这个专栏是用于记录我在学习VTK过程中的一些心得体会。参考的资料主要有以下三个:
1. 张晓东 罗火灵《VTK图形图像开发进阶》
2. https://examples.vtk.org/site/
3. 沈子恒 《VTK 三维数据渲染进阶》
遇到的一个大问题就是由于版本更新,这些资料中很多代码无法正常运行,需要进行一定的修改,所以这个专栏会记录下来我修改后的程序代码,以便于我之后温习。也希望能给和我有同样困扰的小伙伴们一些帮助。
我使用的版本:VTK9 + VS2022
1.vtkImageViewer2类显示图像
vtkImageViewer2中封装了VTK图像显示的管线,包括vtkActor,vtkRender,vtkRenderWindow,vtkInteractorStypeImage等对象,可以方便的完成图像显示和交互。该类提供的主要交互操作有:图像放缩,窗宽窗位调节,并提供切片选择,切片方向设置接口,尤其适合三维图像的显示。这里以一幅三位医学图像的显示为例,来展示vtkImageViewer2类如何显示图像。
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);
#include <vtkSmartPointer.h>
#include <vtkMetaImageReader.h>
#include <vtkImageViewer2.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
int main(int argc, char* argv[])
{
vtkSmartPointer<vtkMetaImageReader> reader =
vtkSmartPointer<vtkMetaImageReader>::New();
reader->SetFileName("brain.mhd");
reader->Update();
vtkSmartPointer<vtkImageViewer2> viewer =
vtkSmartPointer<vtkImageViewer2>::New();
viewer->SetInputConnection(reader->GetOutputPort());
//设置基本属性
viewer->SetSize(640, 480);
viewer->SetColorLevel(500);
viewer->SetColorWindow(2000);
viewer->SetSlice(40);
viewer->SetSliceOrientationToXY();
viewer->Render();
viewer->GetRenderer()->SetBackground(1, 1, 1);
viewer->GetRenderWindow()->SetWindowName("ImageViewer2D");
vtkSmartPointer<vtkRenderWindowInteractor> rwi =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
//设置交互属性
viewer->SetupInteractor(rwi);
rwi->Start();
return 0;
}
这里要提醒大家的是,如果在读取.mhd文件时出现错误:vtkMetaImageReader:MetatImage cannot read data from file. 如下图所示:
首先我们要检查我们的图像的路径是否正确,路径处除了.mhd文件,一定要有对应的.raw文件。如果这些地方都没问题,可以用记事本或者其他编译器打开.mhd文件,
重点在最后一行的ElementDataFile,该行的内容是.raw文件的索引,该行内容必须和同文件夹下的.raw文件名字相同!!!
运行结果
2.vtkImageActor类显示图像
vtkImageActor是一个三维图像渲染Actor,通过纹理映射将图像映射到一个多边形上进行显示。使用vtkImageActor较vtkImageViewer2要复杂一些,需要建立完整的渲染管线:包括vtkImageActor,vtkRender,vtkRenderWindow,vtkRenderWindowInteractor管线。另外,作为图像二维浏览器,不需要在三维空间中进行旋转操作,因此还需要为vtkRenderWindow定义一个vtkInteractorStyleImage对象。
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);
#include <vtkSmartPointer.h>
#include <vtkBMPReader.h>
#include <vtkImageActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleImage.h>
int main()
{
vtkSmartPointer<vtkBMPReader> reader =
vtkSmartPointer<vtkBMPReader>::New();
reader->SetFileName("D:/lena.bmp");
reader->Update();
vtkSmartPointer<vtkImageActor> actor =
vtkSmartPointer<vtkImageActor>::New();
actor->SetInputData(reader->GetOutput());
vtkSmartPointer<vtkRenderer> render =
vtkSmartPointer<vtkRenderer>::New();
render->AddActor(actor);
render->ResetCamera();
render->SetBackground(1, 1, 1);
vtkSmartPointer<vtkRenderWindow> window =
vtkSmartPointer<vtkRenderWindow>::New();
window->AddRenderer(render);
window->SetSize(640, 480);
window->SetWindowName("ImageViewer3D");
window->Render();
vtkSmartPointer<vtkRenderWindowInteractor> rwi =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyleImage> style =
vtkSmartPointer<vtkInteractorStyleImage>::New();
rwi->SetInteractorStyle(style);
rwi->SetRenderWindow(window);
rwi->Initialize();
rwi->Start();
return 0;
}
3.图像融合
前面介绍的两个例子都是在一个窗口中显示一个图像。但是在常见的图像处理软件中,经常会遇到在一个窗口中显示多个图像,这就会用到图像融合技术。图像融合利用图像的alpha通道和不透明度来实现。VTK中vtkImageBlend实现图像的融合。
vtkImageBlend可以接收多个图像输入,输出为融合图像。输出图像的像素间隔、原点、范围(extent)以及像素组分个数与第一个图像一致。该类提供了两种融合模式,默认的融合方式是标准模式。第二种是混合模式(Compound)。该模式下输出结果经过alpha/opacity不透明度的和做过归一化。另外还可以设置一个阈值,当alpha*opacity小于等于该阈值时会忽略该像素。
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);
