李峋爱心代码

李峋爱心代码

最新功能添加,加入音乐播放功能,需将mp3文件路径加入代码中!

代码优化:评论区有好多小伙伴想要文字,于是添加了文字功能,大家可以重新下载运行!

温馨提示:此代码涉及Tkinter库,小伙伴们运行前需确保Tkinter库函数有安装
windows下安装python tkinter,如果使用pip install tkinter或conda install tkinter都出错:

ERROR: Could not find a version that satisfies the requirement tkinter (from versions: none)
ERROR: No matching distribution found for tkinter

可尝试方法:

conda install -c anaconda tk

运行结果

在这里插入图片描述

import random
from math import sin, cos, pi, log
from tkinter import *
import pygame

CANVAS_WIDTH = 640
CANVAS_HEIGHT = 480
CANVAS_CENTER_X = CANVAS_WIDTH / 2
CANVAS_CENTER_Y = CANVAS_HEIGHT / 2
IMAGE_ENLARGE = 11
HEART_COLOR = "#FF99CC"


def center_window(root, width, height):
    screenwidth = root.winfo_screenwidth()  # 获取显示屏宽度
    screenheight = root.winfo_screenheight()  # 获取显示屏高度
    size = '%dx%d+%d+%d' % (width, height, (screenwidth - width) /
                            2, (screenheight - height) / 2)  # 设置窗口居中参数
    root.geometry(size)  # 让窗口居中显示


def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE):
    x = 16 * (sin(t) ** 3)
    y = -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t))
    # 放大
    x *= shrink_ratio
    y *= shrink_ratio
    # 移到画布中央
    x += CANVAS_CENTER_X
    y += CANVAS_CENTER_Y
    return int(x), int(y)


def scatter_inside(x, y, beta=0.15):
    ratio_x = - beta * log(random.random())
    ratio_y = - beta * log(random.random())
    dx = ratio_x * (x - CANVAS_CENTER_X)
    dy = ratio_y * (y - CANVAS_CENTER_Y)
    return x - dx, y - dy


def shrink(x, y, ratio):
    force = -1 / (((x - CANVAS_CENTER_X) ** 2 +
                  (y - CANVAS_CENTER_Y) ** 2) ** 0.6)
    dx = ratio * force * (x - CANVAS_CENTER_X)
    dy = ratio * force * (y - CANVAS_CENTER_Y)
    return x - dx, y - dy


def curve(p):
    return 2 * (2 * sin(4 * p)) / (2 * pi)


class Heart:
    def __init__(self, generate_frame=20):
        self._points = set()  # 原始爱心坐标集合
        self._edge_diffusion_points = set()  # 边缘扩散效果点坐标集合
        self._center_diffusion_points = set()  # 中心扩散效果点坐标集合
        self.all_points = {}  # 每帧动态点坐标
        self.build(2000)
        self.random_halo = 1000
        self.generate_frame = generate_frame
        for frame in range(generate_frame):
            self.calc(frame)

    def build(self, number):
        for _ in range(number):
            t = random.uniform(0, 2 * pi)
            x, y = heart_function(t)
            self._points.add((x, y))
        # 爱心内扩散
        for _x, _y in list(self._points):
            for _ in range(3):
                x, y = scatter_inside(_x, _y, 0.05)
                self._edge_diffusion_points.add((x, y))
        # 爱心内再次扩散
        point_list = list(self._points)
        for _ in range(4000):
            x, y = random.choice(point_list)
            x, y = scatter_inside(x, y, 0.17)
            self._center_diffusion_points.add((x, y))

