#-*-coding:utf-8 -*- import sys import pygame pygame.init() size=width,height=640,540 screen=pygame.display.set_mode(size) color=(0,0,0) ball=pygame.image.load("ball.png") ballrect=ball.get_rect() speed=[5,5] clock=pygame.time.Clock() while True: clock.tick(60) for event in pygame.event.get(): if event.type==pygame.QUIT: sys.exit() ballrect=ballrect.move(speed) if ballrect.left<0 or ballrect.right>width: speed[0]=-speed[0] if ballrect.top<0 or ballrect.bottom>height: speed[1]=-speed[1] screen.fill(color) screen.blit(ball,ballrect) pygame.display.flip() pygame.quit()