首先需要打印棋盘,用横线和竖线去拼凑一个三行三列的棋盘
在这一步中需要用到for循环对二维数组进行初始化,及将棋盘打印成型
棋盘打印出来后需要开始游戏的进行,分为玩家的操作和电脑随机生成的坐标
在每次有人进行操作后都需要一个方法去判断是否有人赢,或者是否棋盘满了达到平局
完整代码如下
分为三个文件(game.h,game.c,Tab.c)
<game.h>
#define _CRT_SECURE_NO_WARNINGS 1
#ifndef _GAME_H_
#define _GAME_H_
#include<stdio.h>
#include<Windows.h>
#define ROW 3
#define COL 3
void InitBoard(char board[][COL], int row, int col);
void ShowBoard(char board[][COL], int row, int col);
void PlayerMove(char board[][COL], int row, int col);
void CmptMove(char board[][COL], int row, int col);
char IsWin(char board[][COL], int row, int col);
int IsFull(char board[][COL], int row, int col);
#endif
<game.c>
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
//初始化为空格
void InitBoard(char board[][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//搭建棋盘
void ShowBoard(char board[][COL], int row, int col)
{
for (int i = 0; i < row; i++) //行数
{
for (int j = 0; j < col; j++) //列数
{
printf(" %c ",board[i][j]);
if (j < col - 1 )
{
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
for (int j = 0; j < col; j++) //列数
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
}
//玩家走
void PlayerMove(char board[][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("请输入你的坐标x,y(1-3):");
scanf("%d%d", &x, &y);
if ((x >= 1) && (x <= 3) && (y >= 1) && (y <= 3))
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = 'X';
break;
}
}
else
printf("你输入的坐标不合法,请重新输入:\n");
}
}
//电脑走
void CmptMove(char board[][COL], int row, int col)
{
printf("电脑走:\n");
while (1)
{
int x = rand() % ROW;
int y = rand() % COL;
if (board[x ][y ] == ' ')
{
board[x][y] = 'O';
break;
}
}
}
//判断是否有人赢
char IsWin(char board[][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
return board[i][1];//行
if (board[0][i] == board[1][i] && board[2][i] == board[2][i] && board[0][i] != ' ')
return board[0][i];//列
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
return board[0][0];//对角线
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')
return board[0][2];//对角线
if (IsFull(board, ROW, COL) == 1)
return 'Q';//平局
}
return ' ';
}
//判断是否平局
int IsFull(char board[][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] = ' ')
{
return 0;
}
}
}
return 1;
}
<Tab.c>
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void Menu()
{
printf("***********************\n");
printf("*********0.exit********\n");
printf("*********1.play********\n");
printf("***********************\n");
}
void Game()
{
char board[ROW][COL] = { 0 };
InitBoard(board, ROW, COL);
ShowBoard(board, ROW, COL);
int res = 0;
while (1)
{
PlayerMove(board, ROW, COL);
ShowBoard(board, ROW, COL);
res = IsWin(board, ROW, COL);
if (res != ' ') // 有人赢了
{
break;
}
CmptMove(board, ROW, COL);
ShowBoard(board, ROW, COL);
res = IsWin(board, ROW, COL);
if (res != ' ') // 有人赢了
{
break;
}
}
if (res == 'Q')
printf("平局!\n");
if (res == 'X')
printf("恭喜你赢了!\n");
if (res == 'O')
printf("电脑赢!\n");
}
int main()
{
srand((unsigned)time(NULL));
int input= 0;
do
{
Menu();
printf("请输入你的操作选项:");
scanf("%d", &input);
switch (input)
{
case 1:
Game();
break;
case 0:
printf("退出游戏!");
break;
default:
break;
}
} while (input);
system("pause");
return 0;
}