C语言最全爱心代码大全

44 篇文章 30 订阅
38 篇文章 17 订阅

第一种:红色爱心代码

#include<stdio.h>
#include<Windows.h>
int main()
{
	system(" color 0c");//设计程序颜色 
	printf("遇见你是一件很开心的事情,爱你哟!!!\n");//打印文字 
	
	float x,y,a;//定义变量x,y,a 
	
	for(y=1.5f;y>-1;y-=0.1f)
	{
		for(x=-1.5f;x<1.5f;x+=.05f){
			a=x*x+y*y-1;
			putchar(a*a*a-x*x*y*y*y<0.0f?'x':' ');
		}
		
		Sleep(150);//停顿函数(1.5秒钟) 
		putchar('\n'); //换行 
	}
	
	return 0;
}

运行效果:

第二种:字母爱心代码

#include <stdio.h>
 
int main()
 
{
        int i, j, k, n = 0, x = 0, y = 50;
 
    //爱心的头部没有规律,所以直接打印
        printf("\n\n\n\n\n");
        printf("         lovelove                   lovelove\n");
        printf("       lovelovelove               lovelovelove\n");
        printf("     lovelovelovelove           lovelovelovelove\n");
        printf("   lovelovelovelovelove       lovelovelovelovelove\n");
        printf("  lovelovelovelovelovelo     lovelovelovelovelovelo\n");
        printf(" lovelovelovelovelovelove   lovelovelovelovelovelov\n");
        for (i = 0; i < 2; i++)
        {
                printf("lovelovelovelovelovelovelovelovelovelovelovelovelove\n");
 
        }
 
        for(i=0;i<5;i++)    //爱心的中间部分的上部分
        {
                y = 50;
                y = y - i*2;
                n++;
                for (k = 0; k < n; k++)    //在每一行的起始位置先打印空格
                {
                        printf(" ");
                }
                        while(1)     //空格后面打印love,但是要注意love即使没打印完,也要换行
                        {
                                if (x < y)
                                {
                                        printf("l");
                                        y--;
                                }
                                else
                                        break;
                                if (x < y)
                                {
                                        printf("o");
                                        y--;
                                }
                                else
                                        break; if (x < y)
                                {
                                        printf("v");
                                        y--;
                                }
                                        else
                                        break; if (x < y)
                                {
                                        printf("e");
                                        y--;
                                }
                                        else
                                        break;
                        }
                printf("\n");
        }
 
 
    //最下面的部分,具体内容同上,没和上一部分放一起是因为从这行开始多两个空格
        for (i = 0,n=3; i < 10; i++)
        {
                y = 37;
                y = y - i * 4;
                n++;
                for (k = 0; k < n; k++)
                {
                        printf("  ");
                }
                while (1)
                {
                        if (x < y)
                        {
                                printf("l");
                                y--;
                        }
                        else
                                break;
                        if (x < y)
                        {
                                printf("o");
                                y--;
                        }
                        else
                                break; if (x < y)
                        {
                                printf("v");
                                y--;
                        }
                                else
                                break; if (x < y)
                        {
                                printf("e");
                                y--;
                        }
                                else
                                break;
                }
                printf("\n");
        }
 
        printf("\n\n\n\n\n\n\n\n\n\n\n\n");
        return 0;
}

运行效果:

第三种:动态爱心代码

#include <stdio.h>
#include <math.h>
#include <windows.h>
#include <tchar.h>
 
float f(float x, float y, float z) {
float a = x * x + 9.0f / 4.0f * y * y + z * z - 1;
return a * a * a - x * x * z * z * z - 9.0f / 80.0f * y * y * z * z * z;
}
 
float h(float x, float z) {
  for (float y = 1.0f; y >= 0.0f; y -= 0.001f)
if (f(x, y, z) <= 0.0f)
return y;
return 0.0f;
}
 
int main() {
HANDLE o = GetStdHandle(STD_OUTPUT_HANDLE);
_TCHAR buffer[25][80] = { _T(' ') };
_TCHAR ramp[] = _T(".:-=+*#%@");
 
for (float t = 0.0f;; t += 0.1f) {
	int sy = 0;
	float s = sinf(t);
	float a = s * s * s * s * 0.2f;
	for (float z = 1.3f; z > -1.2f; z -= 0.1f) {
	_TCHAR* p = &buffer[sy++][0];
	float tz = z * (1.2f - a);
	for (float x = -1.5f; x < 1.5f; x += 0.05f) {
	float tx = x * (1.2f + a);
	float v = f(tx, 0.0f, tz);
	if (v <= 0.0f) {
	float y0 = h(tx, tz);
	float ny = 0.01f;
	float nx = h(tx + ny, tz) - y0;
	float nz = h(tx, tz + ny) - y0;
	float nd = 1.0f / sqrtf(nx * nx + ny * ny + nz * nz);
	float d = (nx + ny - nz) * nd * 0.5f + 0.5f;
	*p++ = ramp[(int)(d * 5.0f)];
}
else
	*p++ = ' ';
}
}
 
	for (sy = 0; sy < 25; sy++) {
	COORD coord = { 0, sy };
	SetConsoleCursorPosition(o, coord);
	WriteConsole(o, buffer[sy], 79, NULL, 0);
}
Sleep(33);
}
}

