主模块的实现
CServer.h
#pragma once
#include "Socket.h"
#include "Epoll.h"
#include "ThreadPool.h"
#include "Process.h"
class CBusiness
{
public:
virtual int BusinessProcess() = 0;
template<typename _FUNCTION_, typename...
_ARGS_>
int setConnectedCallback(_FUNCTION_ func,
_ARGS_... args) {
m_connectedcallback = new CFunction<
_FUNCTION_, _ARGS_...>(func, args...);
if (m_connectedcallback == NULL)return
-1;
return 0;
}
template<typename _FUNCTION_, typename...
_ARGS_>
int setRecvCallback(_FUNCTION_ func,
_ARGS_... args) {
m_recvcallback = new CFunction<
_FUNCTION_, _ARGS_...>(func, args...);
if (m_recvcallback == NULL)return -1;
return 0;
}
private:
CFunctionBase* m_connectedcallback;
CFunctionBase* m_recvcallback;
};
class CServer
{
public:
CServer();
~CServer() { Close(); }
CServer(const CServer&) = delete;
CServer& operator=(const CServer&) = delete;
public:
int Init(CBusiness* business, const Buffer&
ip = "127.0.0.1", short port = 9999);
int Run();
int Close();
private:
int ThreadFunc();
private:
CThreadPool m_pool;
CSocketBase* m_server;
CEpoll m_epoll;
CProcess m_process;
CBusiness* m_business;
delete
};
CServer.cpp
#include "CServer.h"
#include "Logger.h"
CServer::CServer()
{
m_server = NULL;
m_business = NULL;
}
int CServer::Init(CBusiness* business, const
Buffer& ip, short port)
{
int ret = 0;
if (business == NULL)return -1;
m_business = business;
ret =
m_process.SetEntryFunction(&CBusiness::BusinessPr
ocess, m_business);
if (ret != 0)return -2;
ret = m_process.CreateSubProcess();
if (ret != 0)return -3;
ret = m_pool.Start(2);
if (ret != 0)return -4;
ret = m_epoll.Create(2);
if (ret != 0)return -5;
m_server = new CSocket();
if (m_server == NULL)return -6;
ret = m_server->Init(CSockParam(ip, port,
SOCK_ISSERVER | SOCK_ISIP));
if (ret != 0)return -7;
ret = m_epoll.Add(*m_server,
EpollData((void*)m_server));
if (ret != 0)return -8;
for (size_t i = 0; i < m_pool.Size(); i++) {
ret =
m_pool.AddTask(&CServer::ThreadFunc, this);
if (ret != 0)return -9;
}
return 0;
}
int CServer::Run()
{
while (m_server != NULL) {
usleep(10);
}
return 0;
}
int CServer::Close()
{
if (m_server) {
CSocketBase* sock = m_server;
m_server = NULL;
m_epoll.Del(*sock);
delete sock;
}
m_epoll.Close();
m_process.SendFD(-1);
m_pool.Close();
return 0;
}
int CServer::ThreadFunc()
{
int ret = 0;
EPEvents events;
while ((m_epoll != -1) && (m_server != NULL))
{
ssize_t size =
m_epoll.WaitEvents(events);
if (size < 0)break;
if (size > 0) {
for (ssize_t i = 0; i < size; i++)
{
if (events[i].events & EPOLLERR)
{
break;
}
else if (events[i].events &
EPOLLIN) {
if (m_server) {
CSocketBase* pClient =
NULL;
ret = m_server-
>Link(&pClient);
if (ret != 0)continue;
ret =
m_process.SendFD(*pClient);
delete pClient;
if (ret != 0) {
TRACEE("send client
%d failed!", (int)*pClient);
continue;
}
}
}
}
}
}
return 0;
客户端处理模块的设计
基本流程图
CEdoyunPlayerServer.h
#pragma once
#include "Logger.h"
#include "CServer.h"
#include <map>
#define ERR_RETURN(ret, err) if(ret!=0)
{TRACEE("ret= %d errno = %d msg = [%s]", ret,
errno, strerror(errno));return err;}
#define WARN_CONTINUE(ret) if(ret!=0)
{TRACEW("ret= %d errno = %d msg = [%s]", ret,
errno, strerror(errno));continue;}
class CEdoyunPlayerServer :
public CBusiness
{
public:
CEdoyunPlayerServer(unsigned count)
:CBusiness() {
