我用的面向对象的做法HTML标签用的就比较少了。
<div class="Box">
<div class="btn" id="start"><button type="button"></button></div>
<div class="btn" id="suspend"><button type="button"></button></div>
<div id="Wrap">
<!-- <div class="Sonke_Head"></div>
<div class="Sonke_Body"></div>
<div class="Food"></div> -->
</div>
</div>
这是CSS代码块,背景图片的地方需自己准备
*{
margin: 0;
padding: 0;
}
/* 外边大盒子 */
.Box{
width: 800px;
height: 680px;
margin: 0 auto;
position: relative;
}
/* 标题小盒子 */
.Box .box{
width: 780px;
height: 100px;
margin: 0 auto;
text-align: center;
line-height: 100px;
}
input{
width: 100px;
}
.Time{
width: 220px;
}
/* 开始与暂停 */
.Box .btn{
width: 100%;
height: 100%;
position: absolute;
left: 0;
top: 0;
background-color: rgba(68, 66, 64, 0.3);
z-index: 2;
}
.Box .btn button{
background: none;
border: none;
background-size: 100% 100%;
cursor: pointer;
outline: none;
position: absolute;
left: 50%;
top: 50%;
}
.Box .begin button{
width: 200px;
height: 80px;
background-image: url(../image/start1.jpg);
border-radius: 20px;
margin-left: -100px;
margin-top: -40px;
}
.Box .suspend{
display: none;
}
.Box .suspend button{
width: 80px;
height: 80px;
background-image: url(../image/suspend.jpg);
margin-top: -40px;
margin-left: -40px;
}
/* Snake贪吃蛇 */
#parent{
width: 780px;
height: 560px;
background-color: #008c8c;
border: 10px solid #000;
position: relative;
}
/* #parent div{
width: 20px;
height: 20px;
} */
.snakeHead{
background-image: url(../image/Snakehead.gif);
background-size: 100%;
border-radius: 5px;
}
.snakeBody{
background-color: #9ddbb1;
border-radius: 50%;
}
.food{
background-image: url(../image/egg.png);
background-size: 100%;
border-radius: 50%;
}
这里我用的JavaScript的面向对象写的,面向对象相对面向过程更加简单,花了一个下午写的有什么改进的地方请指教
//定义全局变量
var score = document.getElementsByClassName('score')[0];//分数
var maxscore = document.getElementsByClassName('Maxscore')[0];//最高分
var time = document.getElementsByClassName('Time')[0];
var difficulty = document.getElementsByClassName('difficulty')[0];//难度程度
var Arr = [];
var wh = 20,//小方块的宽度
hh = 20,//小方块的高度
tr = 28, //代表行块
td = 39 //代表列块
var snake = null,//蛇的实例化对象
food = null,//食物的实例化对象
game = null;//游戏的实例化对象
//创建小方块的构造函数
function Square(x,y,classname){
//0,0 0,0
//20,0 1,0 20,20 1,1
this.x = x * wh;
this.y = y * hh;
this.class = classname;
this.box = document.createElement('div');//创建一个盒子
this.box.className = this.class;//赋值Classname值;
this.parent = document.getElementById('parent');//获取盒子的父级
};
//将dom元素添加到页面中
Square.prototype.create = function(){
this.box.style.position = 'absolute';
this.box.style.width = wh + 'px';//盒子的宽度
this.box.style.height = hh + 'px';//盒子的高度
this.box.style.left = this.x + 'px';//盒子的x位置
this.box.style.top = this.y + 'px';//盒子的y位置
this.parent.appendChild(this.box);
};
//将dom元素删除
Square.prototype.remove = function(){
this.parent.removeChild(this.box);
};
//创建蛇
function Snake(){
this.head = null;//蛇头的位置信息
this.tail = null;//蛇尾的位置信息