#include <vtkSmartPointer.h>
#include <vtkJPEGReader.h>
//#include <vtkImageCast.h>
#include <vtkImageData.h>
#include <vtkImageCanvasSource2D.h>
#include <vtkImageBlend.h>
#include <vtkImageActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleImage.h>
int main()
{
//数据管线
vtkSmartPointer<vtkJPEGReader> reader =
vtkSmartPointer<vtkJPEGReader>::New();
reader->SetFileName("D:/lena-gray.jpg");
reader->Update();
vtkSmartPointer<vtkImageCanvasSource2D> source =
vtkSmartPointer<vtkImageCanvasSource2D>::New();
source->SetNumberOfScalarComponents(1);
source->SetScalarTypeToUnsignedChar();
source->SetExtent(0, 512, 0, 512, 0, 0);
source->SetDrawColor(0, 0, 0);
source->FillBox(0, 512, 0, 512);
source->SetDrawColor(255, 255, 255);
source->FillBox(100, 400, 100, 400);
source->Update();
vtkSmartPointer<vtkImageBlend> blend =
vtkSmartPointer<vtkImageBlend>::New();
blend->AddInputData(reader->GetOutput());
blend->AddInputData(source->GetOutput());
blend->SetOpacity(0, 0.4);
blend->SetOpacity(1, 0.6);
blend->Update();
//渲染引擎
vtkSmartPointer<vtkImageActor> actor1 =
vtkSmartPointer<vtkImageActor>::New();
actor1->SetInputData(reader->GetOutput());
vtkSmartPointer<vtkImageActor> actor2 =
vtkSmartPointer<vtkImageActor>::New();
actor2->SetInputData(source->GetOutput());
vtkSmartPointer<vtkImageActor> blend_actor =
vtkSmartPointer<vtkImageActor>::New();
blend_actor->SetInputData(blend->GetOutput());
//定义视窗大小(xmin.ymin,xmax,ymax)
//按window的尺寸进行比例分割
double leftViewport[4] = { 0,0,0.33,1 };
double midViewport[4] = { 0.33,0,0.66,1 };
double rightViewport[4] = { 0.66,0,1,1 };
//render
vtkSmartPointer<vtkRenderer> render1 =
vtkSmartPointer<vtkRenderer>::New();
render1->SetViewport(leftViewport);
render1->AddActor(actor1);
render1->ResetCamera();
render1->SetBackground(1, 0, 0);
vtkSmartPointer<vtkRenderer> render2 =
vtkSmartPointer<vtkRenderer>::New();
render2->SetViewport(midViewport);
render2->AddActor(actor2);
render2->ResetCamera();
render2->SetBackground(0, 1, 0);
vtkSmartPointer<vtkRenderer> render3 =
vtkSmartPointer<vtkRenderer>::New();
render3->SetViewport(rightViewport);
render3->AddActor(blend_actor);
render3->ResetCamera();
render3->SetBackground(0, 0, 1);
//window
vtkSmartPointer<vtkRenderWindow> renderwindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderwindow->AddRenderer(render1);
renderwindow->AddRenderer(render2);
renderwindow->AddRenderer(render3);
renderwindow->SetSize(640, 320);
renderwindow->SetWindowName("Image-Fusion");
renderwindow->Render();
//interactor
vtkSmartPointer<vtkRenderWindowInteractor> rwi =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyleImage> style =
vtkSmartPointer<vtkInteractorStyleImage>::New();
rwi->SetInteractorStyle(style);
rwi->SetRenderWindow(renderwindow);
rwi->Initialize();
rwi->Start();
return 0;
}
运行结果
4.切面
切面是三维图像比较常用的概念。常用的切面有:
(1)矢状面(Sagital Plane):平行于YZ平面的切面。
(2)冠状面(Coronal Plane):平行于XZ平面的切面。
(3)横断面(Transverse/Axial Plane):平行于XY平面的切面。
除了以上三种特殊的切面,切面也可以是通过三维图像内部一点且平行于任意方向的平面。VTK中vtkImageReslice类可实现图像切面的提取。
先通过vtkMetaImageReader读取一幅医疗三维图像,获取图像范围、原点和像素间距。
vtkSmartPointer<vtkMetaImageReader> reader =
vtkSmartPointer<vtkMetaImageReader>::New();
reader->SetFileName("brain.mhd");
reader->Update();
int extent[6];
double spacing[3];
double origin[3];
reader->GetOutput()->GetExtent(extent);
reader->GetOutput()->GetSpacing(spacing);
reader->GetOutput()->GetOrigin(origin);
定义切面变换矩阵axialElements,该矩阵的前三列分别表示X,Y,Z方向矢量,第四列为切面坐标系原点。
