序列化和反序列化

可序列化声明

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Xml.Serialization;

[System.Serializable]
public class TestSerial
{

    [XmlAttribute("Id")]
    public int Id { get; set; }
    [XmlAttribute("Name")]
    public string Name { get; set; }
    [XmlElement("List")]
    public List<int> List { get; set; }
   
    // Start is called before the first frame update
}

序列化与反序列化

using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using System.Xml.Serialization;
public class xmlxuleihua : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        TestSerial testSerial = new TestSerial();
        testSerial.Id = 1;
        testSerial.Name = "11";
        testSerial.List = new List<int>();
        testSerial.List.Add(1);
        XmlSerilize(testSerial);
        TestSerial t1 = XmlDeSerlize();
        Debug.Log(t1.Id);

    }
    //开始序列化 
    void XmlSerilize(TestSerial testSerial)
    {   
        FileStream fileStream =new FileStream(Application.dataPath+"/test.xml",FileMode.Create,FileAccess.ReadWrite,FileShare.ReadWrite);//打开文件流
        StreamWriter writer = new StreamWriter(fileStream,System.Text.Encoding.UTF8);//写入流
        XmlSerializer serializer = new XmlSerializer(testSerial.GetType());//获取类型
        serializer.Serialize(writer, testSerial);
        writer.Close();
        fileStream.Close();
    }
    TestSerial XmlDeSerlize()
    {
        FileStream fs = new FileStream(Application.dataPath + "/test.xml", FileMode.Open, FileAccess.ReadWrite, FileShare.ReadWrite);
        XmlSerializer xs = new XmlSerializer(typeof(TestSerial));
        TestSerial testSerial =(TestSerial) xs.Deserialize(fs);
        fs.Close();
        return testSerial;
    }
    // Update is called once per frame
    void Update()
    {
        
    }
}

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