运行效果:

第四种:


#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <conio.h>
int main()
{
	for (float y = 1.5f; y > -1.5f; y -= 0.1f) 
	{
		for (float x = -1.5f; x < 1.5f; x += 0.05f) 
		{
			float a = x * x + y * y - 1;
			putchar(a * a * a - x * x * y * y * y <= 0.0f ? '*' : ' ');
		}
		putchar('\n');
	}
	for(;!kbhit();)    //kbhit()位于conio.h中,检测是否有键按下
	{
		char str[10];
		sprintf(str,"color %x",rand() % 16); //形成一条color X的字符串,注意要用%x
		system(str);
		sleep(0.5);
	}
    return 0;
}

运行效果:

 第五种:

#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include <math.h>
#include <stdlib.h>
#include <conio.h>
#define I 20
#define R 350

int main()
{
	system("mode con cols=80  lines=80");
	system("color F4");
	int i, j, e;
	int a;
	long time;
	for (i = 1, a = I; i < I / 2; i++, a--)
	{
		for (j = (int)(I - sqrt(I*I - (a - i)*(a - i))); j > 0; j--)
			printf(" ");
		for (e = 1; e <= 2 * sqrt(I*I - (a - i)*(a - i)); e++)
			printf("\3");
		for (j = (int)
			(2 * (I - sqrt(I*I - (a - i)*(a - i)))); j > 0; j--)
			printf(" ");
		for (e = 1; e <= 2 * sqrt(I*I - (a - i)*(a - i)); e++)
			printf("\3");
		printf("\n");
	}
	for (i = 1; i < 49;i++)
	{
		if (i == 20)
		{
			printf("                 我喜欢你                     ");
			i += 15;
		}
		printf("\3");
	}
	printf("\n");
	for (i = 1; i <= R / 2; i++)
	{
		if (i % 2 || i % 3)
			continue;
		for (j = (int)(R - sqrt(R*R - i * i)); j > 0; j--)
			printf(" ");
		for (e = 1; e <= 2 * (sqrt(R*R - i * i) - (R - 2 * I)); e++)
			printf("\3");
		printf("\n");
	}

	system("pause");
}

运行效果:

 END


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``` <!DOCTYPE html> <html> <head> <title></title> </head> <style> * { padding: 0; margin: 0; } html, body { height: 100%; padding: 0; margin: 0; background: #000; } canvas { position: absolute; width: 100%; height: 100%; } .aa { position: fixed; left: 50%; bottom: 10px; color: #ccc; } </style> <body> <canvas id="pinkboard"></canvas> <script> /* * Settings */ var settings = { particles: { length: 500, // maximum amount of particles duration: 2, // particle duration in sec velocity: 100, // particle velocity in pixels/sec effect: -0.75, // play with this for a nice effect size: 30 // particle size in pixels } }; /* * RequestAnimationFrame polyfill by Erik M?ller */ (function () { var b = 0; var c = ["ms", "moz", "webkit", "o"]; for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) { window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"]; window.cancelAnimationFrame = window[c[a] + "CancelAnimationFrame"] || window[c[a] + "CancelRequestAnimationFrame"]; } if (!window.requestAnimationFrame) { window.requestAnimationFrame = function (h, e) { var d = new Date().getTime(); var f = Math.max(0, 16 - (d - b)); var g = window.setTimeout(function () { h(d + f); }, f); b = d + f; return g; }; } if (!window.cancelAnimationFrame) { window.cancelAnimationFrame = function (d) { clearTimeout(d); }; } })(); /* * Point class */ var Point = (function () { function Point(x, y) { this.x = typeof x !== "undefined" ? x : 0; this.y = typeof y !== "undefined" ? y : 0; } Point.prototype.clone = function () { return new Point(this.x, this.y); }; Point.prototype.length = function (length) { if (typeof length == "undefined") return Math.sqrt(this.x * this.x + this.y * this.y); this.normalize(); this.x *= length; this.y *= length; return this; }; Point.prototype.normalize = function () { var length = this.length(); this.x /= length; this.y /= length; return this; }; return Point; })(); /* * Particle class */ var Particle = (function () { function Particle() { this.position = new Point(); this.velocity = new Point(); this.acceleration = new Point(); this.age = 0; } Particle.prototype.initialize = function (x, y, dx, dy) { this.position.x = x; this.position.y = y; this.velocity.x = dx; this.velocity.y = dy; this.acceleration.x = dx * settings.particles.effect; this.acceleration.y = dy * settings.particles.effect; this.age = 0; }; Particle.prototype.update = function (deltaTime) { this.position.x += this.velocity.x * deltaTime; this.position.y += this.velocity.y * deltaTime; this.velocity.x += this.acceleration.x * deltaTime; this.velocity.y += this.acceleration.y * deltaTime; this.age += deltaTime; }; Particle.prototype.draw = function (context, image) { function ease(t) { return --t * t * t + 1; } var size = image.width * ease(this.age / settings.particles.duration); context.globalAlpha = 1 - this.age / settings.particles.duration; context.drawImage( image, this.position.x - size / 2, this.position.y - size / 2, size, size ); }; return Particle; })(); /* * ParticlePool class */ var ParticlePool = (function () { var particles, firstActive = 0, firstFree = 0, duration = settings.particles.duration; function ParticlePool(length) { // create and populate particle pool particles = new Array(length); for (var i = 0; i < particles.length; i++) particles[i] = new Particle(); } ParticlePool.prototype.add = function (x, y, dx, dy) { particles[firstFree].initialize(x, y, dx, dy); // handle circular queue firstFree++; if (firstFree == particles.length) firstFree = 0; if (firstActive == firstFree) firstActive++; if (firstActive == particles.length) firstActive = 0; }; ParticlePool.prototype.update = function (deltaTime) { var i; // update active particles if (firstActive < firstFree) { for (i = firstActive; i < firstFree; i++) particles[i].update(deltaTime); } if (firstFree < firstActive) { for (i = firstActive; i < particles.length; i++) particles[i].update(deltaTime); for (i = 0; i < firstFree; i++) particles[i].update(deltaTime); } // remove inactive particles while ( particles[firstActive].age >= duration && firstActive != firstFree ) { firstActive++; if (firstActive == particles.length) firstActive = 0; } }; ParticlePool.prototype.draw = function (context, image) { // draw active particles if (firstActive < firstFree) { for (i = firstActive; i < firstFree; i++) particles[i].draw(context, image); } if (firstFree < firstActive) { for (i = firstActive; i < particles.length; i++) particles[i].draw(context, image); for (i = 0; i < firstFree; i++) particles[i].draw(context, image); } }; return ParticlePool; })(); /* * Putting it all together */ (function (canvas) { var context = canvas.getContext("2d"), particles = new ParticlePool(settings.particles.length), particleRate = settings.particles.length / settings.particles.duration, // particles/sec time; // get point on heart with -PI <= t <= PI function pointOnHeart(t) { return new Point( 160 * Math.pow(Math.sin(t), 3), 130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25 ); } // creating the particle image using a dummy canvas var image = (function () { var canvas = document.createElement("canvas"), context = canvas.getContext("2d"); canvas.width = settings.particles.size; canvas.height = settings.particles.size; // helper function to create the path function to(t) { var point = pointOnHeart(t); point.x = settings.particles.size / 2 + (point.x * settings.particles.size) / 350; point.y = settings.particles.size / 2 - (point.y * settings.particles.size) / 350; return point; } // create the path context.beginPath(); var t = -Math.PI; var point = to(t); context.moveTo(point.x, point.y); while (t < Math.PI) { t += 0.01; // baby steps! point = to(t); context.lineTo(point.x, point.y); } context.closePath(); // create the fill context.fillStyle = "#ea80b0"; context.fill(); // create the image var image = new Image(); image.src = canvas.toDataURL(); return image; })(); // render that thing! function render() { // next animation frame requestAnimationFrame(render); // update time var newTime = new Date().getTime() / 1000, deltaTime = newTime - (time || newTime); time = newTime; // clear canvas context.clearRect(0, 0, canvas.width, canvas.height); // create new particles var amount = particleRate * deltaTime; for (var i = 0; i < amount; i++) { var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random()); var dir = pos.clone().length(settings.particles.velocity); particles.add( canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y ); } // update and draw particles particles.update(deltaTime); particles.draw(context, image); } // handle (re-)sizing of the canvas function onResize() { canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight; } window.onresize = onResize; // delay rendering bootstrap setTimeout(function () { onResize(); render(); }, 10); })(document.getElementById("pinkboard")); </script> </body> </html> ``` ![示例图片](https://devbit-static.oss-cn-beijing.aliyuncs.com/devbit-static/img/heart.png)

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