可序列化声明
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Xml.Serialization;
[System.Serializable]
public class TestSerial
{
[XmlAttribute("Id")]
public int Id { get; set; }
[XmlAttribute("Name")]
public string Name { get; set; }
[XmlElement("List")]
public List<int> List { get; set; }
// Start is called before the first frame update
}
序列化与反序列化
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using System.Xml.Serialization;
public class xmlxuleihua : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
TestSerial testSerial = new TestSerial();
testSerial.Id = 1;
testSerial.Name = "11";
testSerial.List = new List<int>();
testSerial.List.Add(1);
XmlSerilize(testSerial);
TestSerial t1 = XmlDeSerlize();
Debug.Log(t1.Id);
}
//开始序列化
void XmlSerilize(TestSerial testSerial)
{
FileStream fileStream =new FileStream(Application.dataPath+"/test.xml",FileMode.Create,FileAccess.ReadWrite,FileShare.ReadWrite);//打开文件流
StreamWriter writer = new StreamWriter(fileStream,System.Text.Encoding.UTF8);//写入流
XmlSerializer serializer = new XmlSerializer(testSerial.GetType());//获取类型
serializer.Serialize(writer, testSerial);
writer.Close();
fileStream.Close();
}
TestSerial XmlDeSerlize()
{
FileStream fs = new FileStream(Application.dataPath + "/test.xml", FileMode.Open, FileAccess.ReadWrite, FileShare.ReadWrite);
XmlSerializer xs = new XmlSerializer(typeof(TestSerial));
TestSerial testSerial =(TestSerial) xs.Deserialize(fs);
fs.Close();
return testSerial;
}
// Update is called once per frame
void Update()
{
}
}