static double axialElements[16] = {
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
};
常用变换矩阵:
static double coronalElements[16] = {
1, 0, 0, 0,
0, 0, 1, 0,
0, -1, 0, 0,
0, 0, 0, 1
}; //冠状切面
static double sagitalElements[16] = {
0, 0, -1, 0,
1, 0, 0, 0,
0, -1, 0, 0,
0, 0, 0, 1
}; //矢状切面
static double obliqueElements[16] = {
1, 0, 0, 0,
0, 0.866025, -0.5, 0,
0, 0.5, 0.866025, 0,
0, 0, 0, 1
}; //斜切切面
完整程序代码:
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);
#include <vtkSmartPointer.h>
#include <vtkImageData.h>
#include <vtkMetaImageReader.h>
#include <vtkMatrix4x4.h> //
#include <vtkImageReslice.h>
#include <vtkLookupTable.h>
#include <vtkImageMapToColors.h>
#include <vtkImageActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleImage.h>
int main(int argc, char* argv[])
{
vtkSmartPointer<vtkMetaImageReader> reader =
vtkSmartPointer<vtkMetaImageReader>::New();
reader->SetFileName("brain.mhd");
reader->Update();
int extent[6];
double spacing[3];
double origin[3];
reader->GetOutput()->GetExtent(extent);
reader->GetOutput()->GetSpacing(spacing);
reader->GetOutput()->GetOrigin(origin);
double center[3];
center[0] = origin[0] + spacing[0] * 0.5 * (extent[0] + extent[1]);
center[1] = origin[1] + spacing[1] * 0.5 * (extent[2] + extent[3]);
center[2] = origin[2] + spacing[2] * 0.5 * (extent[4] + extent[5]);
//*****************************************************************//
static double axialElements[16] = {
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
};
vtkSmartPointer<vtkMatrix4x4> resliceAxes =
vtkSmartPointer<vtkMatrix4x4>::New();
resliceAxes->DeepCopy(axialElements);
resliceAxes->SetElement(0, 3, center[0]);
resliceAxes->SetElement(1, 3, center[1]);
resliceAxes->SetElement(2, 3, center[2]);
vtkSmartPointer<vtkImageReslice> reslice =
vtkSmartPointer<vtkImageReslice>::New();
reslice->SetInputConnection(reader->GetOutputPort());
reslice->SetOutputDimensionality(2);
reslice->SetResliceAxes(resliceAxes);
reslice->SetInterpolationModeToLinear();
reslice->Update();
//*****************************************************************//
vtkSmartPointer<vtkLookupTable> colorTable =
vtkSmartPointer<vtkLookupTable>::New();
colorTable->SetRange(0, 1000);
colorTable->SetValueRange(0.0, 1.0);
colorTable->SetSaturationRange(0.0, 0.0);
colorTable->SetRampToLinear();
colorTable->Build();
vtkSmartPointer<vtkImageMapToColors> colorMap =
vtkSmartPointer<vtkImageMapToColors>::New();
colorMap->SetLookupTable(colorTable);
colorMap->SetInputConnection(reslice->GetOutputPort());
colorMap->Update();
//*****************************************************************//
vtkSmartPointer<vtkImageActor> imgActor =
vtkSmartPointer<vtkImageActor>::New();
imgActor->SetInputData(colorMap->GetOutput());
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(imgActor);
renderer->SetBackground(1.0, 1.0, 1.0);
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
renderWindow->Render();
renderWindow->SetSize(640, 480);
renderWindow->SetWindowName("Extract3Dslice");
vtkSmartPointer<vtkRenderWindowInteractor> rwi =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyleImage> imagestyle =
vtkSmartPointer<vtkInteractorStyleImage>::New();
rwi->SetInteractorStyle(imagestyle);
rwi->SetRenderWindow(renderWindow);
rwi->Initialize();
rwi->Start();
return 0;
}
运行程序可以得到大脑图像的一个切面。
5.三维图像切片交互提取(回调函数、观察者-命令模式)
