has not exits" << endl;
        return false;
    }
    else {
        if(G.arcs[firstIndex][lastIndex] == 0) {
            cout << "this edge not exits" << endl;
            return false;
        }
        else {
            G.arcs[firstIndex][lastIndex] = 0;
            G.arcs[lastIndex][firstIndex] = 0;
            G.numArcs --;
            return true;
        }
    }
}

int main() {
    adjacenryMatrixGraph G;
    initAdjacenryMatrixGraph(G);
    createAdjacenryMatrixGraph(G);
    outputAdjacenryMatrixGraph(G);
    deleteVexAdjacenryMatrixGraph(G, 20);
    outputAdjacenryMatrixGraph(G);
    return 0;
}
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