m_count = count;
}
~CEdoyunPlayerServer() {
m_epoll.Close();
m_pool.Close();
for (auto it : m_mapClients) {
if (it.second) {
delete it.second;
}
}
m_mapClients.clear();
}
virtual int BusinessProcess(CProcess* proc) {
int ret = 0;
ret = m_epoll.Create(m_count);
ERR_RETURN(ret, -1);
ret = m_pool.Start(m_count);
ERR_RETURN(ret, -2);
for (unsigned i = 0; i < m_count; i++) {
ret =
m_pool.AddTask(&CEdoyunPlayerServer::ThreadFunc,
this);
ERR_RETURN(ret, -3);
}
int sock = 0;
setRecvCallback(&CEdoyunPlayerServer::RecvDone,
this, std::placeholders::_1,
std::placeholders::_2);
setConnectedCallback(&CEdoyunPlayerServer::Connec
tedDone, this, std::placeholders::_1);
while (m_epoll != -1) {
ret = proc->RecvFD(sock);
if (ret < 0 || (sock == 0))break;
CSocketBase* pClient = new
CSocket(sock);
if (pClient == NULL)continue;
ret = m_epoll.Add(sock,
EpollData((void*)pClient));
if (m_connectedcallback) {
(*m_connectedcallback)(pClient);
}
WARN_CONTINUE(ret);
}
return 0;
}
private:
int ConnectedDone(CSocketBase* pClient) {
return 0;
}
int RecvDone(CSocketBase* pClient, const
Buffer& data) {
return 0;
}
private:
int ThreadFunc() {
int ret = 0;
EPEvents events;
while (m_epoll != -1) {
ssize_t size =
m_epoll.WaitEvents(events);
if (size < 0)break;
if (size > 0) {
for (ssize_t i = 0; i < size;
i++)
{
if (events[i].events &
EPOLLERR) {
break;
}
else if (events[i].events &
EPOLLIN) {
CSocketBase* pClient =
(CSocketBase*)events[i].data.ptr;
if (pClient) {
Buffer data;
ret = pClient-
>Recv(data);
WARN_CONTINUE(ret);
if (m_recvcallback) {
(*m_recvcallback)
(pClient, data);
}
}
}
}
}
}
return 0;
}
private:
CEpoll m_epoll;
std::map<int, CSocketBase*> m_mapClients;
CThreadPool m_pool;
unsigned m_count;
};
Function.h
#pragma once
#include <unistd.h>
#include <sys/types.h>
#include <functional>
class CSocketBase;
class Buffer;
class CFunctionBase
{
public:
virtual ~CFunctionBase() {}
virtual int operator()() { return 0; }
virtual int operator()(CSocketBase*) { return
0; }
virtual int operator()(CSocketBase*, const
Buffer&) { return 0; }
};
template<typename _FUNCTION_, typename... _ARGS_>
class CFunction :public CFunctionBase
{
public:
CFunction(_FUNCTION_ func, _ARGS_... args)
:m_binder(std::forward<_FUNCTION_>(func),
std::forward<_ARGS_>(args)...)
{}
virtual ~CFunction() {}
virtual int operator()() {
return m_binder();
}
typename std::_Bindres_helper<int,
_FUNCTION_, _ARGS_...>::type m_binder;
};
template<typename _FUNCTION_, typename... _ARGS_>
class CConnectedFunction :public CFunctionBase
{
public:
CConnectedFunction(_FUNCTION_ func, _ARGS_...
args)
:m_binder(std::forward<_FUNCTION_>(func),
std::forward<_ARGS_>(args)...)
{}
virtual ~CConnectedFunction() {}
virtual int operator()(CSocketBase* pClient)
{
return m_binder(pClient);
}
typename std::_Bindres_helper<int,
_FUNCTION_, _ARGS_...>::type m_binder;
};
template<typename _FUNCTION_, typename... _ARGS_>
class CRecvFunction :public CFunctionBase
{
public:
CRecvFunction(_FUNCTION_ func, _ARGS_...
args)
:m_binder(std::forward<_FUNCTION_>(func),
std::forward<_ARGS_>(args)...)
{}
virtual ~CRecvFunction() {}
virtual int operator()(CSocketBase* pClient,
const Buffer& data) {
return m_binder(pClient, data);
}
typename std::_Bindres_helper<int,
_FUNCTION_, _ARGS_...>::type m_binder;
};