学习上一部分三维图像切面的提取后,我们可以实现一个稍微复杂的程序——通过滑动鼠标来切换三维图像切片,这也是医学图像处理软件中一个很基本的功能。实现该功能难点是怎样在VTK中控制鼠标来实时提取图像切片。我们采用观察者/命令(Observer/Command)模式机制来实现。
VTK中鼠标消息是在交互类型对象(interactorstyle)中响应,因此通过为交互类型对象(interactorstyle)添加观察者(observer)来监听相应的消息,当消息触发时,由命令模式执行相应的回调函数。
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);
#include <vtkSmartPointer.h>
#include <vtkMetaImageReader.h>
#include <vtkDicomImageReader.h>
#include <vtkMatrix4x4.h>
#include <vtkLookupTable.h>
#include <vtkImageMapToColors.h>
#include <vtkImageActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleImage.h>
#include <vtkCommand.h> //建立“观察者/命令”模式监听鼠标消息 完成交互
#include <vtkImageReslice.h>
#include <vtkImageData.h>
class vtkImageInteractionCallback : public vtkCommand
{
public:
static vtkImageInteractionCallback* New() //回调函数初始化函数
{
return new vtkImageInteractionCallback;
}
vtkImageInteractionCallback()
{
this->Slicing = 0;
this->ImageReslice = 0;
this->Interactor = 0;
}
void SetImageReslice(vtkImageReslice* reslice)
{
this->ImageReslice = reslice;
}
vtkImageReslice* GetImageReslice()
{
return this->ImageReslice;
}
void SetImageResliceColorMap(vtkImageMapToColors* colorMap)
{
this->colorMap = colorMap;
}
vtkImageMapToColors* GetImageResliceColorMap()
{
return this->colorMap;
}
void SetInteractor(vtkRenderWindowInteractor* interactor)
{
this->Interactor = interactor;
}
vtkRenderWindowInteractor* GetInteractor()
{
return this->Interactor;
}
virtual void Execute(vtkObject*, unsigned long event, void*)
{
vtkRenderWindowInteractor* interactor = GetInteractor();
int lastPos[2];
interactor->GetLastEventPosition(lastPos);
int currPos[2];
interactor->GetEventPosition(currPos);
if (event == vtkCommand::LeftButtonPressEvent)
{
this->Slicing = 1; //标志位
}
else if (event == vtkCommand::LeftButtonReleaseEvent)
{
this->Slicing = 0; //标志位
}
else if (event == vtkCommand::MouseMoveEvent)
{
if (this->Slicing)//检验鼠标左键已经按下 正在执行操作
{
std::cout << "LeftButton has been pressed: " << std::endl;
vtkImageReslice* reslice = this->ImageReslice;
//记下鼠标Y向变化的幅值大小
int deltaY = lastPos[1] - currPos[1];
std::cout << "鼠标Y向变化的幅值大小: " <<deltaY<< std::endl;
//记下鼠标X向变化的幅值大小
int deltaX = lastPos[0] - currPos[0];
std::cout << "鼠标X向变化的幅值大小: " << deltaX << std::endl;
reslice->Update();
double sliceSpacing = reslice->GetOutput()->GetSpacing()[2];
vtkMatrix4x4* matrix = reslice->GetResliceAxes();
//重新定位切片需要经过的中心点
double point[4];
double center[4];
point[0] = 0;
point[1] = 0;
point[2] = sliceSpacing * deltaY;
point[3] = 1.0;
matrix->MultiplyPoint(point, center);
//***********理解MultiplyPoint center4*1 = matrix4*4 乘以 point4*1
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
std::cout << matrix->GetElement(i, j) << "\t";
}
std::cout << "\n";
}
std::cout << "\n";
std::cout << point[0] << "\t" << point[1] << "\t" << point[2] << "\t" << point[3] << "\n";
std::cout << center[0] << "\t" << center[1] << "\t" << center[2] << "\t" << center[3] << "\n";
//******************
matrix->SetElement(0, 3, center[0]);
matrix->SetElement(1, 3, center[1]);
matrix->SetElement(2, 3, center[2]);
static double colorWindowLevel = 500;
static double colorWindowWith = 2000;
colorWindowLevel += deltaX;
colorMap->GetLookupTable()->SetRange(colorWindowLevel - colorWindowWith / 2, colorWindowLevel + colorWindowWith / 2);
reslice->Update();
colorMap->Update();
interactor->Render();
}
else
{
vtkInteractorStyle* style = vtkInteractorStyle::SafeDownCast(
interactor->GetInteractorStyle());
if (style)
{
style->OnMouseMove();
}
}
}
}