this.postion = [];//存一下蛇身的位置,苹果不能出现在蛇的身上,判断一下
this.direction = {//蛇走的方向
left : {
x : -1,
y : 0,
rotate : 180,
},
right : {
x : 1,
y : 0,
rotate : 0,
},
top : {
x : 0,
y : -1,
rotate : -90,
},
button : {
x : 0,
y : 1,
rotate : 90,
}
}
};
//初始化
Snake.prototype.init = function(){
//创建蛇头
var snakeHead = new Square(2,0,'snakeHead');
snakeHead.create();
this.head = snakeHead;//存一下蛇头信息
this.postion.push([2,0]);//存一下蛇头位置
//创建蛇的身体body1
var snakeBody1 = new Square(1,0,'snakeBody');
snakeBody1.create();
this.postion.push([1,0]);//存一下蛇身的位置
//创建蛇的身体Boxy2
var snakeBody2 = new Square(0,0,'snakeBody');
snakeBody2.create();
this.tail = snakeBody2;
this.postion.push([0,0]);
//蛇身形成链表关系
snakeHead.rig = null;
snakeHead.lef = snakeBody1;
snakeBody1.rig = snakeHead;
snakeBody1.lef = snakeBody2;
snakeBody2.rig = snakeBody1;
snakeBody2.lef = null;
//给蛇添加一条默认蛇走的方向
this.dir = this.direction.right;//右
};
//下一个位置的情况作出相对的情况反应;
Snake.prototype.getpostion = function(){
//下一步的位置
var nextPos = [
this.head.x/wh + this.dir.x,
this.head.y/hh + this.dir.y
];
//下一个位置是自己的身体,代表撞到了自己
var selfCollied = false ; //默认情况下不是
this.postion.forEach(function(value){
if(value[0] == nextPos[0] && value[1] == nextPos[1]){
//如果数组中的两个数据都相等,就说明下一个位置是自己
selfCollied = true;
}
});
if(selfCollied){
this.strategies.die.call(this);
return;
}
//下一个位置是墙,游戏结束
if(nextPos[0] < 0 || nextPos[1] < 0 || nextPos[0]>td-1 ||nextPos[1]>tr-1){
this.strategies.die.call(this);
return;
}
//下一个点是食物,把食物吃了
if(food && food.pos[0] == nextPos[0] && food.pos[1] == nextPos[1]){
//如果这个条件成立说明下一个位置是食物
this.strategies.eat.call(this);
return
}
//下一个点什么都不是,继续走
this.strategies.move.call(this);
};
//处理碰撞后做的相对的反应
Snake.prototype.strategies = {
move : function(format){//这个参数用于决定要不要删除蛇尾,
//创建一个new身体(在旧蛇头的位置);
var newBody = new Square(this.head.x/wh,this.head.y/hh,'snakeBody');
//更新链表关系
newBody.lef = this.head.lef;
newBody.lef.rig = newBody;
newBody.rig = null;
this.head.remove();//把旧蛇头从原来的位置删除
newBody.create();
//创建一个新的蛇头(其实就是下一个位置)
var newHead = new Square(this.head.x/wh + this.dir.x,this.head.y/hh + this.dir.y,'snakeHead');
//更新列表关系
newHead.lef = newBody;
newHead.rig = null;
newBody.rig = newHead;
newHead.box.style.transform = 'rotate('+this.dir.rotate+'deg)';
newHead.create();
//蛇身上的每一个方块的坐标
this.postion.splice(0,0,[this.head.x/wh + this.dir.x,this.head.y/hh + this.dir.y]);
this.head = newHead; //更新蛇头的信息
if(!format){//如果format的值为false,表示需要删除
this.tail.remove();
this.tail = this.tail.rig;
this.postion.pop();
}
},
eat : function(){
this.strategies.move.call(this,true);
createFood();
game.score++;
//分数
score.value = game.score;
Arr.push(game.score);
maxscore.value = Math.max.apply(null,Arr);
},
die : function(){
game.over();
}
};
snake = new Snake();
//创建食物
function createFood(){
//食物小方块的随机坐标;
var x = null;
var y = null;
var include = true;//循环跳出的条件,true表示食物的坐标在蛇身上,false食物的坐标不在蛇身上;
while(include){
x = Math.round(Math.random()*(td-1));
y = Math.round(Math.random()*(tr-1));
