C语言实现扫雷游戏初级版

game.h

#include<stdio.h>
#include<stdlib.h>
#include<time.h>

#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2

#define EASY 10
//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set);
void PrintBoard(char board[ROWS][COLS], int row, int col);

//放雷
void SetMine(char board[ROWS][COLS], int row, int col);

//扫雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);

game.c

#include"game.h"

//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < rows; i++)
	{
		for (j = 0; j < cols; j++)
		{
			board[i][j] = set;
		}
	}
}

//打印棋盘
void PrintBoard(char board[ROWS][COLS], int row, int col)
{
	int i = 1;
	int j = 1;
	printf("-------------------\n");
	for (i = 0; i <= row; i++)
	{
		printf("%d ", i);
	}
	printf("\n");
	for (i = 1; i <= ROW; i++)
	{
		printf("%d ", i);

		for (j = 1; j <= COL; j++)
		{
			printf("%c ", board[i][j]);
		}
		printf("\n");
		
	}
	printf("-------------------\n");

}

//放雷
void SetMine(char board[ROWS][COLS], int row, int col)
{
	int count = EASY;
	while (count)
	{
		int x = rand() % 9 + 1;//1-9
		int y = rand() % 9 + 1;//1-9
		if (board[x][y] == '0')
		{
			board[x][y] = '1';
			count--;
		}
	}
}

//查坐标四周雷的个数
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
	//方法1:
	/*int i = 0;
	int j = 0;
	int count = 0;
	for (i = x - 1; i <= x + 1; i++)
	{
		for (j = y - 1; j <= y + 1; j++)
		{
			if (mine[i][j] == '1')
			{
				count++;
			}
		}
	}
	return count;*/
	//方法2:
	return mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y + 1] +
		mine[x][y - 1] + mine[x][y + 1] +
		mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] -
		8 * '0';
}

//扫雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int num = 0;
	while (num < row*col - EASY)
	{
		int x = 0;
		int y = 0;
		printf("请输入坐标:>");
		scanf("%d%d", &x, &y);
		//判断坐标是否合法
		if (x >= 1 && x <= row&&y >= 1 && y <= col)
		{
			if (mine[x][y] == '0')
			{
				int count = GetMineCount(mine, x, y);
				show[x][y] = count+'0';
				PrintBoard(show, row, col);
				num++;
			}
			else
			{
				printf("很遗憾,您已被炸死!\n");
				PrintBoard(mine, row, col);
				break;
			}
		}
		else
		{
			printf("坐标不合法\n");
		}
		if (num == row*col - EASY)
		{
			printf("排雷成功!\n");
			break;
		}
	}
	
}

test.c

#include"game.h"

void menu()
{
	printf("*****************************\n");
	printf("*********  1. play  *********\n");
	printf("*********  0. exit  *********\n");
	printf("*****************************\n");
}

//游戏设计部分
void game()
{
	//隐藏 
	char mine[ROWS][COLS] = { 0 };
	//展示
	char show[ROWS][COLS] = { 0 };
	srand((unsigned int)time(NULL));//设置随机数生成起点

	//初始化棋盘
	InitBoard(mine, ROWS, COLS, '0');
	InitBoard(show, ROWS, COLS, '*');

	//PrintBoard(mine, ROW, COL);//无需打印
	PrintBoard(show, ROW, COL);

	//1.放雷
	SetMine(mine, ROW, COL);
	//PrintBoard(mine, ROW, COL);//test

	//2.扫雷
	FindMine(mine, show, ROW, COL);

}

int main()
{
	int input = 0;
	do
	{
		menu();
		printf("请输入:>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("输入错误,请重新输入!\n");
			break;
		}
	} while (input);
	return 0;
}

输出结果:

在这里插入图片描述

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