private:
int Slicing;
vtkImageReslice* ImageReslice;
vtkImageMapToColors* colorMap;
vtkRenderWindowInteractor* Interactor;
};
//**********************************************************************************//
int main()
{
vtkSmartPointer<vtkMetaImageReader> reader =
vtkSmartPointer<vtkMetaImageReader>::New();
reader->SetFileName("brain.mhd");
reader->Update();
int extent[6];
double spacing[3];
double origin[3];
reader->GetOutput()->GetExtent(extent);
reader->GetOutput()->GetSpacing(spacing);
reader->GetOutput()->GetOrigin(origin);
double center[3];
center[0] = origin[0] + spacing[0] * 0.5 * (extent[0] + extent[1]);
center[1] = origin[1] + spacing[1] * 0.5 * (extent[2] + extent[3]);
center[2] = origin[2] + spacing[2] * 0.5 * (extent[4] + extent[5]);
static double axialElements[16] = {
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
};
vtkSmartPointer<vtkMatrix4x4> resliceAxes =
vtkSmartPointer<vtkMatrix4x4>::New();
resliceAxes->DeepCopy(axialElements);
resliceAxes->SetElement(0, 3, center[0]);
resliceAxes->SetElement(1, 3, center[1]);
resliceAxes->SetElement(2, 3, center[2]);
vtkSmartPointer<vtkImageReslice> reslice =
vtkSmartPointer<vtkImageReslice>::New();
reslice->SetInputConnection(reader->GetOutputPort());
reslice->SetOutputDimensionality(2);
reslice->SetResliceAxes(resliceAxes);
reslice->SetInterpolationModeToLinear();
reslice->Update();
vtkSmartPointer<vtkLookupTable> colorTable =
vtkSmartPointer<vtkLookupTable>::New();
colorTable->SetRange(0, 1000);
colorTable->SetValueRange(0.0, 1.0);
colorTable->SetSaturationRange(0.0, 0.0);
colorTable->SetRampToLinear();
colorTable->Build();
vtkSmartPointer<vtkImageMapToColors> colorMap =
vtkSmartPointer<vtkImageMapToColors>::New();
colorMap->SetLookupTable(colorTable);
colorMap->SetInputConnection(reslice->GetOutputPort());
colorMap->Update();
vtkSmartPointer<vtkImageActor> imgActor =
vtkSmartPointer<vtkImageActor>::New();
imgActor->SetInputData(colorMap->GetOutput());
imgActor->Update();
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(imgActor);
renderer->SetBackground(.4, .5, .6);
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetSize(500, 500);
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyleImage> imagestyle =
vtkSmartPointer<vtkInteractorStyleImage>::New();
renderWindowInteractor->SetInteractorStyle(imagestyle);
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindowInteractor->Initialize();
//****************建立 观察者-命令 模式****************//
vtkSmartPointer<vtkImageInteractionCallback> callback =
vtkSmartPointer<vtkImageInteractionCallback>::New();
callback->SetImageReslice(reslice);
callback->SetInteractor(renderWindowInteractor);
callback->SetImageResliceColorMap(colorMap);
imagestyle->AddObserver(vtkCommand::MouseMoveEvent, callback);
imagestyle->AddObserver(vtkCommand::LeftButtonPressEvent, callback);
imagestyle->AddObserver(vtkCommand::LeftButtonReleaseEvent, callback);
renderWindowInteractor->Start();
return 0;
}
运行结果
三维图像切片交互提取(回调函数、观察者-命令模式)
这里要特别注意!东灵那本书上的代码用的VTK版本比较旧,如果直接用那个古早代码,只能显示一张图像,无法实现交互功能。新版vtk需要在vtkImageInteractionCallback类的定义里增加vtkImageMapToColors的更新的相关函数才可以正常切换切片。
void SetImageResliceColorMap(vtkImageMapToColors* colorMap)
{
this->colorMap = colorMap;
}
vtkImageMapToColors* GetImageResliceColorMap()
{
return this->colorMap;
callback->SetImageReslice(reslice);
callback->SetInteractor(renderWindowInteractor);
callback->SetImageResliceColorMap(colorMap);