snake.postion.forEach(function(value){
if(x != value[0] && y != value[1]){
//这个成立说明食物不再蛇身上;
include = false;
}
})
}
// 生成食物
food = new Square(x,y,'food');
food.pos = [x,y];//存储一下生成食物的坐标,用于跟蛇头要走的下一个点做对比
var foodDom = document.querySelector('.food');
if(foodDom){
foodDom.style.left = x*wh + 'px';
foodDom.style.top = y*hh +'px';
}else{
food.create();
}
}
//创建游戏逻辑
function Game(){
this.timer = null;//时间
this.score = 0; //分数
}
Game.prototype.init = function(){
snake.init();
// snake.getpostion
createFood();
document.onkeydown = function(event){
var e = event || window.event;
var k = e.keyCode || e.which;
if(k == 65 && snake.dir != snake.direction.right){
snake.dir = snake.direction.left
}else if(k == 87 && snake.dir != snake.direction.button){
snake.dir = snake.direction.top;
}else if(k == 68 && snake.dir != snake.direction.left){
snake.dir = snake.direction.right;
}else if(k == 83 && snake.dir != snake.direction.top){
snake.dir = snake.direction.button;
}
}
this.start();
}
Game.prototype.start = function(){//开始游戏
this.timer = setInterval(function(){
snake.getpostion();
},200);
};
Game.prototype.pause = function(){
clearInterval(this.timer);
};
//结束游戏
Game.prototype.over = function(){
clearInterval(this.timer);
alert('你的得分为:'+this.score+';你的最高得分是:'+maxscore.value);
//游戏回到最初的状态
var parent = document.getElementById('parent');
parent.innerHTML = '';
score.value = 0;
snake = new Snake();
game = new Game();
var startBtnWrap = document.querySelector('.begin');
startBtnWrap.style.display = 'block';
};
//开启游戏
game = new Game();
var startBtn = document.querySelector('.begin button');
startBtn.onclick = function(){
startBtn.parentNode.style.display = 'none';
game.init();
setInterval(function(){
time.newTime(true);
},1000)
};
//暂停
var parent = document.getElementById('parent');
var suspend = document.querySelector('.suspend button');
parent.onclick = function(){
game.pause();
suspend.parentNode.style.display = 'block';
};
//继续
suspend.onclick = function(){
game.start();
suspend.parentNode.style.display = 'none';
};
//时间
function Complement(x){
if(x<10){
return '0' + x;
}else{
return x;
}
}
function wek(x){
var arr = ['星期天','星期一','星期二','星期三','星期四','星期五','星期六'];
for(var i = 0;i<arr.length;i++){
if(x == i){
return arr[x];
}
}
}
Element.prototype.newTime = function(key){
var date = new Date();
var Year = date.getFullYear();
var Month = date.getMonth()+1;
var Day = date.getDate();
var Hours = date.getHours();
var Minutes = date.getMinutes();
var Seconds = date.getSeconds();
Day = Complement(Day);
Hours = Complement(Hours);
Minutes = Complement(Minutes);
Seconds = Complement(Seconds);
var Week = date.getDay();
Week = wek(Week);
if(key){
this.value = Year+'年'+Month+'月'+Day+'日'+Hours+'时'+Minutes+'分'+Seconds+'秒'+Week;
}else{
this.innerHTML = Year+'年'+Month+'月'+Day+'日'+Hours+'时'+Minutes+'分'+Seconds+'秒'+Week;
}
}
今日分享就到这里吧!不定时更新作品,有什么需要改进的地方还请指教,感谢各位大神支持