24位的RGB图片数据转化成YUV422数据

24位的RGB图片数据转化成YUV422数据,之前截图的,可以再优化下RGB2YUV函数,不再用浮点数据做运算能节省CPU

        y =  (299 * r + 587 * g + 117 * b) / 1000

        u =  (-1687* r + 3313* g + 5000 * b ) / 10000 + 128

         v =  (5000* r -  4187 * g  - 813 * b) / 10000 + 128

void RGB2YUV(unsigned char r, unsigned char g, unsigned char b,unsigned char &y, unsigned char &u, unsigned char &v)
{
    y = 0.299 * r + 0.587 * g + 0.114 * b;
    u = -0.1687 * r -  0.3313 * g + 0.5 * b + 128;
    v = 0.5 * r - 0.4187 * g -0.0813 * b + 128;
}


void RGB24TOYUV422(unsigned char *pRgb, int w, int h, unsigned char *pYuv)
{
    w = w / 2 * 2;
    
    for(int height = 0; height < h; height ++)
    {
        unsigned char *ptrRGB = pRgb + height * w * 3;
        unsigned char *ptrYUV = pYuv + height * w * 2;

        for(int width = 0; width < w ; width += 2)
        {
            unsigned char y1, u1, v1, y2, u2, v2, r1, g1, b1, r2, g2, b2;
            r1 = *ptrRGB;
            ptrRGB++;
            g1 = *ptrRGB;
            ptrRGB++;
            b1 = *ptrRGB;
            ptrRGB++;

            r2 = *ptrRGB;
            ptrRGB++;
            g2 = *ptrRGB;
            ptrRGB++;
            b2 = *ptrRGB;
            ptrRGB++;

            RGB2YUV(r1, g1, b1, y1, u1, v1);
            RGB2YUV(r2, g2, b2, y2, u2, v2);

            //u、v分量取平均值
            unsigned char u = (u1 + u2) / 2;
            unsigned char v = (v1 + v2) / 2;
            *ptrYUV = y1;
            ptrYUV++;
            *ptrYUV= u;
            ptrYUV++;
            *ptrYUV= y2;
            ptrYUV++;            
            *ptrYUV= v;
            ptrYUV++;
        }
    }
}

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