    @staticmethod
    def calc_position(x, y, ratio):
        force = 1 / (((x - CANVAS_CENTER_X) ** 2 +
                      (y - CANVAS_CENTER_Y) ** 2) ** 0.520)
        dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1)
        dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1)
        return x - dx, y - dy

    def calc(self, generate_frame):
        ratio = 10 * curve(generate_frame / 10 * pi)
        halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi)))
        halo_number = int(
            3000 + 4000 * abs(curve(generate_frame / 10 * pi) ** 2))
        all_points = []
        # 光环
        heart_halo_point = set()
        for _ in range(halo_number):
            t = random.uniform(0, 2 * pi)
            x, y = heart_function(t, shrink_ratio=11.6)
            x, y = shrink(x, y, halo_radius)
            if (x, y) not in heart_halo_point:
                heart_halo_point.add((x, y))
                x += random.randint(-14, 14)
                y += random.randint(-14, 14)
                size = random.choice((1, 2, 2))
                all_points.append((x, y, size))
        # 轮廓
        for x, y in self._points:
            x, y = self.calc_position(x, y, ratio)
            size = random.randint(1, 3)
            all_points.append((x, y, size))
        # 内容
        for x, y in self._edge_diffusion_points:
            x, y = self.calc_position(x, y, ratio)
            size = random.randint(1, 2)
            all_points.append((x, y, size))
        self.all_points[generate_frame] = all_points
        for x, y in self._center_diffusion_points:
            x, y = self.calc_position(x, y, ratio)
            size = random.randint(1, 2)
            all_points.append((x, y, size))
        self.all_points[generate_frame] = all_points

    def render(self, render_canvas, render_frame):
        for x, y, size in self.all_points[render_frame % self.generate_frame]:
            render_canvas.create_rectangle(
                x, y, x + size, y + size, width=0, fill=HEART_COLOR)


def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0):
    render_canvas.delete('all')
    render_heart.render(render_canvas, render_frame)
    main.after(160, draw, main, render_canvas, render_heart, render_frame + 1)


if __name__ == '__main__':
    root = Tk()
    root.title("爱心")
    root.iconbitmap('1.ico')
    center_window(root, CANVAS_WIDTH, CANVAS_HEIGHT)  # 窗口居中显示
    canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH)
    canvas.pack()
    heart = Heart()
    draw(root, canvas, heart)

    # 初始化音乐播放器
    pygame.mixer.init()
    pygame.mixer.music.load("所念皆星河.mp3")  # 替换为你的音乐文件路径
    pygame.mixer.music.play(-1)  # 循环播放

    Label(root, text="需要替换的文字", bg="black", fg="#FF99CC",
          font="Helvetic 20 bold").place(relx=.5, rely=.5, anchor=CENTER)
    root.mainloop()
JavaScript爱心代码是一种使用JavaScript编写的代码,可以在网页上显示出一个爱心形状的图案。具体的实现方式有很多种,但最常见的一种方式是通过使用HTML5的canvas元素和JavaScript的绘图功能来实现。引用 以下是一个简单的例子,展示了如何使用JavaScript编写一个简单的爱心代码: ```javascript // 创建一个canvas元素 var canvas = document.createElement("canvas"); document.body.appendChild(canvas); // 获取画布的上下文 var ctx = canvas.getContext("2d"); // 设置画布的宽度和高度 canvas.width = 400; canvas.height = 400; // 绘制爱心 ctx.fillStyle = "red"; ctx.beginPath(); ctx.moveTo(200, 100); ctx.bezierCurveTo(200, 50, 350, 50, 350, 100); ctx.bezierCurveTo(350, 180, 200, 300, 200, 300); ctx.bezierCurveTo(200, 300, 50, 180, 50, 100); ctx.bezierCurveTo(50, 50, 200, 50, 200, 100); ctx.closePath(); ctx.fill(); ``` 这段代码创建了一个宽度和高度为400的画布,并使用红色填充色绘制了一个爱心形状的图案。你可以将这段代码嵌入到网页的<script>标签中,或者将其保存为一个.js文件并在网页中引用。通过调整画布的宽度和高度以及爱心的绘制参数,你可以改变爱心的大小和位置。希望这个例子能帮助你了解JavaScript爱心代码的基本原理。<span class="em">1</span> #### 引用[.reference_title] - *1* [爱心代码JavaScript爱心代码.zip](https://download.csdn.net/download/chengxuyuanlaow/87237993)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v93^chatsearchT3_2"}}] [.reference_item style="max-width: 100%"] [ .reference_list ]
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